It’s a performance technique called ‘up scaling’. I wrote a summary of the alphabet soup here
We don’t know yet if MSFS will use just the plain 2D DLSS or the VR variation that Nvidia has.
It’s a performance technique called ‘up scaling’. I wrote a summary of the alphabet soup here
We don’t know yet if MSFS will use just the plain 2D DLSS or the VR variation that Nvidia has.