IL-2 Desert Wings - Tobruk

Ubisoft. I totally forgot that they were involved. It is so hard to believe today that at one time the major developers were interested in flight sims. (Enter: Microsoft.)

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Even then, as I recall from those dark times we refer to as “CloDs launch,” calling ubi a ‘publisher’ would be generous. They were more a distributor than anything.

And Hilariously they felt that the “IL-2 Branding would be more recognizable to a western audience”.

In a title about the freaking Battle of Britain.

Really hope people got fired for that.

Still, for all its warts, I find myself being drawn back to the title. Perhaps it’s the BoB content, I find the gunnery a bit more challenging than BoX. I also think that the graphics are pretty good for the sim’s age. The sounds too, especially the AAA. I haven’t delved into the scripted campaigns yet.

No, that’s a Peter McKinnon LR preset I dropped on the image called “Whiteout”. I liked it because it gave the feeling of being in very bright haze, with just enough color to make it feel alive, yet vintage.

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I’m really enjoying the aerial combat in this sim, the cockpit environment lending to this. I’ve only dabbled in air-to-ground, but that looks like fun as well

As a part time screen-shooter I find the props in CLOD second-to-none and see they’ve tweaked the prop blur in Tobruk

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Mission Builder:

Dangit! I am going to have to play CLOD this week. It sounds too good to miss out.

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Remember that is NOT the takeaway Ubi got from CloD. Not “we released it too early”, not “we screwed up the marketing/branding”, not “the market reacted negatively to questionable design decisions.”

It was “people don’t want a WWII flight sim anymore.” So that’s why it belongs to 1C again, and why Ubisoft’s flight sim experiment pretty much began and ended with Il-2.

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The 5.002 patch has been released. Please read the release notes because there are a few files and folders that need to be deleted before launching the sim.

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:man_facepalming:
always easy eh?

thanks for highlighting it!

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Thanks for posting!

Even though I can’t say I like the interviewer’s style, I have to admit there is some good info in the interview :slight_smile:

In particular regarding VR (time stamp 53:50 till 58:29):

  • VR is on the roadmap
  • VR implementation will depend on the success of Tobruk (the response to Tobruk was good so far)
  • work has to be done on some older (BLITZ) cockpits as some of the gauges are 2D only
  • some coding to be done, also to ensure good FPS (which already is actually fine)
  • “at this stage, wre’re looking at 2021” & “will not happen immediately”

What is puzzling a bit is that VR or not-VR depends on how successful Tobruk is while some (many?) VR-only simmer claimed they’d buy only once VR is there. Well… go figure :thinking:

Nevertheless, I have done my bit (=bought and shelved for the time being) so I am staying positive :vr: :+1:

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It’s not puzzling at all. There needs to be sufficient sales to justify further investment of that scale post-launch. They already spent all the pre-launch investment on the map and the new planes and other features.

In short, if the VR players are going to insist they have VR before they purchase because “there’s no guarantee if we buy it that VR will come later”, then it might be a self-fulfilling prophecy because their sales might have pushed it over the top to get VR.

However, let’s look at it from another angle…how much exactly did that VR setup cost? Now what fraction of that does Tobruk cost? It seems to me there are a lot of people in simming that won’t blink at spending $1000 on various hardware for a single sim title, but then balk at spending $70 for another piece of software to use with it if they don’t have all the things they want out of the gate.

Why so easy on the expensive hardware but then so strict on the inexpensive software? You can’t argue that $1000 for a headset or HOTAS is not expensive but $70 for a sim is.

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I bought the expansion to help finance VR support, and I’ll even pay for a VR expansion, if that’s what it takes.

You see the same reasoning amongst RoF players, complaining that FC v.1 doesn’t have the aircraft and maps of RoF… They won’t buy in until it does.
Well, simple economics state that their expectations won’t be met because of their own lack of support.
Flightsimmers are their own worst enemy, sometimes.

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I bought FC v1 as soon as it went up for preorder. Not only did it signal my interest, but of course they were offering that awesome discount for ROF owners. I paid I think just under $40 since I have almost everything in RoF I think.

The only things I don’t have in BoX are Tanks, the Ju-52, and the U-2VS, and I bought a lot of those when things weren’t the way I wanted them yet, but I knew I had to contribute. Those 3 things I don’t have are because I have no interest in them and I’m not worried about them not making things like them again.

Enjoyed the interview and good to hear the personalities behind the product. One has to appreciate the love that went into those cockpits, especially the Wellington and He-111, of which I’ve yet to try.

With regards to new features and more DLC being added, I’m intimately familiar with the cash flow challenges of a small business. Not that they are in this position, but it’s not a fun place to be, juggling meeting payroll or paying vendors. One author described it aptly as running down an alley while being chased by a pack of wild dogs. Made worse so for many by the pandemic.

If this is a hobby you care about, I think that the best course of action is to be as supportive as sustainable, while giving constructive feedback, where applicable. That goes for helping identify bugs, as well as suggest new features and content.

FWIW, my install has been fairly trouble free since the last update.

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You guys are so right. I have had this argument with people lots of time. My fall back is always this:
Entretainment cost money. Buy a sportscar, Huge investment. Buy a computer then small investment vs lots of entretainment. I like telling people that I dont spend near as much on my games and hardware as I have in just one motorbike.
Software on the other hand I have had to curb my enthusiasm. I have to decide… will I play it? MSFS has made me start playing with TIR again. So I am begining to think about buying this again…
Yes, supporting your hobbies financially is very important.

Yes, if you KNOW you will never use it, it is hard to justify it unless you’re using it as a form of donation for the company. An investment in their future if you will.

I have heard some people tell me they don’t like buying a game that they will only play for 15 hours or so, even on sale, because that’s not enough time. They expect to put HUNDREDS of hours into any title they buy. So if the cost/hour doesn’t come down to pennies, they abstain.

Personally, no matter how good a game is, I will want to try playing another game for 20 hours vs putting even more hours into something I already have 1000 in, if only as a break to then return to it later.

The props are all choppy on COD. Is there a fix for this? It is keeping me from pulling the trigger on Tobruk

I am not aware of a fix, though I do expect TF will tweak this as they move forward. Just guessing.

TF did make changes to the prop blur with the release of Tobruk and it may need to be pulled back a bit.

Having said that, I find the cockpit experience in Tobruk to be top of the line. Just my opinion but ya :slight_smile:

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It was as easy as turning on VSYNC in the Nvidia panel. No more ugly props.

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