Hi Chaz,
Sure, that can be done. I will take care of that in a few hours, after work.
Alright Chaz, this is done and the updated mission is running.
Enjoy!
Oh, BTW, the F10 Radio Menu allows a restart. I like restarting the mission (at 0500) and watching from Al Dhafra Airbase in my F-15C while the AWACS, tanker and F-16 escorts taxi and take off. Anyone feel free to restart Iraâdib if you like. It starts at 0500 in the dark, and the sun comes up soon enough.
I tried to jump onto the server, ping being 41 I could not resist. However I received the following message âPure client models requiredâ.
I am not aware of modifying any of my aircraft.
Any ideas what the issue is?
Thanks
The A4 mod could do that, if you have it installed.
Thanks Wes, I do have the A4 installed
Confirmed that the A-4E breaks the IC now.
Mudspikers - two Hollo Pointe servers are hosting our favorite DCS. And we have a nice Discord side channel.
Take a break and take a spin. Maybe see someone you know online there. Maybe even some Rampstrikers
@Wes can help with Discord invites - that is beyond my capabilities
Amidst all the pandemic news, I figured it was about time we see an update here once again.
After Hollo Pointe saw a hardware update courtesy of Franze, it was due time that Hollo Pointe North saw upgraded hardware - which is now operational.
Itâs surprising what improvement this had made, as it seems current issues with the dedicated server mean that while resource usage doesnât apparently increase - those with superior hardware will be able to literally power through bugs that degrade or crash others. 2.5.6 has been a strange beast.
Missions still sometimes operate erratically, and the odd time the servers will crash. Ground units and carriers are most affected.
As always, the servers run 24/7 if no issues prevent that otherwise. Discord is always open, and SRS is running for Hollo Pointe North!
Time for Another Update!
Between COVID and it being Summer, it seems DCS multiplayer isnât super busy. The other night a little math showed there are only 0.73965 players per server online, assuming that each listed server is a dedicated install and doesnât qualify as a client.
Of course, it works out that a few servers have a large group and the rest are all empty. This begs the question, why run a server at all?
The top reason, for me anyway is to run co-operative gameplay missions with a small group of friends. Nothing is a better example of this than the last couple nights running @Franzeâs Offensive Posture (which works again, thanks to bugfixes in more recent DCS patches!) with him, @AndyE a newcomer to MP, Speedracer. Each playthrough has run between 4-6 hours although we donât keep track of time until itâs way past quitting time already! (Thanks, timezones.) Our current focus has been not-dying (hit or miss), lighter (more plausible) payloads, and teamwork (cooperative planning before taking off to the AO again) - each player managing a few sorties without losing a plane.
In line with a discussion that included @Fridge waaaaaay back in January (ah, pre COVID times!) about running more âepisodeâ type missions, and more recent follow up discussions around that and the above multiplayer stats - @Franze is working on some new missions that have a slightly narrower scope in regards to intended player count, but more developed gameplay built on past experience. Offensive Posture and Divine Falcon were based on potentially having a reasonable player count on both sides, but that isnât our reality so it will shift towards a smaller count all on one side.
A recent feature is the mission Jenaâs Pass which allows the players to request a large AI support package to cover many of the tasks allowing players to run in behind the AI sweep as a strike package. This mission is excellent when all players get together in the same airframe, which we hope to do a bit more of when possible. We had a good run including a friend of Franzeâs who is relatively new to DCS and myself with little experience in the F-16, together with AndyE and Franze all in the Viper and itâs quite cool to do so and be able to teach/learn and fly at the same time.
I hope we can see more of our Mudspike user base online in the future, and perhaps bump up that players per server figure!
Today we did some Mission Editor updates for a few Hollo Pointe missions -
Erl Sis - fixed MiG-31 behaviour
Iraâdib - enhanced the progress reports; added super-carrier static objects; decreased the zone diameter for the three ground objective win conditions
Jumeirah Keyhole - all planes are hot start
The HP server has Slmod now. If you want to be a Slmod admin in order to switch missions then let one of us know.
The missions are also on Wrecking Crew Projects.
MBot and me joined on HP a couple of weeks ago. While I liked the mission design (forgot the name, itâs the one on the Persian Gulf where you have to intercept enemy transports), I really missed the TacView-export. We love to do proper debriefs and learn from our mistakes.
I think that mission is âkill transportsâ and its one of my favourites. Especially in the Tomcat
Hi @miRage,
I will look into turning that on.
The mission is Iraâdib.
Thanks for the heads up.
Kill Transports is a Caucasus mission.
If you are on HPN, object exports are enabled allowing Tacview - I use it as well!
I think thereâs a 10-minute delay, which does mean that if you do a quick flight and die, you have to hang around for 10 minutes before logging off to review in Tacview what happened.
I donât know if this is a tweakable option but if it is, to me the delay is unnecessary as we already have the F10 map set up to show both blue and redâŠI doubt anyone will come to HP to âcheatâ against human players as such
It can be adjusted. I believe you can do this from the DCS Options menu under the TacView icon.
This is scenario dependent; some donât have it on, some have it all on, and my preference is for Fog of War due to limitations with CA (if you set to allies only or Map Only then tac commander canât tell forces to do things).