Was able to get the radar to lock up and get 120 lock in the hud, but the range is way shorter than it should be. Any suggestions? Odyssey + user.
And the thing driving me crazy right now is aerial refueling. Is it me or does it feel like the tanker just bobs up and down once close. It can’t be me, my hand is rock steady:wink:. After an hour I had to stop, my hand was killing me, had a death grip on the controller. I know to be smooth and soft with the controller, but having a hard time with the constant squeeze of the middle finger button. Suggestions on this one?
The main branch of VTOL VR has been updated on SteamVR. Of interest in the release notes:
What’s next?
I’m itching to move forward with a major feature that many players have been asking for over and over, but before that, I will be focusing on the final touches with the single player experience by polishing vehicle related features and game content. The game has expanded far beyond my initial plans, and I’m aiming wrap it up into a well rounded package we can all be proud to call “1.0” before the end of the year. Don’t worry – I want to see multiplayer in the game as much as you do. The intention is to limit the ever expanding scope of features for the duration of early-access so we can switch gears to work on bringing multiplayer to the game sooner.
I agree. He really pushes out the updates, bug fixes, and features. I’m really hopeful that his “baby” is doing well and he can continue to develop like this.
This guy is doing a nice series on some of the VTOL content (the default campaign) that will give people on the fence about buying it some insights into how the missions unfold. Really nice presentation here. Here are the first three missions of The Island campaign…
I don’t see how any VR pilot could possibly be on the fence about picking up VTOL VR. I would say it is an essential purchase. It would be like saying “I’m a big fan of Space X” but being on the fence about buying KSP .
Yeah this guy is a genius. Just a ridiculous amount of stuff modeled, and without knowing details, just puts all the other combat sim dev timelines/team sizes to shame (looking at you ED).
Being fair, much of what he’s done is based upon putting some guesswork in and using fictionalized systems. It makes a good game, but a lot of developers (as well as the sim community) cry foul over guesses and theories not backed by hard data.
That is very true. You can’t compare VTOL VR to DCS World because all the aircraft in VTOL VR are fictional. That gives the author a lot of room to maneuver.
Which makes places it fully inline with the Flight Sims most of us grew up with. Sims in those days claimed to mimic real machines and weapons. But we knew better. That is maybe why playing VTOL is such a great experience. It places the player in that sweet spot between sim and game. I don’t consider myself a “simer”. I am a Player.