Ground Branch finally got their &^%$ together!

Who said anything about that? Being a country boy from Texas, having a plate carrier and NV in your gun room isn’t too abnormal, nor is using them frequently to shoot nocturnal four-legged pestilences (hogs).

YMMV, but I think the tech is pretty much there. Pavlov looks pretty good to me, but I relate to it as a VR version of counterstrike, and I guess I don’t need photorealism yet. I wouldn’t say it looks cartoony though, but might depend on which headset one has. I tried Onward and was disappointed both in the game mechanics, and community, uninstalled after a day. I agree that Boneworks is more of a physics demo than a game, but the shooting seemed fairly solid.

I think the best VR shooter that I’ve played is actually an older one; Zero Caliber. I relate it as COD in VR, and it’s pretty good in terms of mechanics.

The best VR FPS though, I think is TWD S&S. Despite the fact that I don’t care about zombies or TWD franchise (at all, ug!), the game itself is a masterpeice in terms of VR mechanics. It’s what HL:A should have been, in terms of how weapons are used, the inventory is a physical backpack you take off/on your back, how items are placed on your body, world interaction, etc. Very well done, and worth a looksee, anyway. It strikes a perfect balance between pure physics (boneworks) and my-weapon-is-glued-to-my-hand-and-I-cannot-scream (HL:A). The character graphics are (intentionally) somewhat cartoony though, I think in an effort to avoid uncanny valley.

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