MSFS - Add-ons and Releases thread

From the Working Title Discord:

Chris (Z-6) — Today at 11:23 AM

Hey @everyone, we are excited to announce the availability of v0.9.0 of the G1000NXi in the Marketplace and the CJ4 v0.12.9 on our website!

The NXi v0.9.0 update brings compatibility with Sim Update 7 and includes exciting new features and bug fixes. As always, this is an Early Access Opt-In Beta, so there may be bugs or missing features! Please give us feedback and reports on Discord in our nxi-early-access channel. There are a few known issues with new features so have a quick look at that before reporting bugs.

Head to the sim Marketplace to grab the NXi, or go to Content Manager to download the update.

You can find the NXi release notes here:
https://www.workingtitle.aero/packages/nxi/2021/11/18/nxi-release-v0.9.0.html

We are also excited to announce the release of CJ4 v0.12.9, which adds SU7 compatibility for the CJ4 mod. You can grab that from our website here:
https://www.workingtitle.aero/packages/cj4/2021/11/18/cj4-release-v0.12.9.html

Please review the note about CJ4 liveries here in this channel and in the CJ4 release notes.

Thanks and enjoy the updates!

Additional!!

dga [Z+1] — Today at 4:16 AM

Heads up about CJ4 Liveries after SU7
To accommodate for future work on the CJ4 there have been model changes made to the plane in SU7. This means that all liveries that still fully override panel.cfg with their own version (which they really shouldn’t) won’t work anymore.
You will notice a bad livery or other mods interferring by having all white screens in the cockpit.

Liveries should use the method as described in our Repainter’s Guide. Many liveries already use that method and should work alright after the update.
Checked many of the top downloaded liveries available and they are still working.

P.S: Also MoreRightRudder’s Cockpit Texture mod suffers from this change. But he will update it very soon after the update hits. (edited)

A 33 GB download for those playing along. Am curious to check out the new VR controllers…

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Not that we have any choice about it, but a rough release so far. VR menu broken, can’t mouse move the World Map and the DX12 beta is ugly. Also, it seems to have reset all ‘Assistance’ options back to basics, to tweak those before playing. Anyway, the inevitable hotfix is probably compiling right now…

‘Where you from, Nose City?’

Looks technical, where’s my NATOPS…

Ah, nevermind… :slight_smile:

INOP

Lol, the pilot’s uniform…

Still, MCAS Miramar looking pretty…

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Quick! Did you make it onto the leaderboards?

Should be doable to score more than 2 points, unless they completely revamped the points system for landing challenges.

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I’m getting horrible fps with DX12. Could only bear a couple minutes before switching back to DX11. But the Super Hornet, flown with an airline pilot, is sporty!

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I found it handy to go to Controls and reset back to defaults the Mouse and Keyboard profiles (using the Preset Manager thing). For VR controls it seems to like the controllers option (Options/General/Accessiblity/Cockpit Interaction System) being set to 'Lock and not ‘Legacy’ - once I put that back to default then I could touch stuff using the hand controllers ok. It’s similar to XP11’s VR controller set-up.

The biggest issue seems to be not being able to use the mouse on the toolbar in VR, a bit of a pain, although I do have some of the dialogs like ATC bound to switches already, so I’ll get by for a bit.

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I am not convinced that this is true. Octane and lead content both impact knock. Knock get’s more severe with altitude.

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I’m trying it out a bit more, and there doesn’t seem like any obvious framerate advantage as yet. One thing to note is that it seems to compile shaders on the fly, so a lot of the initial pauses are first time viewing things. The shader cache seems really simple so far, but once it’s cached it works not so bad. Not sure I’ll leave it on though…

EDIT: Yeah, a performance impact for not any real visual gain as yet (not my test, linked below):

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The Porter is a BEAST! Loving it.

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Worldwide 6th at the moment. :wink:

It’s a terrible landing challenge as you have to ignore how you’d land a Bug properly - it scores you for butter and lots of flare - while I’ve always been used to trimming it up and crashing in a controlled way with sexy AoA… :slight_smile:

You know, a combat sim with these graphics would be amazing… :heart_eyes_cat:

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A workaround for the VR toolbar menu bug is to bring up an instrument view (like Ctrl + 1 etc) and then they’ll work - once you’ve set up your windows in VR you can then go Camera / Cockpit Reset and they should stay where you left them. Not ideal but something.

For FBW A320, I’m using the experimental build ok, and for IFR clearance you can do this to make it work:

Go to the electronic fly pad setting, under “Sim Options”, change Sync MSFS Flight Plan to “Save” (is “Load Only” by default)

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Pulled down SU7 and hopped into the Rhino for a few hours tonight.

For clarity here, I adore the Hornet, I’ve loved them for many years. An entire shelf in my office is dedicated to physical books devoted to the Hornet family. When the Rhino was announced for MSFS I was both thrilled and terrified…that they’d botch it.

The flight model feels simplistic as expected, the jet has a few weird quirks (accelerated stall tendency for example) that I’m confident aren’t accurate. Still, it’s enjoyable to cruise around and see the world in. It can be trimmed to high-alpha flight for landing and the AoA indexer works!

Coming from DCS and Baby Hornets, the extra gas is appreciated when enjoying the blower…like you do. There is a button-actuated burner detent. Supersonic speeds are accurately attainable and Mach numbers are displayed in the HUD. Fuel levels, burn rates and BINGO settings are accurate and selectable in the case of BINGO.

The HUD implementation is good, unless you start moving views around-then it goes to hell quickly. In VR it works quite well.

The FCS is a mixed bag. Visually, the control surfaces move as they should when they should. It does not, however, seem to seek 1G flight or want to hold level flight without Autopilot engaged…which brings me to my next topic.

I’m frankly impressed with the avionics and control interface. The A/P modes work as they should to include CPL to both waypoints and TCN (more on that later). One curious thing - AP Holds cannot be ‘broken’ with stick forces. The AP must be disconnected. HUD symbology changes correctly based upon modes and settings. No weapons systems pages are available - in fact the pages are set and not changeable. Edit:I was incorrect about the pages not being changeable. Not sure what I was doing wrong last night, but they are selectable. The Checklist page does appear to have a bug regarding aircraft weight.

LDDI displays the ADI(good with me), AMPCD displays the HSI (quite accurately) in MAP mode with some options working - including DATA. RDDI displays a bastardized STORES/TAC page that…really shouldn’t be there? Something accurate would have been a better placeholder. Frankly a synthetic radar picking up multiplayer traffic would be phenomenal. Switches, levers and knobs work for the most part to the extent you’d expect…I confess I didn’t do a full cold and dark however. I did find what I believe to be a bug in the night FLOOD lighting, but it’s minor.

Hugely, TACAN navigation was implemented and can be used in the Rhino. This really, really made me happy.

I’m off to the rack, 0500 will come soon but I’m really happy with the day-one release of my beloved Hornet.

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One interesting thing is that the Rhino is a free aircraft, so is unlocked for modding. I predict a sort of FBW-like open source effort to start fleshing out the systems and fixing it up. That would be pretty neat…

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Does anyone know how to deploy the speedbrake?

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Is it not the same common bindings as with the airliners spoiler / speed brake? I have mine on an axis wheel on my throttle unit I think. Tbh, not tried them in the bug yet.

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This pisses me off to no end. Having to tweak everything back to my settings after each update, is getting really old.

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@fearlessfrog that crossed my mind last night too. I’m surprised Boeing allowed that…but look forward to seeing what’s done with it.

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I just picked up the full air race package. $60 for 40 airplanes seems like extremely good value…especially when they sell individually for $10 a pop. I’m not sure I will do a whole lot of racing though.

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But who doesn’t need more shoes in the closet, right? :wink:

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At $1.50 a plane, how could I refuse… there is always room in my virtual hangar :wink: .

Also, you have to factor in that I would have purchased the P51A, a P51D and at least one of the T6’s anyway, so there is $30 right there

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