Anybody know anything about this?
It looks like a Windows systray tool to set super-sampling / pixel density for the Rift rather than use in-game or the old registry settings.
I think most things I play in VR (DCS, Project Cars, Elite) already have an in-game settings menu of forcing a HMD supersample resolution anyway. It might be useful for older games I guess?
The ‘input switch’ might be handy to switch microphones I guess, but the latest Win10 sort of has better audio default switches built in anyway. Plus the ‘keep USB’s from power saving mode’ must help some with dodgy tracking and odd USB port cards, but I’ve not had those sort of issues.
1 Like