NoloVR is an odd solution, and it isn’t really that obvious what it is. There’s a decent review here:
So for your $99 you get a base station, a couple of controllers and something to stick on your HMD. The unique selling point is that you can take a mobile VR solution like GearVR, stream from your PC the display and provide a compatible SteamVR set of inputs for the hand controllers.
I haven’t personally used it, but my 2 cents would be:
- Fits on to mobile solutions like Google Cardboard or Daydream
- Some SteamVR compatibility, although it seems lots of titles don’t work.
- Streaming video to a mobile phone causes latency (as in your still need a powerful PC nearby to run the game), latency is no fun in VR
- Physical occlusion from having a single camera solution and a HMD / two hands controller set-up, i.e. you’ll lose tracking and your hand controllers will glitch often just from the physics of your body blocking things to a single point of reference.
- If you have a Rift with no touch controllers then it’s cheaper just to get property tracking, so this is really a ‘I have to use a mobile solution’ thing.
- In terms of mobile, Apple will be doing their thing real soon, so wait.
An interesting idea for sure, and I guess might be ok if there isn’t any other way forward for a Pimax etc.
For older sims, it looks like getting them on DirectX 11 is the best shot - and it seems like Cliffs of Dover/TF are going that route. It would be great if Falcon and Rof followed suite, but not sure what sort of blockers exist for that, as in if it’ll make people rebuy stuff enough to make it viable commercially.