VTOL VR

v0.0.14p16

General

  • Rendering optimizations
  • Fixed: Roads removed tree models in path but not tree colliders

Equipment

  • Fixed terminal guidance issue with AGM-89 anti-ship missile

Mission Editor

  • Added Land At Waypoint w/ Direction event action for VTOL aircraft

Was able to get the radar to lock up and get 120 lock in the hud, but the range is way shorter than it should be. Any suggestions? Odyssey + user.
And the thing driving me crazy right now is aerial refueling. Is it me or does it feel like the tanker just bobs up and down once close. It can’t be me, my hand is rock steady:wink:. After an hour I had to stop, my hand was killing me, had a death grip on the controller. I know to be smooth and soft with the controller, but having a hard time with the constant squeeze of the middle finger button. Suggestions on this one?

1 Like

Can’t you double tap that button to grasp the controls without having to keep it squeezed?

1 Like

The main branch of VTOL VR has been updated on SteamVR. Of interest in the release notes:

What’s next?

I’m itching to move forward with a major feature that many players have been asking for over and over, but before that, I will be focusing on the final touches with the single player experience by polishing vehicle related features and game content. The game has expanded far beyond my initial plans, and I’m aiming wrap it up into a well rounded package we can all be proud to call “1.0” before the end of the year. Don’t worry – I want to see multiplayer in the game as much as you do. The intention is to limit the ever expanding scope of features for the duration of early-access so we can switch gears to work on bringing multiplayer to the game sooner.

4 Likes

That guy! How does he do it?

1 Like

I agree. He really pushes out the updates, bug fixes, and features. I’m really hopeful that his “baby” is doing well and he can continue to develop like this. :+1:

2 Likes

This guy is doing a nice series on some of the VTOL content (the default campaign) that will give people on the fence about buying it some insights into how the missions unfold. Really nice presentation here. Here are the first three missions of The Island campaign…

https://www.youtube.com/watch?v=quiTvY9yb_A

https://www.youtube.com/watch?v=lRRl_xFGV5M

https://www.youtube.com/watch?v=MHeW7BcpvoY

3 Likes

I don’t see how any VR pilot could possibly be on the fence about picking up VTOL VR. I would say it is an essential purchase. It would be like saying “I’m a big fan of Space X” but being on the fence about buying KSP :wink: .

3 Likes

Yeah this guy is a genius. Just a ridiculous amount of stuff modeled, and without knowing details, just puts all the other combat sim dev timelines/team sizes to shame (looking at you ED).

2 Likes

Being fair, much of what he’s done is based upon putting some guesswork in and using fictionalized systems. It makes a good game, but a lot of developers (as well as the sim community) cry foul over guesses and theories not backed by hard data.

2 Likes

That is very true. You can’t compare VTOL VR to DCS World because all the aircraft in VTOL VR are fictional. That gives the author a lot of room to maneuver.

2 Likes

https://www.youtube.com/watch?v=ZiK8tH9xkzU

Which makes places it fully inline with the Flight Sims most of us grew up with. Sims in those days claimed to mimic real machines and weapons. But we knew better. That is maybe why playing VTOL is such a great experience. It places the player in that sweet spot between sim and game. I don’t consider myself a “simer”. I am a Player.

5 Likes

Ah…great memories of shooting at “dots” in Gunship on the C64…

4 Likes

https://www.youtube.com/watch?v=4aYuvTSGoSk

1 Like

Interesting mod in the works for hardware control in VTOL VR…

“A mod for VTOL VR to allow using physical input devices (ie use a real joystick instead of the virtual reality joystick).”

2 Likes

The modder has to avoid @smokinhole at all cost. If they meet then they annihilate each other, producing an extreme amount of energy. :smiley:

(If they both weigh around 80kg then it will be roughly a 3500 megatons explosion)

4 Likes
4 Likes

The math checks out! :man_scientist:

2 Likes

This is like putting one of those steering wheel knobs that some bus drivers use on a Lamborghini.

1 Like