This might already have been posted, but it works so well I wanted to highlight it a bit more.
This is a DCS script where you get audio instructions from an AI LSO as you come in for recovery on the Stennis. It works pretty well and has really helped my Case 1. Nice in VR, as long as you have COM1 tuned to the carrier then the LSO speaks to you, allowing you to fly as per normal.
There’s a test mission to use, and the most fun bit is the grading. I’ve also found it has helped with getting the abeam distance for me a bit tighter, in that I had started to pretty much do a too wide ‘circle’ from the break, and that this script put a stop to that (the LSO waves me off even before the abeam turn (TCA) lol).
It is also fairly good for making sure you aren’t too long in the groove.
Anyone brave enough to post some grades?
Here’s how the grading terminology works:
Once you have successfully landed, the LSO will report your landing grade using the common LSO shorthand notations. The notations are as follows:
[ Overall Grade ][ Wire ] [ At the Start ][ In the Middle ][ In Close ][ At the Ramp ]
OK = OK Underline, OK = OK Pass, (OK) = Fair Pass, – = No Grade, C = Cut Pass
X = At Start, IM = In the Middle, IC = In Close, AR = At the Ramp
LUL = Line up Left, DL = Drifted Left, LUR = Line up Right, DR = Drifted Right
H = High, LO = Low, / = Fly through Glideslope (up), \ = Fly through Glidesope (down)
NC = Nice Correction, () = Slightly off-course, B = Bolter, TCA = Too Close Abeam, TWA = Too Wide Abeam, INT = Incorrect Interval, WO = Wave-Off, WOP = Wave-Off Pattern, OWO = Own Wave-Off
(OK) 4 (LUL)X (LO)IM LODRIC NCAR
Means fair pass, 4 wire, slightly lined up left at the start, slightly low in the middle, low and drifted right in close, nice correction at the ramp.
Here’s a video on how to add it to an existing mission:
I know @near_blind was fiddling with it for multiplayer, but it looks like the sourcecode is obfuscated, making it hard to track down integration issues with existing MP missions.