Microsoft Flight Simulator - Post launch impressions

I have an i5-2500K from 2012, 16GB of DDR3 RAM, and a 7200RPM HDD with a RX 580 as a GPU.

Though there’s no guarantee for performance apparently, it runs remarkably well on my system. I mostly do bush flying since MSFS feels perfect for that with settings on medium/low. I get about 30fps depending on where I fly.

took a day longer as I needed a serious cooler for this cpu but I think its pretty much confirmed; octacore or multithreaded cpu is a must; with an upgrade to 7700k I’m getting pretty decent framerates while the cpu is cruising along at 60%; ~30fps with a 1060 6GB on ultra I would say. someone I know with an i5 7600 and a much better GPU is really struggling.

Can confirm. Multiple cores really help load times too … I have a 12 core AMD 3900X and watch it with a core monitor … you should see those suckers go loading a flight. :slight_smile:

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I don’t visit this thread much so when I checked in I landed on this post from a few days ago. So apologies if this has been answered. I don’t know about the 787 but all the FBW Airbus models trim to the appropriate g for a given angle of bank up to 33 degrees. After that trimming stops and aft stick must be held.

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Thanks…that was what I thought (about Airbus FBW). In MSFS, if you even roll just 5 or 10 degrees, and adjust pitch to maintain level flight, then let go, the pitch starts to drop and continues to drop without the FBW system compensating.

Wut. Ive got an overclocked 7700k and a 1080 and I get like 10 fps on high.

Something’s wrong there bro. You hyperthreading?

EDIT: I’m taking my post over to the Performance Tips thread …

Turn on developer mode (Options / General / Developer Tools (tab)) and screenshot your graph - it should say the bottleneck

If something like CoherentGTDraw is taking > 2 ms then it’s because your glass displays in things like the 787 are taking too much processing time (Coherent is a graphics library in HTML/SVG that they use internally to render the G1000 etc)

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Will take a look next time I load it up.

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New patch in a few days (<= 7), fixes install issues, simconnect performance and crashes on disconnecting usb peripherals. And a few other things.

And I have found the abandoned MSFS music score, too:

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Wife plugged her phone into the USB port to charge it the other day, crashed the game after waiting like an hour for it to finish downloading and install. She didn’t understand the rage.

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Got it today,

Went for the Microsoft store, already regrets… No way to start the install. Took a while before I noticed I needed to login on windows10 with my Microsoft account. So starting a second account/profile on my pc. You can buy MSFS on the webbased Microsoft store but can’t start the install if you’re not logged into windows 10 with your MS account(?)

So first question, after the install and running it a first time on a MS account, can I run it on my windows 10 offline profile(account)? If not this would mean I have to switch to the MS account user every time I want to run it? My offline windows account is the default I prefer.

Well and after install… lots of CTD :frowning: and 2 out of three times it doesn’t start at all, and one’s I fly it CTD after 5 minutes…every time.

Might have a look after the first patch.

(Running DCS and Xplane in VR trouble free so system should be ok.)

This is why I wait and see what happens to others before I purchase anything. I prefer not to be the guinea pig and not have the head-ache of beta installations.

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I tried to wait… but could not resist. :crazy_face:

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LOL! I have been there myself in the past. But after having paid for and downloaded numerous games I thought I would like due to the hype I bought into, and not liking them and wasting money, I’ve learned my lesson. :slight_smile: Patience does pay in the long run IMHO.

I love the visuals but I have 1 major showstopper.

When I am halfway through the blue loading bar, my wireless mouse will get serious lag problems. Not moving for a bit and the suddenly jump somewhere and freeze again. It is persistent in the GUI and in sim. As soon as I close down MSFS the mouse is back to normal.

It seems like MSFS is hogging some of the USB resources and I would say that it is a MSFS problem as it only happens there.

I have a wired trackball hooked up as well, but that do not show any issues at all.

Why dont I use the trackball? That is only for in sim as it is for my right hand and is placed on that side. I use the mouse for GUI work with my left hand.

Yes I am a Lefty.

A Thunderstorm over Copenhagen. Its cool with the ice buildup on the wings.

I found my parents house. (Well at least the autogen version)

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Grrrr… just had my first crash.
I moved the drone camera around (plane was parked) and all of a sudden the sim says "you have crashed into the water :roll_eyes:

This is still quite buggy.

The game refuses to exit properly for me. It either hangs on exit or when returning to main menu the progress bar hits 100% and just stays there.

That being said, loaded in today and my limitation seems to be main thread, which seems to be a common situation for pre 8th gen CPUs. I was getting consistent 30+fps this time though. Wonder how much of that has to do with flying solo vs flying mp (group with saghen) last time.