vorpX impressions

This is the profile for 4.33 that works. I’ve been trying all morning to get 4.34 to work and vorpX simply won’t hook to it. As for 4.33, I found that I have to have Disable fullscreen optimization checked in order for it to work. I’ve tried copying my 4.33 vorpX profile to 4.34 but it won’t work. The game launches fine and all, but it just doesn’t appear in my VR headset (vorpX never completes the hooking process). Also, launch the game straight from the Bin > x64 > Falcon BMS.exe and not through the launcher…

Link to the .vpp file:

https://www.dropbox.com/s/trg8eigwjnwqxdp/Falcon%204%20-%20BMS%204.33.vpp?dl=0

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I’m gonna go back and do a clean install of 4.34 and not apply the updates and see if I can get it working in one configuration or another.

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Very much appreciated Beach. Having a very busy work day, so can’t assist/test until tonight.

More Firewatch this morning. Really a fun story and game layout. There are some character movements that are scripted actions such as climbing that a new VR user might feel queasy about. They haven’t bothered me in the slightest. The map is very legible and can be zoomed in even more than this. Night environments with the flashlight are superbly spooky…

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I’ve loved seeing your progress on vorpX with various 2D games, including CoD:Blitz, but am most excited about the prospect of BMS 4.34! Thank you so much for sharing your results thus far, it’s very much appreciated.

Once I got my Rift-S, it got very hard to pick up Falcon or CoD again. Flying in pancake mode just isn’t the same, even though those are both incredible games.

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Glad you are enjoying the rollercoaster. Unfortunately, I have bad news in that I just have not been able to get 4.34 working. I have no idea why - 4.33 works all day long, but if I try the same settings for 4.34 vorpX won’t hook into the executable. It just sits there trying, but ends up not allowing for it. I’ve tried renaming the executable, and I’ve matched the parameters that I have in 4.33, launch parameters, graphics settings, - I’ve probably launched it three dozen times today trying to find the right formula and nothing is working for 4.34.

I’m hoping @chipwich might miraculously hit on the right combo right out of the gate.

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@BeachAV8R, thanks. The same is the case with a third party tool for BMS called YAME; it has problems hooking into 4.34 as well, perhaps there are similarities. Anyway, embedded VR is only 3-4 weeks away

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Eh? What’s that about then?

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Yeah…do tell :flushed::grin:

Just putting 2 and 2 together :wink: VR with BMS and vorpX....

I don’t have an account there, and sat for 30 seconds watching a button count down while pretending to read a legal document. What does it say? Will the BMS countdown button police arrest us if we copy it to the public internet? :slight_smile:

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A user named AsafBoy mentioned 3-4 weeks, but I don’t see him tagged as a developer or moderator. So, idle speculation IMHO.

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It’s a running gag, 3-4 falcon weeks aka when it’s done:)

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Don’t play with my poor heart like that… :wink:

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So again, just tooling around with my Steam library last night - I installed Far Cry 2, which I’ve never played past the intro section. Looks like a pretty fun game. VorpX hooks to it with a premade profile which I tweaked a little bit and the game looks absolutely gorgeous in VR. It almost looks like native VR. In exploring vorpX a bit more with it, I found I could actually resize the game overlay (all the data you often see in first person shooters like health, ammo, etc…) and bring it into the field of view. I also found a page in the vorpX settings that allows you to change the vorpX field of view (not the zoom…there is also that). It does allow you to really tailor the display to your particular headset, and is also why probably a lot of vorpX premade profiles require at least a little bit of tweaking to find the balance between your particular hardware and your own perception of how things are.

The game has integrated free head look that is independent of the mouse…or at least, not tied directly to it. 6DoF is really well done. The map looks great, and objects you put up in front of your face (map, compass, guns, etc…) all look fantastic in 3D. The gun dynamics are interesting…I wasn’t able to show in the video bringing it up to my eye since I can’t manipulate the headset, my phone, and the mouse at the same time, but it does bring it up, then you need to choose your left or right eye by leaning slightly left or right to look down the sights, just as you would in real life. You’d probably want to pick your dominant eye, and a somewhat inexperienced shooter might even want to close an eye while shooting.

Long and short of it is though - this older game looks fantastic. Plays really well in VR, and it is getting harder and harder not to justify a vorpX purchase for those that might have a big backlog of old games that they’d like to experience for the first time in VR.

https://youtu.be/lT1Ov0TxAls

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And I’m disappointed to report that Steel Beats works with vorpX, but isn’t very 3D looking, and doesn’t really work well with the way Steel Beasts has you moving around the tank interior.

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The issue with BMS 4.34 has me really puzzled. I’m wondering what fundamentally changed from 4.33.

Yeah…the file sizes of the executable are quite a bit different, so they must have done something big. I wouldn’t have though rendering stuff would be changed much, but something is keeping it from hooking. I’ve pretty much given up on it at this point simply because I have a lot of other stuff to keep me busy. If I were hugely into Falcon still I’d keep pounding on it though… I’m not sure how true these rumors of VR coming to Falcon are. I’m sure it will happen though - VR is the future of all sims I think.

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It’s funny listening to some of the comments on VR in that thread you’ve got going over at Benchmark. Some really know not what they are missing. I suppose some of the comments are biased based on early VR experiences. But IMO, the Viper is the ultimate ride for VR. Cruising around on the pointy end of that rocket with a big old bubble canopy is glorious, is it not?

More Viper crack :slight_smile:

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Yes, some of that - and some of just people being happy with what they are familiar with. I think you see a bit of that on the AVSIM forums too with people being really snippy about VR and how it will never be a good replacement for large screen, HD 2D playing. I do both, so I don’t have a beef with anyone preferring one over the other…but until you’ve tried VR in a high resolution headset, I don’t think most people really quite understand how game changing it is. :man_shrugging:

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