I’ve been playing console and PC golf games since the mid 1990s. My experience with TGC 2019 began a bit mixed. Unlike quite a few golf games from my past, it’s mechanics are not something where “accuracy” on clicks on a meter plays a factor in making good shots. TGC19 is more like playing Wii Sports Golf, or Tiger Woods Golf on the Nintendo Wii, where power, swing plane, and fade/draw are input by “feel”. TGC19 gameplay (for me, anyway) has a lot of guessing. Many of things either aren’t documented, or aren’t obvious at all (again, for me).
After my last 10 to 15 rounds, I’m to the point where the mechanics are decently comfortable. Especially for driver, wood, and irons I’ve come to a good sense of “feel” and usually can hit the greens with a room for a 1 or 2 putt par or birdie chance. Where my game breaks down, is putting. How much to correct for the break of the green, how much power to add (or even how to add that much power!) are leaving me with 3 and even 4 putts.
I think my issue is that on the driver, woods, and irons, there is little (or even zero) need to make a shot with less than 100% power. The clubs in the bag are designed such that their shot modes (normal, chip, pitch, lob, flop) cover most distances I encounter… most ALL with a 100% shot power. So this means all my attention is on making that shot straight and well timed. Never needing to guess at the power level I’m using, just make sure I’m hitting 100%.
With putting, the varying the shot power is fully half of the mechanics. And the only indication of putt power is watching your golfer’s animations. Guesstimating from trial and error how far back the golfer animation relates to how far the ball will travel, and that of course being completely variable depending on up or down slope.
At some point, the putting will probably come together for me. Maybe there is something I’m missing there, too.
Overall, yes. TGC19 is a really nice golf experience for me. Something I’ll keep playing for a good while I think. The best aspect for me is that TGC19 doesn’t keep “upgrading” my golfer’s power or abilities as I progress. He’s a capable golfer right from the start, with everything coming down to my own skill as the player.
I really disliked that aspect of my Tiger Woods games, where I had to “rank up” my golfer to being able to hit a ball a decent distance… then tragically ranking up further to the point where I was making many par 4 greens in one super-amp’ed up drive.
Hope those are useful thoughts.