First consumer Pimax backer review was written in Chinese and translated…take it for what it’s worth…
Ok this is the translation for most of what the author said. dont kill me i am not a professional translator and english is not my mother tongue. So if are you looking for a translation with less meaning lost in translating through google. this is my attempt. read on if you are interested.
“Shooting the video in 4k with mobile phone, can’t see pixels, but not completely without SDE, if looking at 1 single color starring hard can seem to feel it’s there but no can’t make it out”
“I have IPD of 70, I have big glasses, it’s completely fine to fit in, wearing the HMD is comfy, HMD seems to not support adjustable lens distance, so if you are short sighted must wear glasses”
Steamvr defaults SS to 35%, by manually dragging it to 100%, for the first time in VR can see the text in such clarity ever. SteamVR SS 100%, PiTool 1.5 and InGame SS 2.0, I can only describe it as STUNNING, pity mobile phone cannot take photos to represent that. TitanXp couldn’t take it, 2080ti probably couldn’t, perhaps SLI could.
autofocus is hard to take a photo with to show what’s inside, looking at the front of the spacecraft it’s easier to compare. The actual image is more refined than the photo abit.
No lag or dragging of image (maybe refering to stutter in reprojection or moving with world)
Distortion problem bothered me the whole night, when i initially put it on, i always felt the distortion, pictures from both eyes does not overlap properly, but I found out its the setting of IPD. I used a gunstock to play FPS on vive, because vive is blurry and distorted at lens’ edge so i purposely set a smaller IPD to make sure the inner area of the lens has clarity, but using this on 5k causes the picture mismatch, felt like crossed eyed. Setting the IPD to my actual value i get used to it quickly, cannot see distortion.
Let’s talk about FOV now, it provided 3 FOV, I tested the smallest and it’s totally satisfactory to use. only when I purposely to look towards the sides then I see black edges, the distortion at the edge is not pronounced. Switching to medium FOV, the black edges on the sides are gone, but the actual increased fov exceeds the actual areas my eyes can see. The Largest FOV, pointless, It’s fov is way past what the eyes can see(for me at least), trying hard looking left and right all i could see was images, but not clearly, because I’m unable to focus my eyes its pointless. Under the largest FOV setting the most outside edges of the view has distortions.
This is a new beginning, the right way to phrase it. Pimax fov is unique to pimax, because of difference in fov the scale of the world looks different, If you are coming from Vive or Oculus, you will need time to adjust. Pimax made you feel the world is bigger, like a baby hovering up in sky looking at the world, initially you feel dizzy but after careful comparison, the world looks 1:1, Its actually VIVE and OCULUS the world scale is smaller. Because we are already used to VR (refering to the VIVE and OCULUS) it felt weird, i felt dizzy even without distortion. But testing fallout VR, project cars, the world scale setting built ingame, reducing 15% felt like what VIVE feels like. Some friends never tried VR before, on the pimax they felt no discomfort, so this generation of VR is very suitable for first time buyer.
I heard pimax only needed 1 base station, but i found it works without a base station, just that you cannot move around. static rotation is smooth,
A small conclusion: 5k+ has met the 2nd gen VR standard, but at the same time it requires patience in tweaking this pro equipment. pimax lenses are Fresnel not the standard lens, resulted quite a polarized distortion result, Its either no distortion with right settings and position or distortion everywhere if you missed the right position and setting. This requires the user to spend a certain amount of time to adjust until it matches you. Pimax world scale is realistic, its a vast difference compared to the last gen vive and oculus. When you use pimax for the first time, the world seems bigger, but thats because we are used to VIVE and OCULUS. comparing the real objects with objects inside vive and oculus, vive and oculus objects are smaller in scale, its not pimax made them big, it’s last gen made them too small. When you use pimax, it could give u the uncanny valley effect, you will have a sense of fear because the scale is too realstic (old VR users perhaps even more, the fear will cause you to feel dizziness. this is why at beginning i thought distortion existed), this takes time to adjust, I the writer of this piece spent over 20 hours of game time to gradually adjust to it, once you got used to it you will find that, the VR games, especially the ones with a big scenary, the impact is completely imcomparable (meaning superior than the gen 1)
Last, a easy comparison (comparison in order of left ot right) 5k+ vs 8K (2017 m1) vs Vivepro Sde S(unnoticeable) vs EX(totally cant find it) vs B+ (easy to ignore) refresh rate 90 vs 80 vs 90 lag and drag none vs none vs none Color and fidelity A vs ? vs S price 349 vs 449 vs 799 FOV Full vs Full vs Scuba mask mininum requirement 1070 vs 1080 vs 980
If you felt fear using pimax you can through the following ways to feel better get used to it by 1) adjusting the floor height, make your character lower than your actual height, closer to the ground you feel safer. 2) seated down playing project cars 2 and falloutVR. these two games supports world scale adjustment, through making the scale smaller at 1gen vr level, and slowly adjust it back until you get used to it. 3) try summer funland, inside this and this (never played it i dunno what that is sorry) will make youj forget your fear quickly.
You must try summer funland with 5k, it totally felt different compared to gen 1, very stunning.
Pimax is officially in the SteamVR club, Installation is a clean process, plug in the power, install the drivers, setup room-scale, and its ready to use. Most of the time is spent on familiarizing the hardware.