I love silly names like “Indestructible IV”
That’s brilliant
Any of the Iain M Banks culture ship names are fun as well
“Gunboat diplomat”
“Now look what you made me do”
I am in a third of the Gameplay Deep Dive video and it is giving me strong Expanse vibes
I’m creating names like that for my Elite ships.
“Collective groan” is one of my favorite
“Binary Bard” is a bit more serious, that’s how I called my old modem… You know back then when they were “singing” while connecting.
My submarine (Cyclops) in Subnautica is called “Naughtiness”
Rocinante! She held her own quite nicely in The Expanse. And it’s a nice homage to the greatest novel ever written.
Good call Eric.
Depending on how all the different ship modules fit together, I want to see how close I can get to this
Yeah, “Expanse vibes” for sure! Now that @apollon01 mentioned it I think it’s intentional. The look and feel of that show was so against the neon tech wash that is most space games. Starfield looks like it will be against that grain as well. A weird thing happened to me watching the video. “Beautiful”, “incredible!”, “I can’t wait!” But then they got to that secret group part where we apparently bring an artifact that completes a puzzle and my eyes glazed over. I quit the video. The “secret society pulling the strings” trope is a bit long in the tooth. I hope it isn’t too central to the story.
I think I will call my first ship, “Gemini” and if possible I will pull off a design close to the Normandy. I’ve been peeping Pinterest and Artstation for inspiration.
I saw a video that stated people are complaining Starfield will not be a space sim like ED or SC. Personally, that does not bother me. I’m getting ME vibes, which still made me feel like a space explorer. I think people are forgetting that the game is being marketed as an RPG set in space.
I’m leaning towards a day two purchase.
Huh, I actually hope that the game at least looks recognizably like a sim. I was still hoping to fly my ship and not just select a destination from a map.
Don’t get me wrong. I liked ME, but it was a different vibe from ED and SC.
Count me in on the hype train… here’s my ticket… let me on.
They let us fly a dragon in Skyrim. I would be a bit shocked if you couldn’t fly the ship. I could understand the planetary flying to be auto, though.
That what I got from the video - looked like landing and take-off are scripted but you get to do the ‘dogfighting in space’.
I hope they have modelled that realistically, but I’m betting it will be more like Star Wars Squadrons.
Agreed, but Bethesda is stressing that Starfield is an RPG and not a space sim. I was hoping for the space sim element but that will not be the case according to sources. It will be interesting to see how they implement the space exploration aspect of the game. I know it is still early, but I think most are on target that the planetary landings will be scripted but we will be able to engage in space combat. It seems interplanetary and system travel will be scripted as well, similar to ME: You select your destination, engage drive, get a warp effect from your departure point, then warp into your destination. I’ve been trying to avoid much of the prerelease hype but I think the developer’s deep dive video gives a good idea of what to expect.
Forgive me for ranting for a sec (Feel free to skip this part). Some gamers act like entitled children. Some of the vitriol people are spewing is unnecessary, IMHO. Sure people are entitled to their opinions, to each his own, yadda, yadda, yadda. The developers are not forcing anyone to purchase the product. I’ve lost count of games I’ve skipped because I simply wasn’t feeling them. I just wish people could share their thoughts and opinions respectfully and not bash developers because a game is not what they expected. I’m also sick and tired of fanboy comments aimed at people because they are excited about a product. My apologies, but I just had to rant for a sec.
Bethesda has made RPGs like TES and Fallout for literally decades. They decide to make one in space and along with doing all the things that those RPGs had, people are demanding they tack on a ED-level space sim to it?
That’s not entitled, it’s just stupid.
Hey maybe DCS should include potions and skill trees then.
I’m very interested in Starfield. I’ve been playing Elite Dangerous (with Horizons, and Odyssey) since 2015, and certainly appreciate Elite’s space sim aspects.
Even so, I personally won’t mind a change in navigation with Starfield, if that’s how it goes (and that’s how it’s looking). Warping direct to a planet works for me.
In Elite I’ve done so much jumping between primary stars, then supercruise for who knows how many hours of just sitting there traveling in a straight line… And for certain steering the ship in to a planet or station does have a great feel with my HOTAS setup and whatnot. No complaints, there.
But for me there isn’t really any “simulation” reason that jumping direct to a planet would be “unrealistic”, in comparison. No reason I couldn’t use an autopilot system to navigate to a surface landing point (which happens all the time in Elite, when I dismiss my uncrewed ship… it just won’t let me enjoy the autopilot landing when I’m actually on board!).
And so far as “space exploration” goes… In Elite I’ve only a handful of times ever actually found something in space that was not already detected by my ship’s basic scan and placed on the HUD and map for me. And those were things that were hand placed, like lost mega-ships or Guardian beacons and such, where I had to point toward a specific star in the “sky” and then fly a distance leg (say 10,000 or 30,000 light seconds), then work in a pattern to locate the object (or at least my ship would locate it, when I got within 1,000 Ls range). Never anything like an undetected rogue planet, asteroid field, or comets.
Many of my more interesting finds have been on planet surfaces, in Elite. Interesting mountain ranges, or craters, or canyons filled with a low haze. Things that my ship scanner had no idea were even there, but were interesting to me. That really gave me a feeling of scale and wonder.
If Starfield has most of the exploration elements focused on planet surfaces, and the warping direct to a planet allows me to get directly where the interest is and start enjoying the play, I think I’ll be OK with that, personally.
I’m not bothered about the flying, not expecting much past a bit of shooting and dogfighting here and there.
The mass effect way works fine. Anything more fleshed out than that is a bonus.
I just want a decent game. Fallout or ES in space. A deep, meaningful and emotional journey like i had with oblivion and F03 will do me just fine.
I’m seriously excited for this one. Since I run my own business i feel guilty for playing stuff like X4 and building a galactic company spanning light years, when I Have a VAT return and invoices to do in the real world. It ruins the immersion.
But this (and the remastered mass effect which i am loving so much as well) seems to be perfection. Plus my wife is stoked for it as well so we should be able to play this one for a long long while together (she hates mass effect, which surprised me, but it is fairly slow at first)
I hold on to the hope