VTOL VR

Are there training missions or tutorial in game?cannot find it

Yep thereā€™s training. Forget where it is off hand but itā€™s def there. Goes through start up to basic flight to combat, etcā€¦

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Testing out the laser directed GBU-12 today. Great little weapon that can be put on a rack of three. Nice since you donā€™t have to go to the GPS designate page like you would with the JDAM or SDB, so you can just find the target, keep the TGP on it, and fire when the diamond drops into the circle. Also works on moving targets as long as you keep the designationā€¦

Also want to try out the new AGM-161 Anti Surface Stand-Off Missileā€¦!

And doing some single engine testing againā€¦this time a carrier landing in the AV-42Cā€¦

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could not find itā€¦I also did not found a manualā€¦so basically I am just guessing how it worksā€¦I see the potential for a lot of funā€¦but fly with a controller waved in the air is not so easyā€¦
Apart from that I cannot understand how to employ weaponsā€¦how to use radars I tried all the buttons on the odyssey plus controllers but cannot understand how to move the tdc and lock a targetā€¦I just found how to switch weapons (right controller button).
About start up I just guessed and it worked.
Anyway a tutorial or a series of interactive training missions would certainly helpā€¦it is not DCS but has its complexities

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This has some pretty good information:

It is actually easier and more intuitive if you have a chair with arms that you can rest your forearms on and let your wrist either hang over the end or allow the bottom of your hand controllers to pivot on the bottom of them. I can hold position for refueling and hover far easier in VTOL VR than I can in DCS or any other sim. I can almost think the airplane where I want it to goā€¦it does take some adjusting to though.

There are tutorials in the program - did you not find them under the training section? They show you some useful information with texts over the controls and things.

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Alsoā€¦here is a really nice all-in-one weapons tutorial:

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Thanks beachā€¦I will have a look at these tutorialsā€¦but in game i donā€™ see the training tab i have only missions. Strangeā€¦is there some beta to opt in?

Yes there is, I think you have to go to the game in your Steam menu and select to opt in the beta under preferences or somethingā€¦maybe thatā€™ll helpā€¦

Just finished the third and final mission of the Regime II mini-campaign. The guy making the campaign (NickVR) did a great job of putting together a few difficult, but achievable objectives in each mission in the set. The last one was greatā€¦very immersive night mission that has you helping out with close-air support on a hilltop outpost that is getting overrun. The night mission atmosphere is just so awesome in this sim. As well, in this mission your weapons are constrained by the mission maker, so you have to make the best with what you have.

When these mobile CIWS pop-offā€¦it is spectacular to watch as the firehose of bullets streams into the airā€¦

Artillery landing on the hilltopā€¦

Coming in for a dust-offā€¦

Out to the USS Prosecutor to drop off some troopsā€¦

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Testing overweight takeoff configurations and performanceā€¦(no sound):

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I proposed an interesting mission concept to one of the guys that creates missions for VTOL VR. My rough outline:

The mission starts with you at a land base in the AV-42C. You are instructed to only start the right engine because there is something wrong with the left engine. Hey, this is wartimeā€¦you gotta do what you gotta do! You are to ferry the plane to the carrier offshore for engine maintenanceā€¦they canā€™t come to you because they are non-combat flight support engineers for BD Aviation (LOL).

So you are given minimal fuel and zero weapons to make the single engine takeoff easier. Obviously, you canā€™t VTOL itā€¦so youā€™ll have to make a rolling takeoff. This is fun in the AV-42C. It requires a gradual and patient addition of throttle to maintain directional control until you get enough speed and rudder authority to start adding more power (think P-51). Then you have to nurse it into the air, get the flaps and gear up, and go shoot a single engine approach and landing to the carrier.

ā€¦BUTā€¦foul deck for awhile, so go hit the tanker on single engine to give you enough fuel for a ten or fifteen minute delay (you only had just enough to get out there). Hit the tanker, then shoot the single engine carrier landing. Then at the carrier you can get your engine fixed, load up some weapons, and do a secondary part of the mission.

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That sounds great @BeachAV8R Iā€™ve played around with engine shutdownd an the av26b and considering the excess of power it has its pretty docile with only 2 lit.

Iā€™d definitely play thus mission

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Yeahā€¦to my great surprise, Vmca rolloff is modeled quite good in this sim. Turn off an engine (at least in the AV-42C), start slowing to around 160-170 knots and start easing in some power on the operating engine and soon youā€™ll reach full rudder authority and eventually it will roll off into the dead side. Fun stuffā€¦

this is the problem with typing on mobile!!

what i meant to say wasā€¦ive played around with engine shutdowns and considering the excess of power in the av-42c its pretty docile with only 1 litā€¦

apologies

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Started the default campaign for the F/A-26B tonight - Desert Cobra with the new(ish) desert map. As usual - fantastic fun, so immersive and challenging.

First up was a mission to defend our airbase from both artillery and air attack. I loaded up with the wrong weapons for the mission and found my CBUs to be nearly useless due to their time to deploy.

ā€œWeā€™re supersonicā€¦be there in the 30 seconds!ā€

ā€œToo close for missilesā€¦switching to guns!ā€

Brrrrrrttttā€¦

AWACS protectedā€¦time to go find the artilleryā€¦

Managed to get through Mission #1, but spent about twenty minutes on Mission #2 and got myself killed by being stupid. Mission #2 is a great, long mission with two strikes. I went 50 miles to the East airfield at low levelā€¦radar offā€¦hot-dogging it down the valleys. My wingmen popped up and started to tangle with some enemy fighters, and every so often Iā€™d get blipped by surface radars on the canyon rim.

Here we are heading outā€¦

Low level, down on the waterā€¦hard to show how atmospheric it is with the moonlight coming down through the scratched canopy aboveā€¦

I came screaming in to the East airbase at low level - the target was warehouses and I dropped six high drag Mk-82s in a string that hit the four warehouses. Pulling off, popped some flares to decoy a missile, and dropped back into the canyon. Flew another 50 miles north to the second target airfield, and just as I was arriving one of my wingmen was getting shot down. I was in stealth mode, and by the time I got my radar on and found the bad guyā€¦he had launched a missile at me and took me out.

Fantastic couple of missions so far thoughā€¦looking forward to taking a crack at #2 againā€¦

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Man, the quick-save mid-mission is a huge addition!

v0.0.12p2

Quicksave

  • Added option to opt-in to quicksave testing *

Mission Editor

  • Fixed missing allied units in unit selection windows (broke in 12p1)
    - Fixed ā€œcancelā€ button in multi-unit selection window still applied changes
    Units
- Fixed issue where certain ground units fly into the air after being killed
- Fixed SAAW not maintaining lock on target due to changes to gun turrets using radar

Equipment
- Fixed laser guided bomb target remaining on HUD when TGP is powered off or gimbal limited
- Fixed bearing to laser guided bomb target HUD indicator not working properly
- Fixed RWR still playing missile lock sound after missile has stopped locking while other radar is still locking
- Fixed TGP display still showing IFF info after target was occluded or destroyed
- Changed ARAD to remain functional while the MFD screen is not being displayed
- Improved AGM-161 terrain clearance

Misc

  • Fixed certain mp3s not playing on cockpit radio (due to some frames having different sample rate)
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I am having difficulty at the moment. Itā€™s a weird problem. Its annoying and irritating but I canā€™t help giggling because of it.

My chair. Is wrong. Itā€™s wrong. I currently have a big comfortable armchair that I sit on to use my pc. Itā€™s fantastic 99% of the time. Till this game came along (and robo recall) Iā€™ve never once considered changing it but I really struggle to get in a position where I can a: be comfortable and play this. B: actually use the collective and stick and c: not NUT PUNCH myself everytime I need to select master arm on. Or eject.

I am of the feeling that the arm chair is too wide and I need a slimmer car racing seat or similar. Iā€™m not a fan of swivel chairs and I want to be comfortable but itā€™s very irritating. I did find a racing seat on ebay out of a ferrari that did look up to the task but then Iā€™m faced with the other side of the coin of changing my whole hotas setup as I have it just to accommodate this issue. Now this is definitely a 1st world problem if there ever was one. My chair is too comfy!

I really like vtol vr. But unless i change something I donā€™t think Iā€™ll ever be able to use the fighter jet! Iā€™m sort of stuck in the vtol because of the seating position. Odd.

Yeahā€¦I knew this blond chick that had a similar problemā€¦too big, too small, too hard, too soft, too hot, too coldā€¦wow, as I write this, it reads like a porno scriptā€¦can remember what she eventually didā€¦:wink:

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LOLā€¦yeah, Iā€™m using a swivel chair. For VTOL VR, I like it for the arms that are perfectly positioned for resting my forearms in a constant and predictable location. I have to back my chair away from the desk and center my location so that Iā€™m not reaching forward and hitting my desk.

My only problems are sometimes hitting the nav light switches in the F/A-26B because they are just ā€œbelowā€ my left chair arm, so I canā€™t get my virtual hand there without the arm blocking the line-of-sight, so I have to swivel my chair left instead of looking left to access those controls. Fortunately, I donā€™t have to access those but once in flight (if at all).

I can see where depth of a chair (the distance from your crotch to the front lip of the chair) would be a problem for the items you have to reach down and forward for (like the arming / jettison / ejection controls)ā€¦as you described, youā€™d end up nut punching yourself or hitting the seat cushion.

Could you go less comfy and put a pillow or something behind you to force yourself forward in the seat by chance? Probably not the best solutionā€¦but nor is buying a single chair for once experienceā€¦hahaā€¦

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Fantasy Island was released by Calius yesterday. A nice smaller island map with good performance. It has a really cool mega-bridge, and a nice harbor attack layout. Comes with some enemy present missions just for practice.

https://www.vtolvrmissions.com/index.php?resources/calius-fantasy-island.17/

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