DCS Mission Submissions - Mission List

First rough draft of a sort of training mission on the Normandy map. Not much there right now but I will be working on it over the next weeks whenever I have a couple of minutes to spare. It should already feature enough stuff for the Allies, not much there for Axis except the dogfight lanes.

Features:

  • Airstart slots that are setup head on at different altitudes for quick Dogfights - will be expanded in future to include parallel starts for butterfly setups at more altitude ranges and more aircraft types.
  • Ground Units that can be spawned and despawned via the F10 radio menu - currently there are only targets for the Allies set up at Carentan featuring five difficulty levels from EASY to INSANE.
  • A train that will leave Carentan when allied fighters get close to the town.

Planned:

  • More frontline fighter slots in France
  • Other ground objectives that I want to add are Falaise and Le Havre (more stuff for the Allies to shoot at), targets for the Axis players north of Carentan, around Bayeux near Caen and South-East of Cherbourg on the Cotentin Peninsula and targets for both Allies and Axis around St.Lo, all accessible via the F10 radio menu.
  • Bomber raids with and without AI Escorts, activated via the F10 radio menu
  • AI fighter sweeps both for Axis and Allies, activated via the F10 radio menu
  • Naval targets for Axis as well as Allies, activated via the F10 radio menu
  • More trains

I will update you guys whenever I have made significant changes but that’s it for this weekend.

Cheers and have Fun!
Normandy_WWIITraining_v0.0.3_CarentanAO.miz (1.2 MB)

6 Likes

New version: Normandy_WWIITraining_v0.0.6_AlliedBombers.miz

  • Added P-51D Mustangs at Beuzeville ALG
  • Added Mosquito FB Mk.VI to Saint-Pierre-du-Mont ALG
  • Added two targets for the Germans: Allied troops south-east of the Azeville ALG and an artillery battery north-west of Carpiquet that is shelling the airfield
  • Added the first bombing raid: A formation of B-17Gs at 24000ft spawns over England and then heads south across the Channel to bomb Caen-Carpiquet Airport.
    You can choose between two formations of four bombers, two formations of four bombers with two fighter escorts or four formations of four bombers with two escorts.
  • Added menu structure for German bombing raids. Non-functional of course - I need to set it up with Ju-88s in the editor first - Not sure if I do an airfield attack or a torpedo attack first - we’ll see.

Normandy_WWIITraining_v0.0.6_AlliedBombers.miz (1.3 MB)

9 Likes

New version of my WWII Multiplayer training map: Normandy_WWIITraining_v0.0.10_MoreBombers.miz

Requires the Normandy Map and the WWII Asset Pack

  • Added a Ju-88 bombing raid
  • Added another high altitude B-17 raid
  • Added a position update for bomber formations about 15min before they reach their targets
  • Added more A2G tasks for both sides (mainly around Cherbourg, Caen and Falaise plus two V1 launch sites)
  • Added TF-51Ds
  • Added a Game Master for both sides
  • Added ingame mission brief

Notes:

  • Trains are completely borked at the moment so instead of leaving Carentan it now sits in the rail yard waiting to be bombed. Hopefully this will be fixed soon because hunting trains in the Mosquito or P-47D is a lot of fun.
  • As the mission is approaching 1000 AI (currently around 800 AI units) I do not recommend having more than a few tasks active at the same time to keep performance manageable, especially for people with lower end systems.
    The advantage of doing a multiplayer training map this way is that it allows for a huge variety of tasks without running into performance issues as you can spawn and despawn AI at will. Our modern day Syria training map can have over 2000 AI active if you want but of course at that point it will be a slide show for everyone.
  • I have also avoided placing moving ground units as the pathfinding for the ground AI is a huge issue in multiplayer. You can only have a very limited amount of groups that move before the server takes a dump and everyone starts warping around. You can of course start moving ground AI around if you are a game master, just be careful to limit this to one or two groups at a time.

Normandy_WWIITraining_v0.0.10_MoreBombers.miz (1.3 MB)

2 Likes