That can be a factor in lots of airplanes. Our Citations lack the bleed air starting at around 76% N2 - if you get much under that, you need to run the speedbrakes out to allow you to bump the power up while descending.
I wonder if more modern airliners have that problem or if they have more robust wing heat capability…
Basically it’s their reason for charging more for devs to work for modules using their platform.
For instance, a PMDG module had a different pricing whether it was a 737 for FSX or a 737 for P3D… PMDG explained that it was because P3D was not used for “entertainment” and did cost more per license.
I got this working in Oct of '16, but haven’t tried it in about a year. Will see if I can cobble it together for a recent build. If memory servers, you’ll need your old XP10 install folder to import aircraft. Hookers and Blackjack optional.
I think roughly $54k LOL. I’ve discovered that I’ve updated all of the aircraft that I imported back when I was pulling them from XP10. So, all of the aircraft paths have changed. I’d edit the company .mdb file with Access to correct the paths, but the file is password protected. The only one that I can find online with a search is not working. I’m not trying to cheat or hack the game, I just don’t want to have to import all of the planes again. One option would be to duplicate those aircraft and change the folder names to match what AH has them stored in the database. Might just do that.
Looks really nice. And as having recently flown on a modernized DC-8…it’s appealing. However, I’m mostly buying stuff for X-Plane at this point unless something is a must have for FSX/P3D. Of course, if I eventually get my Air Hauler company into a heavy, the DC-8 would be ideal…but I already have a DC-10 on layaway…haha…