im really happy too see they gonna update it … some times the FM on the mirage is a joke … cant wait for the coming future
hon hon hon merveilleux! I shall much impress ze Vegas girls wiv my improved looks and flying skills!
Update on the update!
For the week 2017-11-13 to 2017-11-17
Link to the ED Forum post: here
We are experiencing some difficulties with an update to the liveries. Unfortunately this problem will prevent us from releasing all the other updates since it is quite hard to extricate the broken liveries from the update package.
So, this update will be delayed to the next.
Flight Model and Systems:
- Added clickableness to secondary oil switch
- Added instability modeling for high angle of attack with heavy loadout
- Fixed slat schedule equation
- Fixed jittery acceleration numbers for HUD when weight on wheels (takeoff)
- Fixed AP flight path marker on HUD now follows pitch ladder with roll
- Fixed airbrake not showing in multiplayer
- Fixed airspeed shown in HUD is now proper calibrated airspeed
- Updated slat effectiveness
- Updated weights of stores/pylons based on new data
- Updated engine thrust for correct takeoff acceleration data
- Updated rolling friction for accurate ground reaction behavior
- Updated gear reaction for smoother response
- Updated airfoil tables for proper lift and drag across envelope
- Updated thrust, airfoil aerodynamics, fuselage aerodynamics to match performance data
- Updated afterburner thrust reaction to environmental conditions
- Updated roll rate control response with increased inertia (stores)
- Updated FBW AOA limiter behavior and response
- Updated FBW roll/yaw coupling logic
- Updated AP for better response
- Updated fuel flow modeling for various airframe and environmental conditions
- Updated AP logic so that it holds trim position when placed off, thus leaving airframe in trimmed state
- Updated FBW low speed behavior to be more AOA controlled, previously was pitch rate controlled. Gives more accurate response and behavior in low speed feels more like a standard aircraft.
- Updated trim control sensitivity
- Updated FBW spin switch logic
- Updated FBW emergency switch logic
3D Model and Textures:
- Updated HUD glass material/texture
- Updated collision model with misconfigured line segements
- Updated fuel tank model and attachment angle
- Updated external model with minor specular changes
- Updated cockpit and external model for optimized polygons and more rounded cylinders
- Updated interior lights
- Pilot model and textures.
- Ejection seat and parachute
- Improved liveries.
We are sorry about this situation, but sometimes Murphy attacks and all we can do is pick up the pieces of the wreckage and keep going.
Alas, but it is what it is and it aint what it aint.
Couple of notes on the Mirage.
With the latest DC World 1.5.8 release, although the notes do not contain any Mirage 2000C related bits, they are part of the releasethere. The release notes insert missed being included in the regular release notes … release.
Also, from CptSmiley:
ED Forum Post Link: here
From multiple feedback including some with time on the aircraft the design of how the aircraft flies is a bit different from how it was in previous version of DCS. Unfortunately rough data was available on the behavior and estimates were made incorrectly and with that many of you have gained a “muscle memory” for how it should be controlled.
Lets talk about the low speed behavior. From feedback the aircraft should be more “AOA” controlled in low speed. Previously it was heavily pitch rate controlled. Now it is more like the FBW is providing a fake positive stability feedback so that your intuition of control is like that of flying a Cessna or something. You can trim out the necessity for constant stick offset just like in a Cessna but you have one thing better, the Autopilot. As you increase speed through around 275 KCAS the airframe transitions to G-load guided flight.
What the autopilot does is get you on a guided flight path. So when you engage it, it automatically trims the aircraft for the path you are at when you engaged it or what it needs to be at for the given mode (Alt Hold for example). The beauty of how it works now (and didn’t work before) is that when you disengage the autopilot either by turning off or going into standby, the aircraft maintains the trims the autopilot put it in. The idea behind this is that for most phases of flight you have AP engaged trimming things out for you, while you use off or standby to maneuver yourself to where you need to be.
At the end of the day the behavior should be not to fly like a computer but to have a computer that lets the aircraft still feel like a normal aircraft (just with great maneuverability).
Trim can be reset by pushing the FBW reset button.
I do have some issues on hand that I need to list out that I am aware of and will working on for future updates.
Let me know if you guys have other questions on it.
Some news on the Mirage 2000C: source link;
"RAZBAM Simulations M2000c development team has always been aware about some of the community complaints about the DCS module not being complete or buggy, and the apparent “abandonment” of the product from us.
Well, we can finally make a public statement regarding this iconic aircraft in DCSW:
The Armée de l’Air Française’s Escadron de chasse 2/5 “Ile de France” has been reviewing the module and agreed with us to help in getting it as close as possible to the real aircraft within the realm of what can be made public.Escadron de chasse 2/5 “Ile de France”'s pilots have flown the DCS module and while they are quite surprised about the accuracy of it, they have pointed out some issues that need to be corrected, curiously enough, most of them have nothing to do with public complains.
This collaboration has been running from some time, but it’s just now that we received clearance by the Armée de l’Air Française to make public such participation.As more authorization to reveal information on this mutual participation is given, more info will be posted.
You can visit Escadron de chasse 2/5 “Ile de France”'s Facebook page here:
Escadron de Chasse 2/5 Ile de France | Orange"
I am a fan of the Mirage and quite happy about having this level of involvement in making the module better than it already is
now thats going to be cool … cant wait
There were some not so subtle hints that this (jolly) cooperation could lead to other versions of the Mirage 2000, presumably the D. I would imagine the -5 is far too classified.
ooh Razbam can give us the D all night long…
‘what a surprise’
Does the D have a radar that works
Interesting if true…
This is interesting. Love the Mirage - although I find I need to fly other planes between Mirage sessions because the FBW makes me a worse stick and rudder pilot, haha.
For every hour in the Mirage take 15 minutes in the 109 and you’ll be just fine!
I have just flown the Mirage 2000 again after a long time (cue UAE and the PG map) and it just reconfirmed my old impression. What an incredible boring aircraft to fly. With the FBW you can put the velocity vector on where you want to go and then just let go of the stick. A 4-point roll is just a matter of centering the stick after 90°. Its effectively stall proof too. Pull the stick all the way back and it just circles around forever at 90 knots or so.
Previously I have been a big fan of the Mirage 2000, because it really looks great. But after having had my hands on it (however realistic RAZBAM’s implementation actually is), I came to the realization that this must be the most bland aircraft ever. Ugh.
I really hope the FBW Hornet is not like this too.
You should fly the Eurofighter… (hint: no, you shouldn’t)
Well I guess the eye is in the beholder.
I don’t find it bland at all. Its deficiencies compared to other aircraft make it quite challenging and engaging when against other aircraft available in DCS.
In addition you can set up your own waypoints, offset waypoints, its quite fun to do in poor weather / low vis environments.
I guess if you want to fly any aircraft in a bland way - doing a 4 point roll or trimming any aircraft to fly straight is pretty bland for me. Try something different with it. It will surprise you.
No, its not bland. But that is me.
I see it but I don’t fully agree with it. I flew and taught the far more boring FBW system in the A320 for years. But actually I didn’t find it the least bit boring. I felt then and still feel now that I was using all the pilot skills I could bring to bare (or bear, I can never get them straight) to fly it well. The planes I fly now, the 737 and the Pitts S1S, have little or no digital integration in their flight control systems and I am glad that is so. But what makes the pilot isn’t the “crutches” available to her, rather it’s what she does with them to effect a more precise, efficient and smooth flight.
So as an example let’s take the 4-point roll you mention. You are correct that when the FCS applies a bunch of opposite aileron each time you zero the stick, doing for you what you could do on your own, it is taking away your chance to apply a skill. If you try to do it in the F-5 (especially while overiding the elastic roll limiter) you will never be able to match the level of accuracy that you can with the M2K. Or, you might match the accuracy but only by lowering your roll-rate to a level your brain can process consistantly. Is that boring? Yeah, I agree that it is. Where the joy comes is in flying to the new limits that the FBW system offers.
A friend who flew the Hornet, Super Hornet (“bug” and “super bug” to him) plus the F-5 told me that about 10 years ago, the software in the F-18 had reached a level where the plane simply could not be departed in a way that wasn’t instantly recoverable. To just tool around, that makes for an extremely boring machine. But in a fight, it meant you could be at 70 knots with one motor at idle and the other at the stop with full foot and the stick in the corner in a last ditch effort to put the thing on the thing. Your only worry would be his wingman about to blow your dead arse out of the sky. But at least maintaining control of the jet need never be in doubt. For that guy, the artificially easy handling is not boring.