My thoughts on F1 23 after a good number of hours
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First, my expectations of F1 23 were that it is more of a game than a simulator. But you get an entire ādriver experienceā that other racing titles do not offer. Itās typical EA content like the Madden and 2K series that my oldest kid plays.
The content is deep notably in the single player world.
Career Mode has Driver and Owner + Driver modes. PLENTY of carrots there to keep you busy and hooked.
The narrative-driven story mode,Braking Point, is back.
F1 World is full of solo and mutliplayer content. Crossplay is optional so you can compete against XBOX and PlayStation players.
Some things that need to be worked on/implemented:
There is no mouse support (I get it. Itās geared for consoles. But stillā¦)
FFB is nearly non-existent, notably at newer tracks like Jeddah and Qatar, except when going over curbs or getting involved in an accident. Other (older) tracks like Suzuka provide good feedback. I guess rfactor and AMS 2 have spoiled us.
Some tracks at not optimized, graphically, very well. Brasil is a good example. One race, the fps is good. The next race, itās a slideshow. Some times the graphics seem blurry and other times itās clear. The coding definitely needs some cleaning up.
VR runs pretty good, overall, using SteamVR. As of this post, OpenComposite is not supported, yet. But accroding to their Discord server, it is being worked on.
Overall, for what F1 23 offers, itās a fun, entertaining experience. Iām sure weāll see patches and updates in the near feature addressing some of these concerns. When I want a more authentic F1 fix, Iāll head back to AMS 2 and rFactor 2.
UPDATE: A cool realistic feature F1 23 introduced is the accumulation of tire marbles. You will see it stick to the tires if/when you drive over the marbles area AND your tires will be affected until the marbles are cleared off.