By the colors scheme, looks like an AI generated pic…
Colour scheme, “car”, “cameras” people are holding, the same two people being in the image over and over…
As someone who has been in several incidents when the aircraft stalled on jump run, 72 kts seemed a little slow. So I looked it up. The FAA recommends 80-90 mph for a Cessna, so I guess the 72 kts is a minimum to accommodate new jumpers climbing out of the aircraft onto the step, holding on to the wing strut. In a C195, I used to pull myself in front of the wing while standing on a tire. But that has a big ass radial engine pulling you through the air. Anyway, a C172 is such a minimal aircraft for skydiving operations, hopefully you’ll soon graduate to something more capable, like a Twin Otter or a Caravan! Good luck.
In other news, although I have turned off all assistance, auto rudder and icons are still enabled. Like I’m locked into some newb mode. And the library UI is pretty confusing. I see my FS2020 content there, much of it showing not installed. I’m unsure if I need to do anything with it.
I guess that answers the question, thanks.
Not to forget the wide lens camera perspective which would place the shooter in deadly territory.
Six hours of jetlagged all-night tweaking and I am still struggling with the XBOX version. I know I am a side-case by insisting on flying with a gamepad. But it seems like no one bothered to test helicopters with gamepads. Or they did and figured that they would save proper implementation for a future update. Looks fine though.
I’ve completed the helo training and got my certification. Flying with all assists off with a gamepad is nuts. Possibly doable but the lack of dedicated analog input for the collective is painful (you use A/B buttons by default to increase/decrease in increments or RB+A/B for max/min).
For my first solo flight evalutaion I did above & beyond on the “Respect taxi path” score LOL
Some training missions can override your assistance settings - chopper training is a great example, but you are usually informed about this in the mission by instructor or in the detailed briefing.
Been deep in the career mode. Got most of the fixed wing certs. About to take the ATP exam. Just need another paycheck to pay the 40k credits. It’s basically like real life exam fees! Man, I wish the RL exams were as simple as MSFS.
Sure is pretty!
The career mode missions do have a lot of broken things, some game/mission breaking such as bogus ATC clearances, aircraft loading up on helipads (see previous post), aircraft not able to reach cruise altitude…
The Cessna 208 Caravan flies great, but the autopilot is broken. It doesn’t maintain ALT, just porpoises up and down. NAV mode lags big time. It flies over a waypoint then turns to the next waypoint and weaves back and forth for several miles before flying straight.
The instrument exam is setup BAD. You’re setup to fly west (270*) but ATC clears you for the RNAV 09 approach (on the other side) circle to land 24. All the while your avionics are set for the 27 approach.
Anyways, I’m sure the masses have reported these bugs and Asobo is working on it.
Here’s a compilation of some funny “bugs” I’ve come across in career mode.
This one takes the cake! Departure out of some airport in southern France.
So I tested a gamepad and it was not a great experience. Went for a light, slow airplane to have a chance.
Then went to fetch the old, trusty Sidewinder Precision 2 joystick, plugged it in and — nothing happened.
No way to just “enable” the joystick. I had to find and map each axis manually for that plane specifically.
What am I doing wrong? I just want to plug in a joystick, pick a plane and airport, and take off. How do I do that without jumping through hoops first? I must be missing something…
I’ve been running into this same problem, controlling a helicopter with a controller is bonkers. I really hope they fix it because this is the career path I wanted to take.
This is in free flight mode. Makes me wonder what else is enabled. Those airport and waypoint icons too. This is the Steam/PC version. Is anyone else seeing auto rudder enabled during flight? Put your feet on the floor and initiate steep turns. Ball stay centered?
On the other hand, the two payware ultralight aircraft that I own seem to work perfectly just by copying their 2020 folders to the new Community folder.
I’ve unlocked the ability to establish my own company and buy my own aircraft (you can earn more than a freelancer, but you need to pay for maintenance, insurance and few other costs).
My first mission didn’t went so well though…
Wow, are helicopters super borked in this game?
Also it’s an Escape to Witch Mountain recreation!
My God!
Black uniform pants and a brown belt?
How did he ever pass the interview?
He got his fashion since from the BX, so fit right in.
Diggin’ it! Now past the fixed wing grind and finally flying choppahs, albeit the little gumball. Setting the controller required a mouse. I didn’t even know I could pair a mouse to the XBOX. But that’s what took to set up the gamepad. Currently the game doesn’t allow for the use of the trigger axes as anti-torque. FW rudders are OK but not helicopters. So I’m flying it like it’s an RC (throttle/rudder on left stick) and tbh, my flying is better. My thumb knows that it is changing torque so it compensates with a bit if lateral stick naturally. The game looks great. The XBOX struggles in places while scenery updates. But worth it!
The beauty of this architecture is that they can now deploy and release updates in the cloud more often. The client updates will be less often and smaller.
This also gives them more freedom for canary testing, staggered rollouts, quick rollbacks, quick hotfixing… good things for consumers and developers alike.
Alright, that took about as long as I’d realistically expected from myself.
Install process was quick and straight-forward, most of the scenery I have was moved over with a fairly simple copy/paste from the 2020 packages folder. (Or, even better, Windows Symbolic Links are your friend).
Overall I’m impressed with performance, going into busy city airports with payware scenery doesn’t seem to bog it down very much.
The career mode is enjoyable, though not perfect and by design somewhat simplistic. I like that it gives you motivation to explore areas and airports that maybe you wouldn’t bother with otherwise.
It does limit you, initially, on your home career airport. I wanted to select Mudspike favorite KEAT but it seems as though it’s just too large to be an option, at least for the early game.