Nothing too spectacular.
Centermounted stick FTW.
When I started doing that, I first started to make succesful contacts with the tankers in DCS. It also improved my gunnery.
VR improved it further.
Then a 10cm extension to the hog, made my gunnery better still,
Now I’m rocking a most definately not-ghetto virpil stick with almost 30cm of extension, and finally my gunnery does not suck greasy donkey testicles anymore.
Exploded a messerschmitt today. BLAM! flew right through the cloud. Whoa.
Beautiful old desk by the way. Heirloom?
Might not be an issue - but are you using the cap-mounted reflectors or the headset-side mounted triple-LED (TrackIR pro clip / Delan) clip?
If the latter, I’ve found that offsetting the receiver to the same side as the head clip a bit will reduce tracking “errors” as the sensor looks directly at the LEDs, like so:
As noted, might not be an issue in your case, just thought I’d share my own results.
Yep, cap mounted. I’ll have to try that.
Ah - given you’re cap mounted, you probably are best set up the way you are now. The reflectors sit in the middle of your head whereas the clip LEDs sit off to the left, see:
As you were!
The Virpil Desk Mount arrived today. It was sort of a puzzle without instructions at first but I figured it out. It feels quite good positionwise.
Thanks again @Troll for giving away the fantastic WarBRD and also @wheelsup_cavu for stepping back.
Had to go back and reread the whole thread, which did nothing to help jog the memory, before it dawned on me what you were talking about @mirage. Glad to see it went to someone able to put it to good use. Hope it gives you years of faithful service.
Wheels
Here’s my rig. Work in progress. I’d like to sit closer to the screen and in order to do that I need go mount my stick a bit different.
Layout is the same, but I’ve finally upgraded the (almost 10 year old!) internals! Details are in the link below, but ignore the GPU, that’s still on my to-do list.
https://www.amazon.com/hz/wishlist/ls/IC4K1I5900PE?ref_=wl_share
An update on my Spitfire MkIX simpit controls that are now being installed in a mobile cockpit that I can take around to airshows for others to try out flying the Spit. The cockpit has not been skinned yet as it is easier to fit and wire the components without it. Since my last post I have re-designed and added three replica 5C/543 switches under the elevator control wheel, dummy magneto switches (these will be replaced by replica switches), starter & booster buttons, main fuel cock, ki-gass primer pump (not wired up yet), flaps operating lever (not shown), wobble pump (not shown) and an auxiliary fuel tank cock & jettison lever. The simpit extends from frame 7 to frame 11 with the pc located where the fuel tank should be and with a cut between frames 9 & 10 where the rear section with the pilot seat slides away to offer easier access to less athletic pilots (ie they don’t have to climb in to the cockpit). I will be using track IR, hence the cut out in the instrument panel. The gauges are just for show and the lower part of the blind flying panel is replaced by a small keyboard when flying. The mouse pad folds away when not required. More details on www.spitfirehistories.com
That’s stunning.
Nice setup b0bI00i. I have a BuddyFox UFC also, but struggle with how to mount it securely. I had it mounted to a previous monitor with 3m adhesive putty, but switched to a curved monitor. Thinking about fabricating some L brackets. that would slide under a keyboard.
inquired about their Hornet pit a few years back. Wanted $1000 to ship to the US. The problem is they insist on shipping the unit assembled. I inquired about buying a packed down unit and assembling myself, and was told they fancied themselves “like apple computer, and want to ensure product quality by controlling the build process.”
A real shame they’re so short sighted in their market approach, as the cockpits are otherwise pretty reasonable in price.
Finally got motion, long time coming. It’s just fun. Use with Warthog, Crosswinds, rift S and soon Reverb G2 (really looking forward to that.!) Edit: I just can’t spell tonight
Cool!!
Videos, please!
Now, please…
Very nice!
Any details on what setup you went with?
Also, how does VR work to discern intended movement (turning your head) vs the whole unit moving?
Great setup. I have a similar Obutto setup that I am looking to upgrade to motion with the NLR V3. I would appreciate the details on how you mounted the chair and center stick holder to work with the NLR V3 platform? Also, do you fly IL-2GB? and if so are you using the non-Steam version of the game with the NLR V3 as I have only been able to confirm that it works with the Steam version so far. Thank you in advance.
Will get onto this tonight and send pics. Not too difficult, but not straight forward
I have three actuators from PT Actuators, decision for QTY 3 primarily being financial. I was considering going down the SFX-100 route, and I think I would have really enjoyed that, but I was prepared to pay for actuators that were quieter (speculation on my part from research (right or wrong)) as we live in quite a small house. The aluminium frame is something I built from locally sourced extrusion (40.80 and 40.40), the design being fairly similar to what you see everywhere.
This is fairly new to me, so still racking up experience/knowledge, but the VR experience is really good. Someone on xsimulator.net (wealth of info) privately asked me what it was like compared to actual flying, my answer was (because CTL-C CTL-V helps the lazy):
“It adds to the immersion, especially in VR. If I’m banking and looking at the ground whilst turning I think it feels more normal than it otherwise would. Feeling the bumps on landing when the wheels touch the ground (or hit if it’s a bad landing…so I’m told ;)) is awesome. And in a game like Elite Dangerous, it just makes it really fun. I look forward to tuning it more and more to get feelings of sink due turbulence like passing over a river at low altitudes (if the sim offers that kinda stuff) and rise from deploying flap (DCS L39 is really good for that)”
The Rift S used inside out tracking, and that must make a difference as compared to outside-in with compensation such as an Index with a tracker on the rig, but honestly, I haven’t really noticed it enough to bother me.
The only time I really noticed it was when stationary with an idling P51D. The gorgeous developers of DCS have included the telemetry output for an idling large piston engine on the ground, and the image in the Rift S was moving in sequence enough to make me think it was over the top, but that is a setting I can easily decrease in the motion software settings.
When I’m banking (whether circuit or hard manoeuvres , I can still look up and forward through the turn). I think this is what you’re asking, if not don’t hesitate to ask further questions.