Falcon BMS Discussion

In the campaign out of Osan. I have had some performance issues. In the parking area the scenery is quite cluttered with buildings, GPUs, fire extinguishers and the like. Those mixed with AI flights taxiing bring the frames down. When I see flashes of pink, I know I am in trouble. I’ve found that if I look in the direction of what I recalled was scenery-lite, the pink screen will go away and I can quickly ESC and “D”. Failing that, after a few seconds I will usually degrade to a CTD. If I have a successful mission, I will land and taxi to a remote stand and usually can exit problem-free.

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I have the same issue, not tested yet but there are a couple of hacks that could improve performance somewhat. The aged code uses drawcalls which is cpu limited, so at the start of a campaign the situation is a bit dire. Try the suggestion from max : FPS optimization for campaigns | Falcon BMS Forum

Should be better once the mayhem dies down a little after day 1 though

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How is everyone setting up a two stage trigger? I wish the assignment window was editable, so that I could change the DX for stage 1 (DX1) and stage 2 (DX6) of the trigger.

My only complaint is that if you look out the side of the cockpit when near clouds, they seem to follow you as you turn the aircraft. Otherwise, they are fine.

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Yeah, that’s typical of the billboard clouds of yesteryear. There’s no doubt other sims look better, but I do like the VR performance…

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You can use “DX Shift” to have the trigger default to 2nd stage and shift it for first stage. I personally didn’t bother with that and just assigned “2nd Stage” to the trigger. (X56 has just one stage.)

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Yeah, I had zero issues setting anything, including the trigger. Just set the first stage to the first, and the second to the second.

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In the alternate launcher? When I set the 2nd stage, it adds the first and second DX assignment, as in DX1, DX6. Since you can only clear the whole DX assignment and not edit it, you end up back at square one. I must be missing something.

What’s the alternate launcher?

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Start by holding first stage and then click to edit the assignment. Now pull through to the second stage and that should work.

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Nice one. Of course.

There you go, that’s the process. I should have lined it out in more detail.

I didn’t use the alt launcher this time. The new default launcher seems to have rolled in all of the functionality the alternate one used to have.

It’s not necessary any more, IMO. It used to be an optional executable that would allow easier control bindings than in the game, among other settings. I think it’s functionality has all been incorporated into the new launcher.

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Just curious, had you ever played BMS before?

:+1:

I have. Judging from the date I bought the digital copy of F4 in 2015, this is probably the last time I did so. In 2016 VR ruined my 2D simming and haven’t looked back.

I also used BMS, as well as other F4 iterations, prior to this.

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I had the most intense flight I’ve had in a year last night. A DEAD mission early on day one of “Rolling Thunder” where my wingy and I were the cover flight for a package of three. We were carrying 6 Fox 3s, two Harms, two “bags” and a HAD. I set up the datalink so I could keep track of the rest of the package. And that’s part of the joy of this sim. If you go deep, it just get’s deeper. The solution @Easy linked above seems to have eased my performance struggles at Osan. Because the place was a rockin’ when we taxied out. While not necessarily “super smooth” it was much improved.

Anyway, across the FLOT the RWR was nuts with MiG23s. Everyone, friend and foe had “magic” on so SA was mostly had by constant AWACS calls and IFF queries. We were three minutes ahead of the rest of the package so I needed to clear the IP of some of the hostile traffic or this would be merde-show. I had hoped that I could save my wingman by uplinking to him the closer threat while I beat-feet backwards and have him rejoin as soon as he gives the bulldog call. But a MiG 29 was tight on us, both of us in full burner away from the fight. I opted to keep the wing tanks and just hope that the M1.2 dive would keep the missile safely behind. It worked for me but not for my wingy (RIP). When the Mig turned cold, I turned hot and bagged him. The route was just clear enough to launch a HARM at a pinging SA-2 exactly over the target waypoint. I also successfully foxed a MiG-23 before another MiG-29 locked on. This guy was even tighter than the last. I dropped my bags and screamed like a little girl to the AWACS for help.

Now the rest of the package arrived. It was hopeless. Their job wasn’t to stop MiGs from killing me, the supposed escort. But that’s what they did. I turned hot, still in burner, but the furball, which I could actually now watch visually, was so tight and confusing that I figured I’d as likely hit a friend as I would, foe. Then another MiG-29 spiked me tight at my 2 o’clock. I turned cold once again in full burner, diving for speed. I had 3000 pounds left and home plate was 110 miles away. I was out of the fight. The furball was generating constant radio traffic; some good, but mostly “I see a chute!”

Turns out I had plenty of gas. I knew this in my heart but I was truly too scared to turn hot one more time. So instead I did a joyful overhead break, in burner and with a smile. (It is just a game, after all.)

The AAR credited my dead wingman with one Mig-23. I got two. I thought I also got the 29 but the report called that a miss. My HARM took out a “Fan Song” or “Spoon Fan” or some such nonsense. Anyway, I got an “Excellent” for killing my wingy and the ENTIRE package! :grin:

No sim can do what this one can do. I’ve loved it and it’s very flawed fore-bearers for over half my long life. Two days ago it became king, the greatest combat flight sim I will likely EVER play.

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Btw, @Rapier is right about smart scaling. It always worked for me in 2D. But in VR, distant objects are huge. Without it, objects seem scaled plausibly and distant objects are dotted spottable about where they’d be in DCS/IL2 and become ID’able at similar ranges.

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Guys glad to hear you that Falcon BMS is occupy your hard drives/SSDs again. I mentioned yours enthusiastic reactions to one BMS developer to support them. I would like to ask you for question, because the most of you have some VR set and I don’t have any VR set.

My main flight computer is completely new 3 years old HW: MB Gigabyte Auros Pro X570 chipset, CPU AMD Ryzen 3700X (without any overclocking, first time in my whole PC life), GPU AMD RX 5700X 8GB GDDR6 (also without any overlocking), monitor AOC Q3277PQU 32" - native QHD + 10 bit per channel 60Hz, Crucial MX 500 + Samsung 980, 32 GB DDR4 (2x 16 GB module) 3000Mhz@3600Mhz (only one overlocked component in my new PC).

Games which I would like to play on VR are: Falcon BMS, DCS World, IL-2 Sturmovik Battle of X and of course MSFS 2020 because I heard about VR support on PC.

The question is if my GPU i strong enough. I don’t have any trouble with performance in any game (always in native QHD resolution), well except Cyberpunk 2077 for which I had to use FSR 2.0 (Quality) to get 50-60 fps, but I’m not flying DCS World or IL-2 Sturmovik Battle of X nowadays. I also know that MSFS 2020 on my PC is HW killer, fortunately after some update in past is performance of GPU much better than was (+/- 30 fps in past).
I bough during last 5+ years to DCS World: Combined Arms, Flaming Cliffs 3, F-5 Tiger II, Mirage 2000 (my favorite module in past), Black Shark 2, A-10C including upgrade, maps: Normandy + WW2 asset in bundle, Nevada, Persian Gulf and last module which I bough last year was F-16C (you know I’m mainly BMS guy but I never run it). Except some testing with F-5, Mirage 2000 and FC3 I never played any other module. I know it’s strange.
The same is valid for IL-2 Sturmovik Battle of Stalingrad, Kuban, Moscow and I think that I also bough Bodenplatte usually complete edition.
The reason why I do it, even that usually I don’t fly is simple: I want to support creators.

So my question is if my HW is strong enough to fly DCS, IL-2 Sturmovik and MSFS 2020 (I don’t have worries about Falcon BMS because I had opportunity to fly it in VR in November 2022) nowadays and which VR set do you recommended to me and why. I was thinking about Meta Quest 2, from BMS meeting this year I know that resolution per eye could be better but correct me if I’m wrong I think that if I will buy something better and more expensive I will faced problem with GPU performance right?
My other question is how long you can fly with VR set continually and if you are not facing any healthy troubles. Thank you in advance for your tips, opinions and observations.

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Yeah, it worked, but I ended up turning it off actually because it made closure rates near-impossible to judge. Can still spot fine without it.

Good to hear! I’ll have time to try it out myself later tonight

I don’t have any experience with modern AMD GPU’s but as a general rule of thumb, you’re going to see about half the FPS in VR, compared to 2D. I’d say that you will need at least 45 FPS in VR, to be happy. Most VR headsets has got a reprojection feature, where extra image frames are produced so you will experience 90 FPS in the headset display even if the sim runs at half (45) FPS. Some people are happy with lower FPS, but this is a matter of taste. Some users get motion sickness if the motion isn’t smooth enough.
The resolution in VR can be adjusted and lowered, and then upsampled to increase performance somewhat.

My best advice is to buy a VR headset from a store that will accept returns. That way you can give it a try and see how it works for you.

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@Troll Thank you for answer. RX 5700XT 8GB is slightly (plus few percent) better than RTX 3060 12 GB nowadays, at least what I seen in 2022 tests, if we will not count DLSS and RT support.
Raw performance is somewhere between GTX 1080 and 1080Ti Pascal GPUs. Hopefully will be enough for VR.

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