I still have Samsung Odyssey as my main and only VR set.
I am excited to get a higher res headset at some point, but feel I am still fairly limited by my GPU (1080ti) in DCS.
Last night I refuelled the A-4E while the sun was rising to a starry night sky. If I do switch to a Reverb of some kind, I’m going to miss the black of the Odyssey panel.
I think there should also be some Odyssey+ users remaining.
I had some free time last night. (Read “My wife was out doing things with her sisters.”)
I managed to spend 30 quality minutes flying around DCS. Splashed a few planes, most of them mine but that is another story.
G2 worked without a hiccup. I spent almost another 2 hours starting to dabble in optimizing my settings. Thought as mentioned, I don’t know what I’m doing. Just trying the ideas I see online…
I also got the new cord HP said they were sending me.
I’m still using a 1080ti. The G2 is a huge improvement over everything else I’ve tried (O+, Rift S). Fit around the face is also excellent, no light bleed.
I have it installed and ready to go, but decided House of Cards needed watching too.
Edit: Oh dear. I just ran a QMB run in il-2 and the geometry is subtly yet profoundly off kilter. It’s like the left side of things are closer somehow than the right side. Very disorienting. I hope it’s a configuration hiccup I can solve on my end, because this isn’t playable at all like this.
Edit2: DCS was fine. Improved it seems, but I can’t quantify. Splashed two AI sabres and yeah, that works.
Edit3: Quick google turned out in the windows mixed reality settings thing, it needs to be set for “prefer visual quality” instead of “performance” for Il-2 to work. And indeed, it works. Not as fluid though
Wondering if it’ll do anything for us lowly O+ users, in DCS (I still can’t really do FS2020 well enough)? I saw, in the end, no sig. diff over SteamVR as the OpenXR? thingy (WMR is always bugging me to “Fix it”, but I’m “Ignoring it”)…but it’s all kind of confusing…ugh.
FYI, I tried the lowering PD to 0.5 in DCS and raising SS (resolution) to 500% in SteamVR for DCS tonight. I actually may have lost a frame or two, but the visual quality is better. So, I’m going to stay with this for a while. The cockpits look amazing now and objects at a distance look sharper.
But hold on, I also installed the new WMD driver (darn it) tonight. So whatever, the image quality of my G2 is better.
500% is a lot for the G2. I’m on 200% in Steam VR and PD 0.5. Try backing off on the Steam VR resolution and see how low you can go without sacrificing visual quality.
I spent a good part of yesterday going through that VR optimization video and trying some things. I was starting to reach that point of “I don’t know that anything I’m doing is making things better or worse or if I’m just imagining things”. I’m not scientific enough in my approaches to things…running the same track over and over again to compare FPS numbers…I suffer to much from the kid in the candy store problem when I’m in VR and just start playing a whole bunch of different airframes in Quick Missions.
I think last night I ended up at 56% in Steam and 1.6 PD in DCS World and felt like that was pretty good. That was after doing the .5 PD and 350% in Steam which also felt pretty good. I still don’t understand the per application setting. According to what @fearlessfrog posted, DCS only shows up in the SteamVR per application menu when it is running. So if I see it there, and set the value to 350%, the next time I run DCS World will it still set just that program to run at 350% or is that something I have to do right after starting DCS World every time? Also - is the global setting for % additive (or a multiple of) the per application setting? And what are you “normally” setting your SteamVR global at - 56% or something around there?
Uhm… This is a bit like the blind leading the blind, but let’s try…
I think the global setting in Steam VR is sort of a default value. The per app setting is a specific setting that overrides the global one.
If I understood @fearlessfrog correctly, if you change the Steam VR resolution for DCS, you need to restart DCS for it to have an effect. This new Steam VR resolution will now be the resolution from which DCS calculates it’s pixel density, where PD 1.0 is the same as what Steam VR res. is set to.
So finding the right balance between PD in DCS, and Steam VR resolution, is very much a balancing act.
But the idea here is to offload the CPU by telling DCS to just do half of the resolution work by setting PD to 0.5, and then tell Steam VR to get the GPU to compensate by supersampling.
So, the way I did this was to set DCS PD to 0.5. Then I set Steam VR to 400% in the video-per app-resolution. Restarted DCS and Steam VR and checked it out.
Then I changed the Steam VR res to 300%, restarted and checked. Then 200%, until I found the best balance for me.
So restarting DCS won’t cause the Per Application setting to change back to nothing or go away…it sticks through the restart? Will it stay that way forever or will I need to do those specific steps whenever I reboot my computer:
WMR on.
DCS World VR (also launches SteamVR)
SteamVR menu - per application 300% (or whatever)
Restart DCS World
Enjoy
That would be the steps all the time or can I skip going into the SteamVR menu to set per application after I’ve done it once?