As a MSFS skeptic I have to say that the video above did a good job of erasing much of my doubt. I don’t care so much about pretty. I want a true sense of flight. So it was heartening to see an engineer say “airflow, temperature and humidity are perfectly simulated” rather than “look at our beautiful new clouds!”
The other bit that warmed my heart was the heavy use of—well he didn’t say this but I will—blade element theory. Combining lift and drag from thousands of representative surfaces with an airmass that is in constant change could be huge if reality matches the promise.
He obviously doesn’t know much about aerobatics. But that was totally ok. In fact it doesn’t matter that he got the terms all mixed up. Accurate math doesn’t need the right words. What matters is that it really looked as if post-stall behavior was plausibly modeled. To me, this is just too good to hope for. We all have our holy grails. This is mine.
What I don’t understand is the backwards capability. This sim and FSX seem too different to expect predictable behavior when operating the same plane across the two simulation engines. But those French guys are much smarter than me so a little faith may be in order. It is very cool that the math will happen at a constant high frame-rate regardless what is happening on the screen.
Dunno, if they make a parser capable of analyzing the 3D model and calculate surfaces and stuff…
It’s not going to be perfect but you’d be surprised what some programs can do…
And I talk from experience.
STANDARD: You’ve already addressed VR. How high is the topic on the priority list?
Neumann: Very high! Asobo and I have years of experience with VR. We know what a lame-ass and a good implementation look like. We want to find a good solution, for example by cutting the cockpit off from the rest of the world. Then you can move around freely and the world in the background doesn’t start to shimmer. We already started with VR, but we want to do it right.
Done with deepl.com and cross checked. The last bit sounds just as weird in german so I think the interview might have been translated from french.
The prospect of flying everywhere on the world and seeing how it really looks instead of canned textures might just get me into planes that do not fight at all
My hat is off to you @B12 . Wearing this C-collar brace 24/7 I’m experiencing what might be just a very small bit of what you live with. I can’t put any unusual weight on my head so VR goggles are out, ands I don’t want to inadvertently try to twist my head so I decided not to set up the Track IR. I’ve opted out of sim flying for a while.
That said, perhaps I should climb back into the sim cockpit and try the hat switch for viewing…do you have some other ways of changing or setting views quickly?