Aha, also just now noticed in the editor/planner has the channel noted in blue at the end of the ILS feathers. Damgarten is 34 for both runways, so I should have been getting the auto-switch to landing mode and the ILS needles but I didn’t Outer/inner beacon tones worked as well. So odd.
Unless I should have been in A/D mode instead of WP mode?
So there are some disappointing parts of this release. The engine run up is a bit crude. Nothing like any other full Fidelity. And that is it for me.
Ok, i wish DCS was not so cheap w missions. Really, only like six missions? All instant action…WtF? Is it so hard to package a module w some Mission? Can they make a few instant actions and some other missions in the most popular maps?
The Rocketship is powered like an F-15 but light as an F-18. She Wheelies if you power brake (bad idea) off the runway. It is all you can do to raise the gear as soon as you overspeed the jet. The flight model is very entertaining. There are some very exciting a2a missions that had me bitting at the bit all weekend. Intercept against small choppers, not as easy as you think. Dogfight vs F-16… you can run this mission a dozen times. Fun, fun, fun. And there is a Raid intercept where i have Too much fun but can not get to the end… no spoilers. Shes a keeper!
That Domark MiG-29 was on PC in the early 90s. I flew the snot out of that until Flanker came out. There was so much similarity in the look and feel of the products that ever since I’ve wondered if there is a relationship between the two.
Got a few more flights in and messed with A2A. Fairly straightforward as long as I can remember which HOTAS buttons I assigned to which radard and WCS modes. Landings are suspiciously easy.
But I keep running into some really weird issues:
massive stutter as soon as I start taxiing, which resets a couple of my switches
uncommanded left roll on takeoff
deadzones/curves not applied on takeoff/climbout, so my roll is extremely twitchy; then once level at altitude my deadzones/curves are applied as I expect
no difference in takeoff/landing flaps: both switches indicate full landing flaps and in external view their positions are the same
Yes I noticed the same. Resetting a switch only happened once so far but still, you are not alone here. Note the huge spike as I start to roll forward: https://youtu.be/Moiaq4e1STo?t=936
I’ll have to look into that. What I have noticed is a small tendency to roll after take off but if you look at the trim indicator lights while applying trim, the zone in which the aileron trim light is illuminated is actually quite large so I think it’s very easy for us to apply a slightly offset trim setting without noticing
Now that you mentioned that, yes, I can say that is the same here.
This doesn’t happen on my end but I have heard others obserrrving something similar.
Finally did a take off, I experienced no stutter or switch resets. Which switches reset for you?
Yep left indeed. Faught it most of the flight but with my FFB I cant set an in game dead zone, Going to try it again with the dead zone set in the Moza software.
Noticed this as well.
Have not had this one yet, Perhaps its map specific?
It’s weird. For me, the stutter happens the first time I start taxiing, after which it is smooth even if I stop. If I stop for longer (like 5-10min) and apply wheel chocks I get a huge spike again when I start rolling albeit not as badly.
The zone feels quite small to me, at least small enough that it shouldn’t cause significant roll. On one climbout I was established in a right 30AoB turn, returned my stick to neutral and went hands off. The aircraft rolled 210 degrees left within 8-10 seconds.
So far it’s just the WP/AD switch on the navigation panel that I’ve noticed. It defaults to A/D, but I switch it to WP before taxi. Once this stutter happens and clears up the switch is back to default A/D without me touching it, and it’s not mapped to anything on my HOTAS.
CWG map for me as well. I also tend to inject real weather into my missions so there’s quite a bit of wind at times. I don’t recall the stutter happening on the Caucasus training mission, now that I think about it.