MSFS 2024

how complicated will it be for Asobo to implement some kind of try-before-buy program ? good old days of JustFlight demos

I’ve seen some sort of rental program in the in-sim marketplace…

Actually works quite well, if you can find all the announcements you need. (Discord)

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1:08 - A wild @fearlessfrog appears. That was unexpected :wink: Hope you’re getting lots of Donuts

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I’ve been using it for a while. Has worked flawlessly so far. Well designed, updated often.

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They should have had you voice it, @chipwich

Haha. ā€œThere may be 50 ways to leave your lover, but there are only 9 ways to leave this Boeing 727 aircraftā€¦ā€

We didn’t tell them about the cockpit windows.

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Ha! That’s awesome.

Ha, surprised that was found. I did it because I wanted it to exist, which is a good enough reason for any software really. In 2025 I made more of an effort to retire a bit more so did some fun projects to try to keep me out of trouble. I worked on BeyondATC (an ATC thingy for MSFS, did the AI bits), the Oasis Driver for WMR and some stuff for Navigraph (MSFS24 EFB stuff). I’m back at work again now though, so gotta park fun things for a bit.

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From the FSLTL Discord: Heads UP

BirdmanRS — 2/1/2026 4:40 PM

FSLTL Traffic Injector 1.8.2 available in FBW Installer App

Fixes

  • Fixed issue where if the injector was expecting a STAR during flight plan creation, but none was found, flight plan creation would fail and the aircraft wouldn’t be injected
  • Separation Control (2020/2024): Fixed rare condition which would cause landing aircraft to try and maintain 40kt speed when leaving the runway centerline (when centerline was at or near 0/360 degrees)
  • Separation Control (2024): Fixed Separation Control not marking AI aircraft as having left runway leading to high unrealistic taxi speeds (this was due to a difference in AI traffic states between MSFS2024 and 2020)
  • Flight Plan: Fixed Climb and Descent waypoints missing or added out of order in certain cases
  • Fixed user flight filter entries in injector log if no user flight was set and FR24 flight had missing/blank callsign

Improvements

  • Flight Plan creation updates
  • Major improvement in SID/STAR use, especially when a procedure name is used for multiple runways at an airport
  • Departing aircraft now do a much better job of following departure waypoints
  • Arriving aircraft are better, but the sim can/will still ignore the last couple waypoints and do its own thing
  • This does not resolve or workaround the current MSFS2024 sim issue of aircraft making low passes over the airport without landing
  • Climb and descent waypoints, if added, are calculated based on generic climb/descent rates, not a set distance from origin or destination airports
  • To help combat speeding aircraft making wild wide turns during taxi, aircraft will be slowed if making sharp turns with speeds over certain thresholds (usually during runway exit and parking)
  • Separation Control:
  • Holding for arrival aircraft: Injector now takes into account incoming traffic’s heading and speed when determining to hold departing traffic
  • Removal of some and tweaks to other off-runway-centerline-to-taxiway speed controls to allow the sim to control aircraft slowdown and see less abrupt speed changes
  • Tweaks to runway ingress speed control
  • Tweaks to distance of arriving aircraft that will hold departing traffic
  • The injector has always reported if an AI aircraft was parked by the sim when injected close to its destination airport, but did not report if this occurred when close to its origin airport. Reporting this to the injector console window and injector log has been added
  • Added 400+ missing airports to the internal database
  • If the injector can’t find an airport in its internal database, it now logs it in the injector log
  • Additional tweaks to injector logging to better assist with troubleshooting/support

For support, PLEASE review the Support FAQ and User Guide first and create a ticket in the ⁠support-forum if you still need help.

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Yet another bi-annual proficiency check in the sim completed.
Every time I visit the full flight sim I think about how far our entertainment sims have come…
The graphics in the Dash8 sim is pretty good, but it doesn’t come close to MSFS of today.
So when I get back home after a stint in the sweat-box I feel the need to do some comparisons.
Today I flew around a bit in MSFS 2024. I started out from Half Moon Bay and flew around San Francisco looking at the Golden Gate, Alcatraz while the sun was setting. It’s an area I know well from the old Flight Unlimited II classic.
The experience of just trucking around in the sky in a Cessna is absolutely amazing. Pure mindfullness.
We’re living in the Matrix, my friends…

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ā€œThe future is already here—it’s just not evenly distributedā€ - William Gibson

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The crosswind yesterday was fun. It was the first time in my recollection of flying jets that I have ever run out of rudder before getting the nosewheel planted. The nose barked in protest when it hit—likely badly scrubbed. We debriefed that perhaps I should have straightened the nosewheel the instant before it touched; reapplying immediately afterwards to get back on the centerline. That is what I should have done, although it seems a bit theoretical when the nose is yawing towards the snow with full aileron and rudder. Being a pilot with an ego I’ve convinced myself that it was a pretty good effort given the conditions. The -400 can be a handful even on calmer days. Yet I love it more than any airliner I’ve ever flown and am sad with the certain knowledge that its days are numbered. So anyway, that’s the airmanship side. There, I think my pilot brothers, sisters and I still enjoy an experience that our virtual friends cannot yet cultivate at home. But the visual side? That is no longer our exclusive domain. FS2024 gives the user a world depicted at 95 percent of her glory. I am now as often awed by what I see on my display as I am at what I see out of my windscreen.

OH! And @Troll, I am guessing this means that you are back in the seat! I may have missed that bit of news elsewhere. Glad to know this nightmare is (mostly) behind you. I am sure nothing makes one appreciate flight quite like having it taken from you.

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That’s when I’m happy I’m wrestling turboprops…

I am indeed! The AME is pleased, for now…
The meds seem to do the trick. Follow up with the doc in a couple of days, but the BP seems to be just fine now.

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Sim Update 5 Public Beta Official Release Announcement

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More important (to me) than yet another SU is the addition of daily airport events. I think the multiplayer aspect of FS24 has yet to realize its potential. Today the airport is LFPG.

And here I bring you some P*rn

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Its here again