This post will be kept up to-date with the latest information on the DCS World Fly-In
Mudspike is happy to announce that our first community event, a DCS World Fly-In, will start Friday, Nov 13 and go through Sunday, Nov 15. The gracious hosts come right from our community here: @WreckingCrew, @near_blind, and @Derbysieger. There will be DCS World 1.2 and 1.5 servers running, with at least one server in Europe.
Fly-In servers will have [Mudspike Fly-In] in their name. If you don’t see one in the server list, come back to this forum to check for news on outages or a direct IP.
Voice comms are not required, but strongly recommended, and we’ll be hosting comms for the event on our very own Teamspeak 3 server. You can find the login info and password on our Teamspeak 3 page.
Mission playlists and rotations will be managed by the server admins. The missions have a wide variety of modules available - you should not have to purchase any modules to be able to join in the fun over the Fly-In weekend.
Since there wasn’t a very strong demand for workshops, those will be set-up on demand.
Rules of The Road
In order to ensure fun play for everyone, there are some ground rules and/or guidelines listed below. In general, if a player is disrupting everyone else’s good time, they will be kicked and/or banned. We’ve never had to kick or ban anyone at Mudspike, and we’d really like to keep that trend going.
- Shoot to Kill, Play to Have Fun. It’s not just a motto, it’s…ok, well, actually it is just a motto, but it’s a pretty good one. Play hard, but play nice.
- No team-killing. If you feel the need to go fangs out, coordinate with players ahead of time and set up a PvP mission.
- No obscene language, VOIP or text. Not all folks enjoy obscene language, even if meant in good humor. Other folks may have friends/family reading the chat messages over their shoulder or listening in on external speakers and may hear what you intended as a closed room comment.
- PLEASE use push-to-talk on your VOIP program! Mouth-breathers and keyboard clacking can be very distracting for others.
- In game, read the chat bar and remember to send text messages for important comms in addition to broadcasting over VOIP (not everyone may using the same VOIP program). Be sure to know which key is used to access chat for the DCS modules you will be flying.
For airport operations, understand and follow the active runway concept:
- There is an active runway at each airbase that includes a preferred direction for takeoff/landing. Ask if you’re not sure; the Tower should direct you to it with the heading. Do not go against the flow, even if it means a longer flight or taxi. Declare an emergency in chat within ten miles of the airbase if you must go against the active runway heading and call for a clear runway and state how far out you are in miles and minutes.
- Stop and announce intentions before rolling onto a runway, even if just taxiing “quickly” across. Tip: Check the surrounding area for other players using the F10 map view. Don’t back taxi down a runway unless there’s no other way to go. Even then, announce it to the group.
- The priority order when there’s a conflict for runway or taxiway access is as follows:
- Emergency (damage or low fuel)
- Taking off
- Taxiing to runway
- Taxiing from runway
- In the event of a priority tie “Got There First” and then “Right of Way” (i.e., if the other vehicle is to your right, you let them go ahead of you) are the tie breakers.
- Clear the runway as fast as possible after landing and then announce it: “Skippy5 is clear of the active runway!”
Remember, we’re all here to have fun. If you find yourself not having fun, or are angry or upset, step away from the HOTAS for a few minutes, cool down, and then rejoin. And, of course, please leave a note in the Mudspike forums or send one of the admins a private message about what we can do better next time.