I had some doubts about the Stealth Fighter DEX, but after playing Helicopter Gunship DEX and knowing that the same guy is making it I’m much more hopeful now.
Looks like it’s going to a lot of fun; I picked it up but am holding off playing a little while as setting up the controls are a real pain. I’m sure in a couple of weeks it’ll get sorted out though.
Today’s udate introduced Track IR support. Now it’s a lot easier to look for targets you can just slave the TADS to IHADSS. Also using the gun in IHADSS mode is a lot of fun.
Was this made using Unity engine? Unreal? Anyone know?
Unity.
Oh, that’s exactly what the other former helo guy was doing a few years back, making an Apache sim in Unity. He was calling it Combat Helo, I think, had a forum on SHQ and all, I’m blanking on his name.
This isn’t him I take it?
Richard ‘Flexman’ Hawley.
He has a blog at Ultraengine.com. I don’t know much about these game engines, but it’s been a while since the last update.
noice! lot of nostalgia also for me.
never played it actually, but the game box was sitting there on the top shelf in my favourite PC store and with every visit I dreamed about flying the heck out of it.
but it was beyond my pocket money. so I never became USNF jockey in '97, sad story … back then, now I can only … smile
That looks pretty good and quite advanced, all things (i.e. Novalogic titles) considered.
USNF’97,
aka Skipping the USNF Patches and MF Addon to get it 100% Working with Sound Blaster and Vesa 800x600
If anyone is interested in running Jane’s Longbow 2 on modern system first check out PhilsComputerLab on how to set up PCem:
and then check out my short tutorial on how to setup your flight stick in PCem/Windows and install the game itself:
I LOVE THIS STUFF!
What resolution are you running it?
Jane’s Longbow 2 is running at 640x480. You can’t upscale it like you can with some glide wrappers.
Oh, that’s not so good - would run in a pretty small window, then. Still, worth a look
Not quite, PCem can upscale that 640x480 screen to fill your entire monitor (you can enable aspect corretion like I did you will have black bars at the sides but the image will have proper 4:3 aspect ratio) - it uses Direct3D, OpenGL or OpenGL3 to accomplish this. So technically in my case this is being displayed in 1920x1080 resolution.
Al’s Garage!
So many delightful memories…