Not this one perchance?
That is indeed the one! Thanks! 1:30
I read a lot of discussion about graphics fidelity, but for me personally there is one big important factor: sharpness vs shinyness.
To elaborate; BMS’s graphics are lower quality in terms of shinyness (shaders, post processing effects, texture quality and poly count), but even in VR the graphics are very sharp and clean.
Some have referred to them as ‘professional’ and ‘not unlike that what we have in our Level-D sims’ at work.
More than decent for its job and performance comes at a priority.
DCS unquestionably is prettier and more shiny, has better textures and higher poly models, but in VR it tanks performance unless you accept a much less sharp image. And even then performance still does not have priority.
I feel DCS is always fiddly when it comes to VR, so I hardly ever play it that way as it stands.
BMS makes it easy and thrilling to fly VR and due to its sharpness and performance it just takes you easier into that realm of make believe.
Just my 2 cents. Feel free to disagree.
Just tried the BMS VR and it’s great - they did a good job. Performance is a feature for sure.
There’s some cool cognitive dissonance going on where DCS being compared with BMS meaning it’s all about the graphical fidelity (‘BMS looks too old, look at that ground!’), but at the same time compared with MSFS is not about graphical fidelity at all (‘Forget the ground, it’s all fluff and eye candy!’). Fun times.
Agreed. As I said [somewhete above?] I just need ‘stuff’ on the ground for the sense of speed (no more flying over smeared texture maps only). Could care less if it’s an exact replica of any particular place. I’m installing it tomorrow. Smooth in VR == GOOD. Can’t wait
I bet that you don’t notice it as much in the dark
Has anyone found a solution to the cross-eyed HUD with the Reverb G2? I understand it doesn’t seem to affect other headsets (or perhaps not as much), and they already have a fix for it in 4.37.1 that’s undergoing testing. That’s the only thing preventing me from diving right in, my HUD seems collimated at 10’ in front of me, making aiming a bit impossible.
A few days ago I got in the Harrier (in VR) and felt like a Navi, 10’ tall flying a plane designed for 10’ tall pilots. Someone on the BMS forum pointed out a Steam feature I never heard of. You can set Steam to adjust the IPD per game. And because the BMS VR implementation is so freely switched from 2D to 3D, you can switch IPD in seconds while in the 2D screen. If I was having double vision issues, I think I would try making small adjustments to the IPD and see if that makes any difference.
Also this…
I remember reading that thread on the BMS forums.
I’m just returning to BMS after a long hiatus (v4.32 was my last serious effort) and was wondering if anyone would like to do some learning/practice together? I’ve no idea how to do MP in BMS but it can’t be too difficult, I used to do it with 4.32
Not just plane-specific practice, though, I’d like to try some formation flying, too. Never done that.
Falcon BMS 4.37 Update 2 is now available
BMS getting more and more features DCS as well,
And I’m sitting here looking at TW Like “Where’s my SF2 : PC Unified Update?”
Oh so there was a dedicated BMS thread… wondered why I couldn’t see one
Some BMS news/developments in case you missed the memo. 4.38 sneak peak A bright future ahead for the team. (I think we’re all just secretly hoping Microprose will absorb the team and make a “Falcon 5.0”.)
4.38 preview
Could be my monitor, but that looks incredible!
Didn;t read yet but has the terrain being updated?!
I think that’s what they’re working on for 4.38.
TLDR: bug fixes, stability improvements, and lots of other internal work done for U3. New terrain in 4.38 with no prediction of timing.
The main thing I would really like to see is a UI controller section like we have in DCS World, so I can better control the cursor in VR.
I have left and right mouse button assigned to a PoV hat and scroll assigned to a rotary encoder on my throttle grip and it works very well. A centre cursor function would be the icing, so that it centres in your VR view. The thing that puts me off this sim the most in VR is chasing that cursor around and trying to get it on the control I want to. The current available options just don’t do it for me, and that’s why I gave up relearning the sim for now.