VTOL VR

v0.0.15p14

AV-42C

  • Fixed broken S-Cam

From the developer:

We’re getting so close to the 1.0 goal. All of the major features I initially planned for the game are there (and then some), so the remainder of Early Access development will be aimed at bug fixes, polish, and filling out any areas that still have place holders. I still have big plans for the game beyond 1.0, so keep your eyes peeled for more news and updates!

Version 0.0.15 is now available on the main branch!

We’re a bit overdue on the goal of bringing the game to 1.0 by the end of 2019, but we’re moving forward nonetheless. Over the last few months, with the help of everyone participating in the public_testing branch, we’ve fixed countless bugs, added many mission editor features which will allow for more interesting custom missions, and brought the F-45A to a more complete state. There’s a new tutorials section which will be filled over time to help you take advantage of the every feature of the different aircraft. Terrain rendering optimizations should solve some more of the performance drop in the previous versions. The F/A-26B’s Operation: Desert Cobra campaign now includes the 8th and final mission.

F-45A Highlight Reel


4 Likes

v0.0.15p15

General

  • Fixed: loading bar rendered behind map preview in map loading scene at certain anggles

Steam Workshop

  • Fixed: unwanted loading popup when selecting a page in workshop browser
1 Like

A nicely constructed (but unopposed) airfield attack with multiple GPS bombs.

2 Likes

v0.0.16p1 - Testing Branch

General

  • Made ARAD HUD mode persistent between flights
  • Fixed: HUD missile shot cue got stuck when setting master disarmed
  • Fixed: black screen when launching a tutorial from a new save file before ever selecting a vehicle
  • Fixed: cruise missiles would fail if quicksaved/quickloaded right after dropping, before their guidance turned on
  • Fixed: weapons could be attached to broken hardpoints
  • Adjusted size of light glow (nav lights, strobe, etc) depending on ambient light (smaller during the day)
  • Added ability to repair vehicle damage at rearming station
  • Added radio messages when attempting to contact ground crew for rearm/refuel/repair
  • Added ground crew voice profile by Tesla
  • Returning unused equipment in rearming station will refund budget
  • Reloading empty or partially empty weapons will only charge per-missile/ammo/rocket reloaded
  • Fixed: radio message audio only emitted from inside cockpit when at rearming station
  • Fixed: blackout/redout screen effect did not display correctly in SmoothLook spectator camera mode
  • Fixed audio glitches when pressing buttons on loadout configurator on moving carrier

AV-42C

  • Added CMS settings MFD page

F/A-26B

  • Added CMS settings MFD page
  • Updated gun model

F-45A

  • Added CMS settings page to SMS page
  • Updated gun model and description

Equipment

  • Fixed: Antiship missile would dive into ground if it finds a target while still flying over terrain and is set to sea-skim

Units

  • Fixed typo in B-11 Mk-83 equip
  • Fixed: ship wake stretched from spawn point to current position after quickload
  • Fixed: VTOL units did not return engine tilt to default after landing vertically

Mission Editor

  • Added a prompt and prevent creating a mission that has the same filename as a map used by the mission or campaign, which caused conflicts
  • Added prompt in campaign edit window to repair a campaign with known issues
  • Added prompt in campaign edit window if unsaved changes to campaign info will be lost when exiting the window
  • Changed path name to rename button w/ dialogue
  • Fixed: conditional editor got stuck if a node is deleted while editing a connection from it
  • Fixed: when launching as invincible, AI pilots would not fire guns at player
  • Fixed: Playing a BGM song after it stops did not start it from the beginning
  • Fixed: could not save scenario after setting up event action with an MP3 when that mp3 already existed in mission resources the audio test button was used (file was in use)
  • Various UI tweaks
2 Likes

One thing that sticks out of that changelog that should make everyone pretty excited is:

Added ability to repair vehicle damage at rearming station

That is pretty huge and allows some of these campaign missions to a be a bit easier to finish if you’ve taken some damage


2 Likes

v0.0.16p2

General

  • Improved flight warnings system (using TTS voice temporarily)
  • Added engine failure indicator lights
  • Fixed: Countermeasure display did not update after refilling CM at rearm station
  • Fixed: Fuel dump would continue when battery is cut out
  • Fixed possible incorrect indication of repair cost
  • Increased repair cost per unit of damage
  • Fixed: dash gauges would stop working properly when battery dies until battery power is cycled
  • Added transition to entering/exiting rearming point
  • Fixed: loading scene helmet would float and/or disappear when game is paused (steamvr menu)
  • Fixed possible cause for voice commands to stop working after a mission
  • Fixed: rearming stations stopped working when restarting a mission while at the rearming station
  • Fixed: missile launch warning works with no battery

AV-42C

  • Removed old warnings from vehicle destruction
  • Fixed: engine thrust was not balanced when one engine was destroyed then repaired

F/A-26B

  • Fixed: right engine hitbox would disable left engine when killed
  • Fixed: nav/strobe lights still showed on broken wing tips

F-45A

  • Fixed non-functional engine hitbox
1 Like

Was practicing air-to-air refueling today in the F-45A and wanted to dump fuel prior to my carrier landing. Set 2000 liters as my BINGO and hit the fuel dump thinking it would cease dumping at the BINGO level. Uh
apparently it doesn’t. Flamed out on very short final because I was concentrating on flying and not on the fuel level


4 Likes

At least you got it down in one piece. 023

Wheels

2 Likes

I was lucky in that I was a bit high on final. Also, VTOL VR does model electrical system drain
so after the engine cut out, you can’t even start the APU since there is no fuel for that, so you are running on battery, which dies after a short period and the controls become unusable. I asked on the VTOL VR forum (Discord) if the DUMP is supposed to shut off automatically at BINGO. I think that is how it works in the DCS Hornet, so I may have just thought it works that way in VTOL VR too
 :rofl:

3 Likes

v0.0.16p3

General

  • Fixed: TWR calculation did not update after repairing broken engines at rearming station
  • Added altitude warning settings to options MFD page
  • Fixed some inconsistencies with explosion damage on fast moving targets
  • Fixed some missiles not producing enough heat for defensive missiles to lock onto
  • Fixed: missiles with detachable boosters did not generate heat
  • Fixed: was able to return to aircraft from rearming right before “Reload All” was complete, causing the last few weapons to not be initialized properly
  • Fixed: MFD equip page showed garbage info when quicksaved and loaded while in an equip’s settings page but not being displayed
  • Added wing fold voiced warning
  • Fixed: was able to enter rearming station while hooked into arrestor cable, causing mayhem
  • Changed arrestor cables to break when pulling them in unintended directions
  • Fixed: wing fold warning did not sound when wings are folded before attempting to take off
  • Fixed: wingmen sometimes called “defeated missile” when the missile they were evading actually killed them
  • Fixed possible cause for exploding aircraft when attaching equipment on a moving carrier

AV-42C

  • Added bingo fuel settings to options MFD page

F/A-26B

  • Added bingo fuel settings to options MFD page
  • Fixed: losing lock in boresight mode leaves the BRA info on the page

F-45A

  • Fixed missing flight warnings audio
  • Engine startup takes more electrical power
  • Fixed: could not slew EOTS via TSD if EOTS display was not visible

Units

  • Added exterior lights to AI aircraft where missing
  • Fixed: MANPADS sometimes lead the target too much when shooting
  • Fixed: invincible air units could fly through terrain and water

Best developer in the sim world in my opinion


v0.0.16p4

General

  • Stopped reloading Steam Workshop campaigns and scenarios when unneccessary
  • Added loading bar and reduced hanging when loading steam workshop scenarios
  • Fixed: could not repair at rearming station in training missions
  • Fixed catapult issue introduced in 16p3
  • Fixed splash scene background
  • Fixed: direct hits with missiles, rockets or explosive bullets sometimes did not do damage since 16p3

F-45A

  • Fixed: TSD HUD icons did not move at estimated velocity between updates

F/A-26B

  • Added OLS indicator to HUD during carrier landing

Equipment

  • Reduced CBU-97 bomblet parachute drag to reduce hangtime before skeets deploy
1 Like

Pretty cool video on how to get real life terrain (somewhat) imported into VTOL VR using the Terrain Editor Tool


https://www.youtube.com/watch?v=jwDeRlR0jHY

3 Likes

v0.0.16p5

General

  • Disable altitude warning when landing gear is deployed
  • Fixed: some objectives could be completed unintentionally during a quickload
  • Made CMS settings persistent between flights
  • Fixed: pressing certain buttons made beep sound when battery is off
  • Fixed inconsistency between HUD OLS and carrier OLS
  • Fixed: tutorial label lines did not dispose properly when restarting the mission
  • Fixed: autopilots could be enabled while landed
  • Fixed: speed autopilot could be enabled without battery

F/A-26B

  • Fixed: disabled HUD mask on start in 16p4

F-45A

  • Fixed inaudible aero braking sound
  • Adjusted wing aero sound
  • Fixed autopilot UI broken in 16p4
  • Added countermeasure counts to MFD
  • Fixed: could shoot self with cannon in certain situations
  • Fixed: internal weapon bay doors did not work properly after internal weapons were rearmed

Units

  • Fixed aircraft failing to land properly if navigation speed is set too high

Mission Editor

  • Fixed: could not save after an mp3 was tested in an event action, then deleted
  • Set framerate limit in editors to stop CPU/GPU overusage
3 Likes

3 Likes

woah, I didn’t know skins were an option? these look GREAT!

They can be loaded via the Mod Loader - you basically launch the game using the Mod Loader, and then when you launch your mission an additional screen comes up in the loading hangar that allows you to select skins to your right.

2 Likes

Picked this up a few days ago. Super fun and engaging. Definitely wished I picked it up earlier.

The developer knows where to draw the line between DCS realism and arcade. It’s “sim” enough just to keep you pre-occupied,but in a more simplified process so you’re not lost in the menus and sub menus. Kind of reminds me of the JF-17 simplicity.

Is it just 1 guy coding this game?

1 Like