HP Reverb G2

‘Lang mae your lums reek’, as we say in Scotland

Interesting post on how people are seeing the sweet spot very differently on the G2, and how the focal distance seems to be a designed a tad short. If you’re long-sighted (+ prescription) then it seems like trying reading glasses might help. Dunno, but could be worth a shot.

Does he mean that if I am shortsighted with say -5 correction, my WidmoVR inserts should have had -4?

I feel a bit lost here…

I’m not sure it matters if your near-sighted, rather than long-sighted (a negative means you can’t see over distances, a positive means you can’t see things up close I think). He’s saying that he’s long-sighted and as the focal point of VR is typically fixed at something like 6ft, then that’s too close for him. Plus he might be saying that the focal point is like 3ft on the G2 (closer than other headsets) and that’s too close for him. When he puts in reading glasses (of a very mild +1) then it helps him.

Basically my best guess would be if you need reading glasses then it might be worth a shot trying some to see if it helps, but if you aren’t (and have a negative eye prescription) then it wouldn’t make any difference. Also, I think for the sweet spot, head shape, wearing it in different ways and doing what @BeachAV8R did with the foam might all help a bit more.

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Yeah, that’s my case.

I agree. I am still fiddling with the settings and wearing the headset in an attempt to find the best experience.

Thanks for the tips.

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I actually reverted back to the stock G2 faceplate. The O+/VRCovers facecushion was a neat experiment…but ultimately did not work very well. It tightened the eyebox up too much to comfortably wear glasses, and it felt a bit too warm and stuffy inside. It would be nice if someone would come up with a G2 specific, lightweight and narrow (but more comfy) add-on…but it is a good endorsement to HP that the original is already pretty comfortable.

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Wanted to drop my two cents regarding the G2. I’ve logged about 10 hours in it so far flying a mix of DCS and Il-2. I was a very happy Rift S user until I got the G2 configured right. Now, I can safely say that the G2 is an improvement over the Rift S. I’m still rocking a 1080ti, but thankfully I don’t seem to notice low FPS and ASW (or don’t mind it).

Clarity is way improved over the Rift S. I feel like I can spot/identify aircraft and ground units as far away as the sim engine can render them. Or, in other words, I’m not limited by headset resolution any more, which is huge!

Bottom line, I’m a happy G2 customer.

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I came in here to say what @SierraAlphaMike just said, so Amen to that. In the last couple of weeks I reloaded windows and learned to properly OC my 2080Ti. My Proc is running @5.0Ghz and I am having the “wow” factor I was waiting for. Clearer, smother and imo comfier than the Samsung O+. Speaking of comfort, Nobody beats the original Oculus consumer edition. Its lighter than both. The difference from it in the clarity department is quite obvious. It has been a series of steps and not bounding leaps. I am quite happy with the G2. I noticed I can pick out enemies from quite a distance now. I can see the enemies aspect ratio witch really improves my acm. That is enough right there to make the G2 superior but my favorite thing has been the way the inside of the cockpits look. Two days ago I was bit by the desire to fly the Fishbed again… at night… In bad weather. The pit looked fantastic and I was not straining my eyes to set the NPP needle where I wanted it. I stuck the landing after looking nervously through the much clearer windshield.
I then tried a DF vs a Hornet (daytime) and managed to nearly get a gun kill but still won with a R-60. SA is greatly improved. This has been a great buy. I can honestly say that I would do it again.

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Agree with what @SierraAlphaMike and @Maico have said…I’ve had the opportunity to spend more and more time with my G2 the past week or so, and will dive into it heavily in the coming weeks…but am very happy with the clarity and comfort so far. The off ear headphones are still kind of weird to me…simply because I have a 10 and 12 year old that never close their curious mouths…LOL…so the bleed over of ambient noise is a real thing. I’m sure I’ll miss that noise in the coming years though…so I smile when I think about it.

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From my other haunt, y’all might be interested:

Troll, how much trouble would it be for you to produce say… 6 or 7 of those? :smiley:

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I’m on it! :wink:

Edit.

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…and maybe few for the UK… pretty please?

I’ll see how this turns out first.
If it prints ok I’d be happy to print one for you.

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Thankyou sir. I am really getting into VR.

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Been enjoying the heck out this. Fishbed got Tigers so I went after Tomcats… not that lucky but so much fun.

First print.
Not too shabby, but I need more supports, which means more material but more importantly, longer printing time. This one took 7:30. with full supports it will take 12 hours… I must say that the slicer software for the FlashForge that I had before this one, was a lot better in this regard.


A 3D printer can’t print in thin air… Well, it can, but the result is these plastic curls that you see.
The supports, generated by the slicer software, was very easy to remove, but I need to add more, to support the overhang where these curls occured. Printing supports takes time. Maybe I should try changing the orientation of the print…?
But this test print is good enough for a trial run.

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The designer of this interface says a 6-8mm padding is best and that 10mm is too thick.
I made a 6mm foam padding out of some closed cell foam I had.

This pinches my temples a little, but the foam doesn’t give much. A softer padding would probably be better. But that would bring the eyes even closer to the lenses, and the distance this interface place them at is too close, IMO.
The FoV increases. No doubt about that. In the DCS Spitfire, looking straight ahead, I can see just inside the cannons, with the original interface. With the 3D printed interface I can see just outside them. It’s not a huge difference, but it is noticeable.
But, with the 3D printed interface, my eyes are so close that my eyelashes touch the lenses and I can see the edges of the lens. So I’m pretty sure I could add a little padding, so I can find the distance where I can barely see the edges.
Going to add 2 mm foam and see…

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2mm of extra foam.

That’s a total of 8mm and that seems to be the best distance for me. I guess this will vary with you IPD, how deep your eyes sit in relation to your brow, etc.

There are other interface models out there… I will have a look at them and maybe try one or two.

I will also look for a better foam padding.

Here are a couple of comparison pics for your pleasure.

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12 hrs in the printer…


The damn thing cracked when I removed the supports. :roll_eyes:

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you could wear that at a steampunk event

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