I never realized that. I always went down with my bird. Interesting… That would be an immersion breaker indeed. I wonder if the same is true for CAP2?
Interestingly, noninteractive cockpits do not bother me because I’ve been simming before they were a thing. In fact, I remember when a few sims came with keyboard overlays in the boxes. Good times.
Admittedly, sims are becoming so complex that interactive cockpits are almost a necessity. That feature would definitely be a nice feature for the sim. I suspect modeling virtual avatars is simpler than switchology.
Yeah, me too - and I remember the old sims (of which the original Falcon4 is one) where the clickable pit was a separate cockpit from the 3d pit which you used to padlock enemies … ah the days before TrackIR!
I’m all for a sim where things are simplified so I just fly. I am a little against the way IL2 Great Battles did this, by apparently simulating everything (though I don’t think they really do) but not allowing me to interact with it without binding more than 32 keybinds. But since they now support game controllers with more than 32 buttons I’m giving them a break from criticism of that
Boom shack!!! Tell it.
There is something (good) to be said for that approach. If you have invested in a good HOTAS set, especially with a panel/switchbox, little is lost without a clickable pit. Even in VR you can develop a good feel for where everything is. This goes for the more complex engine management aircraft too, like the Jug.
On the other hand, when I fly a insert favorite aircraft, it’s nice to know where all controls are and how to manipulate them, flying it as it would be in real life. In my fantasy I could slide into a real Mustang and with very little input from the owner, know where everything is, run through a cold & dark start, taxi, and takeoff. Without breaking anything.
They are both viable approaches, IMHO.
If it’s a 3rd gen jet or older, I don’t mind it not being a clickable pit.
It’s when you get to 4th gen/MFDs that it becomes a necessity. You can’t make a FC F-16 or Hornet, it just wouldn’t work.
As for those pilot animations, honestly, that’s current state of the art for FPS games. I play many coop games and see my friend’s character moving around all the time in a wide variety of shooters and they all pretty much move like that. The climb in/climb out looks scripted ie you get to a spot, press a button, and watch it happen, so it’s smooth. As soon as you have manual control, though, that’s just what it looks like when the player presses walk/run and turns around.
I won’t post it here because I am not sure what good it will serve. But Jason posted a rant on reddit rebutting the criticism he’s recently received publicly by 1C devs as they prepare for the rollout of Korea. I wish he’d been a little less biased and “ranty” in his self-defense but I believe and support him enough to know that I will never by Korea.
Why won’t you buy it? I haven’t read or listened to any of the drama. Guess I’m willing to support (and am excited for) both sims when they’re released.
Who is Jason and why is he ranting? Sorry I don’t tend to follow any behinds the scenes stuff. I just see F-86’s and Mig-15’s and want to hit buy.
Jason Williams was the executive producer for the IL2 Great Battles games for a long time, and was very involved in the community - possibly because he was an english-speaking American in a largely non-english-speaking eastern European team (are Russians still considered eastern European? I’m not sure…)
Jason “left” 1C Game Studio (1CGS) some time ago and has since started working with the team producing the upcoming Pacific theatre simulation, Combat Pilot.
Jason has been pretty quiet about 1CGS despite being sacked (unless I’ve missed it), but now it seems that 1CGS are talking crap about Combat Pilot and saying they’ll do their own Pacific theatre game.
Disclaimer: Based mainly on how the IL2 forum is moderated and other 1CGS social media posts, I’m solidly team Jason in any disagreement
Because the team are funded by their Russian partners and the Chinese holding company tencent. I don’t trust that relationship to make a balanced accurate sim.
Fair enough! I can appreciate that.
I missed all the drama but don’t really care.
I am quite invested in GB series and have yet to fly my money worth out of it. But no further buying their products.
I’ll though not hesitate getting Jason’s new project
definitely Jason did a wise thing, he choose to simulate Jap planes without proper documentation, so it will be more balanced accurate sim for sure
If the “documentation” is propaganda/sales pitch then it doesn’t matter how much of it you have
Plus, we do have some documentation and airworthy examples in the case of the Zero.
I agree, and in lieu of period documentation obviously an existing example is what you’d measure, but there’s a huge difference in feel and a slight difference in performance between the “heavily researched” BoX P-47 and the DCS P-47 where I’m pretty sure the “feel” of the aircraft comes from someone’s experience with a modern example that may not have all the wartime equipment fitted (I’ve heard “with the turbo removed”, but have no firsthand or reliable source for that).
I can’t say which is correct or whether the reality is somewhere in between… but the DCS version certainly gives you more confidence in it, which is something reflected in contemporary pilot reports…
Still, clearly better than combat reports from pilots who were trying to shoot them down
Edit: and then there’s the DCS F-16 which underperforms a bit and is way off at low speed compared to the BMS Block 50 (which again they have good numbers for)… so don’t think I’m taking DCS as gospel either
Edit edit: and perhaps the most important thing is a well researched campaign where the airplane variants turn up at the right times to face their right opponents - otherwise it’s just airquake anyway
I am sorry @NEVO but can you back that up? I am not on the inside but I know for a fact that Jason has been reaching out to Japanese contacts.
so I just hope that the team manage to gather all the necessary info to create accurete sim, thats all
but agree here with @Torc . I wont put stock into the balanced or accurate here. it is always as ‘good as it gets’ … with some propaganda, or lets say subjective approach, here and there.