RAZBAM: Mirage 2000C

You’ll love this: Quoting Zeus:

Now you can display up to 5 waypoints in the VTB.

Also you can check the TDC displacement vs the BE (WP 1 in this sample). The values given are 16 NM at 260º bearing from the BE. Taking into account that the bearing is oriented towards the geographical north and that the aircraft has a heading of 25º, a quick check shows that the TDC cross is located at 260º from the WP1 cross, at about 16 NM on the VTB scale.

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Yup that will make the talking about a/a contacts much much better lol

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That update for 2.0 or 1.5?

Not sure when it will released and with what update. Not a fan of the two seperate cycles they’ve been using lately.

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It’s an parade of images! Teeter477 posted this on Hoggit:

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RAZBAM Mirage 2000C pilot 3D model ready:

http://forums.eagle.ru/showpost.php?p=2877632&postcount=3184

[QUOTE]At last the pilot’s body is ready for action:

More in our FB page.[/QUOTE]

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Ah yes, another object to hide!

It looks gorgeous but I don’t understand how people can fly with a pilot body visible.

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Good for videos or machinima. If only we were getting new Bill et John, or the French Starsky and Hutch series I remember seeing back in the LOMAC days.

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SAN PUTAN DU MERDE! OU LA LA! C’EST BON!

also why won’t the forum let me post exclusively in terribly butchered french swears?

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Un peu classique…

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Upcoming change list for the Mirage 2000C:

##Changes:##

  • RWR Missile Launch Warning enabled
  • RWR “library” updated
  • RWR coding upgraded, now it uses three letters code instead of 2.
  • Radar ranging (TAS) upgraded.
  • Guns & rockets gunsight upgraded.
  • CCIP with TAS bug fixed.
  • Flight plan waypoint display in VTB upgraded.
  • INS ΔAlt input in feet fixed.
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@Baltic_Dragon anounced he submitted the final version of the training missions and campaign!

Had a great time testing this for the last 5 months :smiley: Those of you who own the M2kC will be in for a treat.

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I’m stoked! My preview of @Baltic_Dragon’s M2000C campaign missions back in April left me very impressed with a work-in-progress product - I can only imagine what it’s like now!

Looking forward to this!

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Same here! Looking forward to this … maybe one of the only campaigns that I play. I know, I know. I have to get off my arse and play those but multiplayer! Someone else to blame! :slight_smile:

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I’ve had the chance to help test it, and it’s the best campaign for DCS that I’ve seen so far. Voice acting, story, and gorgeous vista’s really bring out the skills of Razbam and Baltic Dragon!

Note that I’ve only played campaigns that came with modules, so perhaps Red Flag or The Museum Relic is better but I cannot judge that!

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Good work continues to be put into the Mirage. Here is the latest change list:

Latest updates committed for release (whenever it happens):

##FM:

  • Overall FM takeoff/landing/taxi update
  • Corrected fuselage drag with respect to alpha
  • Corrected gear reaction
  • Corrected idle thrust behavior
  • Removed various tuning factors/gains

##Cockpit and Systems:

  • Scaling of heading tape vs RS and AP indexes (HUD). WiP
  • The AP * is not displayed in the HUD in APP mode. Fixed
  • North-crossing issues (HUD) Bug. Fixed
  • Backup ADI is not cageable/uncageable. Fixed
  • Main ADI is not cageable/uncageable. Fixed
  • Collision model update for RWR and Jammer sensors.
  • External model update: Security paddles for guns and decoys added.
  • LODs update.
  • External model texture updates.
  • RWR Update: self test.
  • IP Bombing bug fix: radar antenna elevation when selecting IP bombing.
  • PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON.
  • Radar AGR mode (TAS) reworked.
  • CCIP Accuracy improved.
  • CCRP Accuracy reworked.
  • Removed CCRP Target Cross (Not used by real aircraft).
  • MK-82 Multiple bomb release bug fixed.
  • CCRP FPM now resets to normal FPM when no bombs remaining.
  • V/UHF Panel Fixed
  • G-Meter texture fixed.
  • Texture for EP warning light changed from RED to YELLOW.

##SELECTIVE JETTISON now works as emergency bomb release.
This means that you can drop MK-82, MK-82S, GBUs and BAP-100s either inert or armed, based on the fuse setting in the PPA. Other PPA settings are ignored. Bombs will be released from the aircraft as soon as you press the trigger and for as long as you keep the trigger pressed.

This means that you can drop armed GBUs when using a JTAC without the need to do a CCRP lock.

Cluster bombs CANNOT be jettisoned with SELECTIVE JETTISON.

For other weapons and drop tanks, SELECTIVE JETTISON have not changed.

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Razbam is knocking it out of the park. I cannot wait for the harrier.

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Wait…

This means that you can drop armed GBUs when using a JTAC without the need to do a CCRP lock.

So I can set two laser codes, have two JTACs lasing two different (but close) targets with different codes at the same time, and hit those two simultaneously?

If yes: I want to try that in MP!

I’m unreasonably annoyed that people think this is how you should release a weapon without some sort of grievous mechanical or electrical fault that otherwise disrupts the SMS.

No reason why you couldn’t.