WARNING: This info is currently (Dec 14, 2020) outdated for WMR for SteamVR in the current beta version. Soon it will not apply to the release version either. See this comment on how the new way works.
As some of you know I have a Samsung Odyssey VR HMD since this weekend. The mission I flew with 229th 8Mates last night was truly amazing, the presence is incredible and yes, the resolution really is better than the Rift and Vive (80% more pixels), though I would not say worth an upgrade if you currently have a gen1 headset. (80% more pixels is not 1.8 times as big, only sqrt(1.8) = 1.34 is more what it feels like). I spotted a FARP before my flat screen flight lead did, ha! Instruments are readable, definitely better than VR gen 1.0
It’s just that in the past few days I have been going through a lot of installations, notepad++ and mods stuff that I want to save others the hassle of finding so they can hopefully get it done in one evening.
I wrote all I could remember down in a txt file, hope it renders OK.
I will turn this post into a wiki so people can add links, other stuff, and/or more clearly indicate what is optional etc. Getting a bit tired of tweaking.
Make sure you have either HDMI 2.0 on your GPU or get an ACTIVE (60fps 4K) DisplayPort to HDMI 2.0 adapter
Get Windows MR Portal
Settings-> Headset Display-> Experience Options -> Change to 90 Hz (only if you have the aforementioned HDMI 2.0 or adapter)
For using SteamVR with ASW: (also necessary, really)
-> Mixed Reality for SteamVR
–> Opt-in to Beta motion reprojection is available in stable since mid August 2018, and also default on now
–> (optional)Enable motion reprojection indicator if you plan on trying out different settings to find the right beauty/performance balance ( this is what indicator does: https://steamcommunity.com/games/719950/announcements/detail/1651009712418836563 )
–> (optional) In settings/video set “Application Resolution” to manual and 100%. This is a global supersampling setting that is applied to all games, on top of any in-game supersampling. If you plan to set supersampling yourself within the games you play, set this to 100%
For playing Oculus games (example: Dirt Rally)
Install Oculus Home
Install Revive LATEST unless changelog says no odyssey support
In Steam game properties, disable use desktop theater mode
In Revive system tray right click, choose patch and then go to steam/steamapps/common/dirtrally/drt.exe or something and press open
Install DCS Updater Utility
Use this utility to launch with VR on or VR off
For shaders mod in DCS (HUGE performance boost, however may be buggy):
When using this, _DO NOT FORGET TO TURN OFF YOUR MODS BEFORE UPDATING DCS !!!
Download the .zip file for the VR shaders mod and put it in your OVGME mods folder: https://forums.eagle.ru/showthread.php?t=215373
Download fearlessfrog’s script from the Mudspike thread (couple of posts down) for easier re-enabling of the shaders mod: DCS VR Shaders Mod (now with instructions!)
And change it so it has your DCS path!
Run the script
Enable the VR Shaders mod in OVGME
^ Do these last 2 steps after every update, remember to also load a mission in every map after this as it is going to take ~10 minutes the first time
Turn down your settings a bit less than you would otherwise have to. Try to get blue indicator lights on the top left, not red.
PS: You may be wondering how I, as an EU citizen, got this VR set. Rather than buy it at the only Dutch webshop where it is being sold for €800, I used BigAppleBuddy.com’s service. They order check everything is correct and send you your package. In my case, they even stored it for 2 weeks as I was still on vacation and wanted it to arrive afterward. When I ordered, the Odyssey was on sale in the Microsoft Store, as it seems to be once every ~3 months, at $400. Using BigAppleBuddy, all in all including shipping and PayPal cost (I have no credit card) it cost me €453. Almost half the Dutch price.