Tomorrow we PLAN to release 2.0.1 and then 1.5.3 next Friday.
Regarding getting the A-10C: 16-2 Red Flag campaign for free:
1- Those that purchased the Nevada map prior to 1 October 2015 will get this campaign for free.
2- Those that purchased the Nevada map between 1 October 2015 and 1 December 2015, will get this campaign for free IF they have not already gotten for the F-15C: 16-2 Red Flag Campaign.
#Release of DCS World 2.0.4 with DCS: NEVADA Test and Training Map Extension Pack
Today we will be releasing the next update to DCS World 2.0, version 2.0.4. The primary addition to this update is the inclusion of the Extension Pack for the DCS: NEVADA Test and Training Range map. This extension includes 13 new airfields and several new cities and towns. One of the new airfields is Tonopah Test and Training Range airfield, that was home to the āRed Eaglesā flying Russian-developed aircraft and the F-117A āStealth Fighterā wing. This is a FREE extension pack to owners of the Nevada map. Enjoy!
Which includes a link to a nice YouTube video:
There are some sales associated with the Nevada Map and the F-5E. Both are, in my eyes, worth the price!
Transponder panel now active (for future functionality).
Gun and stores stick flaps animated correctly.
External textures optimized.
Kneeboard updated for authentic Hawk checklists (see install instructions in kneeboard folder).
New Nevada airfields and beacons for TACAN, VOR and ILS added.
Rear seat switching implemented for single player including functionality:
Press 2 and 1 to switch cockpits (can also assign to joystick).
Click spots updated for rear seat functionality.
Flap and gear control (clickable and joystick) implemented, including emergency flap and gear.
Flap and gear indicators functional.
Hydraulics and brake pressure gauges implemented.
Parking brake, Anti-Skid, Oxygen switch and AC/DC buttons all implemented.
HSI, Standby ADI, DGI and pressure settings switches, buttons and knobs functionality implemented.
All rear cockpit dash gauges implemented.
HSI Tacan / ILS navigation and glideslope functions implemented.
Beacon light and test implemented.
Accelerometer reset implemented.
CWP indicators functional including test switch.
Attention light reset switches implemented.
Land/Taxi light switch implemented.
Cockpit lighting switches, including dimmers, implemented.
Cockpit lighting WIP for FPS improvements.
CCS box implemented; VHF/UHF/ILS/Tacan (tune radios in front cockpit).
Canopy locking lever and safety catch implemented. Note: there is no grab handle in the back, press LCtrl+C to close or front cockpit grab handle).
Engine start / re-light sequence implemented. You can start the jet from the back but some switches in front need to be set (Ignition, Battery, LP Fuel Cock and Fuel Pump).
Weapons indicator panel functional and tied to front cockpit switch functionality (indicator lights show what has been set in the front).
Weapon override switch functional (set to override to disable firing of weapons).
Weapon jettison button functional.
###Multi-Crew:
Ability to ride-along in the rear seat in Player 2 slot on multi-player servers.
Autopilot yaw channel and pedals keyboard control has been reverted
Taxi & landing lights will enabled when hot start on ground at night
APU exhaust fire is now visible for other clients in multiplayer
#dcs C-101 by AvioDev
###New items not present in latest 1.5.5 version:
Added provisional kneeboard with C-101EB checklist.
Finished rear cockpit fuel and engine panels.
Coded landing lights switches for rear cockpit.
Coded rear cockpit pitot heat korry button.
Fixed korry covers (now you need to open the cover to be able to click the korry).
Fixed batteries 50ĀŗC temperature korry indication for rear cockpit.
TACAN X/Y channel have got click sound.
Rear cockpit emergency canopy lever coded.
Pilot heat and engine anti-ice systems will reset their state when power is lost.
TACAN control panel switches and Intercom TCN knobs are properly set up now at mission start.
Fixed animation for TACAN X/Y channel knob and indication.
##Items already present in latest 1.5.5 version:
Reworked EB stall system test and indication (AOA/STALL warning light will now lit only when stall system is OFF or when the system is in test. Normal system operation, when AOA is over limit - pedals vibration and sound. RESET/OFF/TEST switch was made spring-loaded for both positions).
Added the following clickability/indication in rear cockpit: GPU korry button, fuel tanks red/green flags, fuel quantity indicator, fuel panel korry buttons, ignition light test, engine computer and engine anti-ice korry buttons.
Fixed cockpit mechanism.
Removed -1000 ft limit for altimeters.
Reworked ejection seat model and labels.
Updated autostart sequence.
Fixed and finished all cockpit texture.
Now GPU can only be connected by using radio menu, deleted its keyboard function.
Fixed problem with the front cockpit being clickable from the rear one.
Fixed cockpit specular texture.
TACAN will work in all theaters now.
TACAN panel animation and clickability updated.
Terrain masking is correctly accounted now.
TACAN ID audio can be switched on/off now via intercom in the rear cockpit.
AA TACAN is functional now.
Test function was fixed, automatic self-test function was added (starts after 3 sec timeout, when TACAN station signal is lost). Test function can be interrupted by selecting another channel, or switching mode dial to another mode.
TACAN ranging function can be turned off by pulling TACAN DME circuit breaker.
I agree. Some of those airfields are pretty short (like a bit over 3,000āā¦) which should be some fun challenges for landings. I swear this sim begs for a utility turboprop that can be made part of the mission (like a Caravan or C-27J)ā¦
Time to fire up the APU on your Global and use the WiFiā¦ (LOLā¦just kiddingā¦Iām sure that isnāt much fasterā¦and probably a hundred dollars per gigā¦!)