Iām glad you spoke out . For someone looking to get into VR early next year, this conversation is very valuable!
+1
Itās not a cult @smokinhole - you donāt have to like it. Whether something works for you or not is what a forum is for, and itās meant to be subjective and opinion based.
These are corporations who want us to buy stuff, not teams we support.
If people like the Samsung for the resolution then I donāt think it is about anti-Facebook or anything. I mean, I guess perhaps for some but I personally donāt care.
We also have to remember that a good chunk of flight simmers have rejected VR as it is right now. While a (really vocal) minority use VR, I still think it is a minority. Others may see VR as a complete waste of money and something interesting but still at least 3+ years away. For some, a big TV and trackIR is far far superior, as is a physical pit. It is not up to us to āprove them wrongā or convert people over. The way I see it, people like different things and all we can do is say what works for us. A lot of these threads arenāt meant as āBuy This!ā but more āI am enjoying myself and want to share thatā.
No-one cares (or should care) just because someone likes something or not. They are toys.
We set up stuff like the vr tag and specific topics so if people donāt want to see stuff they can block it or at least opt-out and ignore. Itās more fun to share the fun of using something you enjoy rather than too much make the case against why that person is wrong to have that fun. Hopefully we get the balance right here on our forums.
Wait, what?
So I didnāt have to drink the Koolaid???
And on that note let me say; I use my big tv for xplane. It looks amazing.
Everyone is encouraged to their opinion here. Thatās why I like hanging around.
By the way fearlessfrog, what settings and where did you change on the O+ to use w DCS? Please explain this. Iām using it stock.
I just leave the settings the same between Rift and Odyssey, with the Pixel Density set to 1.5 and SteamVR just left at 96% - sort of explained why here fpsVR - #3 by fearlessfrog
Hereās my DCS settings - Our Samsung Odyssey (+) first impressions, tips, and tricks... - #176 by fearlessfrog
For X-Plane, I just plain SteamVR 160% it and use the excellent 3jFPS util to manage frames. At CYVR with some traffic in the 737-800X Iām about 30 FPS, with more comfy frames at height - X-Plane 3jFPS Wizard for VR
Thanks a bunch guy. I got to dial back to 96% and try that out. BoS was playing at 89 to 90 fps for me today. Iāll report back on DCS later.
I didnāt think the move was anti-FB. Just maybe a logical fear that FaceBook had given up on further upgrades anytime in the forseable future. Thus all need for brand loyalty evaporated. Thatās how I felt anyway.
Iām on a EVGA 1080 water cooled card w a i7 8700k. It has 16gig of DDR4. I am getting good frames. Seems to stay at 89-90. Iām not entirely sure how to edit the file that turns on and off reprojection. I tried editing the file but no change. Should I bother?
The bad. Itās a bit blurry. The fit is going to take some getting used to. Cant see jack out the nose piece.
The good. Colors look good. Itās an improvement in some respect over the Rift, but a small improvement. No more needing 3x usb 3.0. I can pick out targets further away. This is due to the contrast and no SDE.
GOOD TIMES
why 96 % ? Steam vr setting wont effect to dcs ? Why to put it undersampling ?? Just trying to understand
Howdy! First time VR simmer here. Have been following this thread as my guide to purchasing my SO+. Really appreciate all the info from everybody! Now I really got to try VR with the brand new SO+, though the sensation was great, the massive nausea was almost unbearable, especially with racing games (tried Dirt Rally and Project Car 2). Is that normal for new users? Will it pass?
Also tried XPlane 11. The FPS was quite poor. Without VR, I got about 42. With VR, only 20 something. Also got the nausea, though not as bad as in racing. Probably because the change of view was not as fast. But the FPS was definitely not working. I have a 1080TI, though a limited i5 2500K OC 4.5GHz. This should get me better than 20 FPS. No?
Another thing - is it just me or does the scale of things (particularly the cockpit, seats, instruments, etc) look small to you, i.e. they feel smaller than should be?
Thanks!
Hi , it will go away. First weeks were pain , but now nothing can give bad feeling to me.
So you get used to it and it fades away (and best in there feeling too when brain learns that this is fake)
But take small steps , you be fine
For me, Dirt Rally was really bad on the nausea. Like really, really bad. I havenāt really tried it beyond the first week but donāt expect it to pass.
The only person who I have seen VRāing Dirt Rally and not getting nauseous was my girlfriendās little brother (12 years old).
I was a bit nauseous in flight sims as well (DCS and Elite) the first time, but it soon got better.
I think how bad it is at first may be age related, but most people get over it within a few days. Even a retired guy in my DCS helicopter group got used to VR, though it took him a full week. If it doesnāt get better after a week, return your headset.
Some tips against nausea:
- Make sure the room is cool. Better have it a bit too chilly than too warm.
- Keep your nose free (i.e. fold away the noseguards to the top) (maybe less an issue on the O+ than on the original Odyssey)
- Donāt make too many roll/yaw movements, take some time to look around before starting movements
- Donāt sit in VR for too long. If you feel a little weird, take it off before itās too late and youāre feeling bad for the rest of the day
Good tips. Yaw and translating left and right seem to be the most nausea inducing movements. And yeah, if you start developing cold sweat or if you start feeling the need to yawn a lotā¦those are pretty good indicators that your starting the first stages of motion sickness.
Thanks guys, especially Freak, for the elaboration! I surely will give it more try. Just was really frustratedā¦ I donāt develop cold sweat, but felt like throwing up. Suspect itās something to do with the delay in visual from what the brain expects to see when the head moves, however subtle that might be. And the scaleā¦ No one feels the scale strange, really?
Also, to add to all the good advice above, you really need to turn down the graphics settings to improve the frame rate. Turn it all down to close to minimum and then, when everything is smooth in VR, start increasing the settings again one at a time until you find the happy medium point where your system can deliver a good enough frame rate while still giving you reasonable graphics.
The motion sickness will definitely go away with a little time and perseverance. If you start feeling āoffā then remove the headset and do something else for awhile.
Just to make sure, have you had your IPD measured by an optometrist, and then set the Odyssey to that value?
You should add the 2 numbers the optometrist gives you.
Having worked for military flight simulators I can give you a simple answer to why you feel nauseous.
It all has to do with a primary instinct deep in our genes.
Iām not kidding. We had a few pilots discarded for āphysical incompatibilityāā¦
It has to do with poisonous edibles.
Again, Iām not kidding.
We have this genetic safety āswitchā that if we are perceiving movement with our eyes BUT NOT with our inner ears we have eaten something thatās making our āhead spinā. Therefore we must eject it. Therefore to nausea->vomit response.
Simulation (and especially those with Full Head VR) throw that genetic safety switch a curve ball.
In fact it makes our eyes perceive a movement that our bodies cannot confirmā¦ Hence " OMG poison! Vomit!ā
Now I experienced that first hand and noticed another funny thing- which explains why a 12 years old gets it better than usā¦ Urhmā¦ experienced people.
And thatās just that experience.
The more your body can relate to something your brain see the more it gets āreadyā for it triggering a harder safety vomits switch response.
I drove my car a bazillion kilometers and my body knows exactly how to react to longitudinal and latitudinal accelerations.
In the same way I rarely flew a plane āin commandā.
So when I tried the oculus rift I had no problem with flying / space games but was murdered by my body response to racing games.
See what I mean? The little brother of @Freak girlfriend has (hopefully) very little idea of what driving (in control) entice and so his response is literally nonexistent.
Add to that frames per secondā¦ To keep it simple just letās say that, the more a game is laggy in VR headset the more our genetic response is triggered. It just adds to the āOMG whatās happeningā.
So try to have a fluid game, before a good-looking game.
Since Iāmā¦ wellā¦ Not so young anymore I remember the wave of nausea that first person shooter games brought to the world.
Doom, Mortal Coil, Corridor 7ā¦ Yeah go read peopleās reaction in gaming magazineās mail sectionsā¦
So yeahā¦ Sorry for the wall oātext.
Good wall of text!! Informative and pertinent to the subject at a hand.
I was just at the optometrist getting my IPD checked. Glad I did. I can avoid the visit to the toilet time call Ralph and Earl :).
I wonder if anyone can post how to edit the file to enable reprojection?
Having an absolute BALL dogfighting in the O+. Fishbeds are easy meat when flying the Sabre. Who knew?!?
Thanks, Paul, Freak. And great insight, komemiute! That makes so much sense to me. I was actually wondering whether I would get ādullā in actual driving or real world physical reaction to motions if I got used to the VR simming, because thatās how you get used to it - cutting off the natural reaction. But I guess itād be worth it since thereās no way I would drive a real fighter jet
I did have my PD measured, but I doubt the accuracy of the reading from the headset. Maybe better to adjust it by feeling? It does end up close to the prescription, though not exact.