Wow…that’s awesome…it actually shows the guys moving on the roads…! The map almost has my Mudspike Air Cargo home of Pullman in it…
Yeah…I did that ProMods thing a few years back for ETS and they send me update e-mails every few months. I think it like a $1 or something to download each new version…or at least it was. Great deal…
One of the best(IMO) heavy haul cargo routes is Boise up to Grangeville. Even better at night with this new lighting…
Easy peasy… I wonder if I can get away with some of those anti aliasing setting getting turned on because mine is smooth as butter. I can’t get my mouse working in game though…so not sure how to do that but it looks fantastic.
Some futzing around with Win Y made something happen and my mouse works in 2D menus as they pop up. Managed to get rid of the little info tab thingy. Turned all settings to max but left DOF or whatever unchecked… Glass smooth at least in this area… I changed to 75% scale too…the cab felt a bit largish to me…it probably is.
Am I gonna get busted for hauling 20 tons of shrimp?
Rookies drive the short bus…
Gonna have to steal my X-Box controller back from Kai…driving with the keyboard is pretty lame. This could actually make me pull my MoMo wheel out of dusty storage…
Put on the internet radio as well, good trucking vibe
My first delivery was near the airport. My first act upon “discovering” Vancouver was to almost immolate the city as I almost took out a tanker at the bottom of the off ramp. These things don’t stop on a dime now do they?
I have a nice home base HQ… Is there a DLC that adds a mangy German Shepherd on a chain? I’m gonna name him “Chopper”…
Oh yeah…I could just sit there and listen to some of those stations…hadn’t heard Robert Palmer’s Bad Case of Loving You in a decade or more…
By the way…all I did was download the beta…and put -openvr in the launch option. I didn’t edit the config file. Seems it works fine with that simple bit. My performance is superb…so maybe the config edits help out if the graphics card is struggling a bit? I’ll try to get some FPSvr or fpsVR or FpSvR numbers tomorrow…
Moar wheels! I bought a new chassis for both truck and trailer. The rearmost two axles now steer as well, making it very responsive in parking. Yay! I replaced the canvas body of the trailer with a thing called a “walking floor”, hoping that loading/unloading will be faster now.
I wonder what kind of trailer will attract the sweetest loads. Currently hauling 3T of computer bits from Palermo to Rome for a good 33E/km.
It just occurred to me, the multiplayer mod of this better have full CB radio support! 10-4 good buddy!
@schurem - now you’ve bought some stuff the sacrifice to the Steam gods has been fulfilled and the sale can begin:
@schurem best trailer iirc is flatbed with container pins. Gives you the most possibilities for cargo. I have recently abandoned trailer ownership. Well I like the concept it limited me to what I could haul.
Walking floor is for stuff like woodchips. You fire them in the top and then to unload you open the back doors and conveyer them out on the walking floor.
They have somewhat replaced tippers in this role as they dont fall over with the same vigour that a tipper does
You also have giant piston ones that push from the front. More common in UK
American truck sim 1.4 is out of beta and released to the public.
Euro truck sim still in beta with my assumption being once Iberia releases euro truck 1.4 will go public too. My guess is late next week.
And some great prices on dlcs
Plus the VR beta branch got updated! Excited to try it.
Ok, a quick drive in VR on the new 1.40 beta build (called ‘oculus 1.40 (SDK 1.40)’ in the Steam library branches list at the top.
As mentioned by @BeachAV8R, you still need the ‘-openvr’ in the start-up parameters to trigger it (F11 to switch to headset, F12 to recenter), but from then on it’s all much better and fiddle free. I got a solid 90 fps in Portland, and on my 2080 I turned off antialiasing and SSAO, as prefer a sharper display for reading the smaller gauges.
fpsVR shows reprojection kicks in and out fine if it does slow down as it loads, and it uses the SteamVR resolution settings just fine. You don’t need to edit config files anymore. The internal ‘scaling’ value seems to be ignored in VR, but everything else I had on Ultra.
That one developer that supports the VR branch and does this as a labor of love at SCS is a hero. I hope they pay them well. It’s great in 2D but I really do love it in VR for chilling - just grab the xbox controller, put on the boomer-radio ™ and go.
One thing I would say is that if you get VR queezy then take it easy with this one. The way to renders is a little odd, so it’s not perfect. I’ve got used to it, but thought it fair to say for anyone trying it for the first time.