You and I live in places where they could actually use the glaciers to deliver it, so I know what you mean. Canada Post offers a free time-capsule service, where you can send a parcel and future generations will receive it as a surprising look back in to a time long long ago…
I didn’t think of it before, but for MSFS it looks like it uses the SteamVR OpenXR UI interface, so the Varjo OpenXR driver under the SteamVR UI management (set VR resolution etc). A bit like how you can switch between the SteamVR or the WMR OpenXR on the WMR side.
My Aero has been picked up by the Norwegian Postal Service and is expected to arrive on the 19th. Incidentally the first day of my vacation. A vacation I planned on using for moving to the new house. But since the buyers of our house takes over on the 1st of June, I have plenty of time to fix the things we want to upgrade in the new house, before moving in. Maybe I can squeeze in a day or two of Aero testing…? Well, I really must, don’t I?
Last I checked he was in a bunker, 200m below the surface, somewhere on South Island NZ. He’s going to come out in a couple of years looking like Brendan Fraser from Blast From The Past and asking ‘Is VR a thing yet?’.
I would of course try Wings Over Flanders Fields first using a Anaglyph 3D red/green filter, using Opentrack piped through a taught wet string - because I reject later imitators as unpure.
I wonder if Varjo have their own ‘VR lobby’ loading construct thing, or if it goes into SteamVR house? That Steam place is pretty nice as a first try out of the clarity, plus the tracking intro needs to be done as well (the outline cartoon guys, it’s nice).
Look… I’m off duty for three weeks now. I’m supposed to do some odd jobs in the new house, but Mrs. Microbiology leaves for a conference on thursday and friday. That’s my window!
I feel I should compare the Aero to the G2. How do I test the FoV and relative clarity, in a more scientific way than
To not answer your question at all, I would just play a few things and then give your impression - that will count for a lot on how it ‘feels’. That’s what I’m looking forward to.
To now answer your question I would personally (and I’m not claiming to be normal here) would use the OpenVR compatibility mode and then use this SteamVR environment for a before / after
That will give you good sciency-ish FOV and clarity comparisons.