VTOL VR

It really is a fantastic mix of simple graphics, fun gameplay, and complex avionics. What I love about it is that there is rarely a mystery as to why I get shot down. You can generally see all the stuff being lobbed at you, and you can survive if you play conservatively and usually pay the price if you play using risky tactics. I love the carrier operations, the feeling of moving hands around the cockpit, and the physical exertion of craning my neck around the cockpit to keep ground and air targets in sight. The physics of it all feels great too.

As far as I know - yes, a one man development ā€œteamā€ and he is so responsive…

The S-cam alone is worth the $30. Being able to get any recording angle! Seriously. I’m surprised that no other developers, at least in flight or racing games, have caught on. Unless I’ve missed something.

The use of controllers makes it great to not have to move all my HOTAS gear into place. Although I find the lack of resistance/tension a bit unorthodox. I’m still trying to find that re-center sweet spot so that every button, switch,and HOTAS are reachable or my arms aren’t hitting my seat or my desk.

All in all good fun. Lots of community support. Someday multiplayer will open all kinds of doors.

2 Likes

Nicely done video here:

4 Likes

v0.0.16p8

General

  • Fixed missing back button in vehicle selection screen from 16p6
  • Added wingman and ground crew voice profiles by Fyrcat
  • Added missing rearming stations to helipads and large hangars in Akutan airbase
  • ARAD HUD mode setting did not save/load properly
  • Changed fallback name for airbases that were ā€œunnamedā€ to ā€œAirbaseā€ to make it more natural to contact them
  • Fixed: Parking space reserved by player takes too long to unreserve when player leaves
  • Added resistance, bumpiness, and less traction when rolling on unpaved surface

A/V-42C

  • Fixed Altitude Mode button not working (16p5)
  • Fixed unable to enable hover+altitude AP modes while landed

Units

  • Fixed cruiser hangar door animation behavior
  • Fixed: AI pilots did not fly to and orbit landing destination while waiting for a free pad to vertically land
3 Likes

A couple mistakes in this video that the author is fixing…but overall a great video!

2 Likes

v0.0.16p14

General

  • Fixed airbase parking space occupation quicksave
  • Fixed: player parking space does not get occupied when player lands vertically
  • Fixed: player parking space does not get unoccupied when player cancels landing request
  • Fixed signs in Airbase 2

F-45A

  • Fixed quicksave error when there are deleted GPS groups

A/V-42C

  • Fixed unbalanced wheel brakes from 16p13

Units

  • Fixed: AI pilot unreserved their parking space right after landing vertically
  • Fixed: AI pilot quickloaded during the final stage of VTOL landing would crash
  • Fixed: Sometimes soldiers would stop on the way to entering player passenger bay
  • Fixed AI pilot taxiing to parking space on carrier (broken 16p13)
1 Like

v0.0.16p17

General

  • Fixed: VRKeyboard Okay and Cancel buttons no sound
  • Fixed: loadout congfiguration save/load menu audio too loud
  • Fixed: bottom of wingman voices list in game settings was cut off

Units

  • Fixed: sometimes AI pilots spawn as ā€œparkedā€ while airborne, causing them to fall and crash immediately

Steam Workshop

  • Fixed: workshop browser Info button no sound
  • Fixed: workshop browser play button no sound

v0.0.16f2

General

  • Fixed landing sequence in intro scene
  • Fixed: some warning lights continued after battery was disabled
  • Fixed: rudder pedal model clipped out of position in AV-42 and F/A-26
  • Fixed: trigger remain pulled when letting go of joystick while trigger was pulled
  • Fixed HUD CCIP to display properly when impact point is far below
  • Fixed errors in log from AIPilot (harmless)
  • Fixed inconsistency between aircraft position when spawning and rearming on carriers
  • Fixed: instrument lighting did not require electricity
  • Fixed: APU did not get repaired properly
  • Fixed: helmet was visible in S-cam smooth look when disabled in FPV

F/A-26B

  • Fixed instrument light switch tooltip

Units

  • VTOL capable air units requesting landing will be served VTOL-only parking spots (helipads) first if available
  • AI pilots can now use guided bombs
  • Fixed errors when spawning some air units, causing mission load to fail

Mission Editor

  • Fixed error preventing removing a unit from a carrier when there is another new carrier with no units
  • Fixed missing map_akutan
2 Likes

This looks like a mod - but this could be great for VTOL VR. The early builds had some puffy clouds that were removed for performance. These look…fantastic…

4 Likes

:open_mouth:

1 Like

So what I’m reading in the Discord channel is that this is a test feature that wasn’t really meant to maybe be discovered yet. It might be able to be started by pressing and holding the ā€œOā€ key for several seconds. I have not tested that theory.

v0.0.16f2.1

General

  • Fixed: ā€œDestroyā€ missions were completed if the targets were not spawned yet
  • Fixed: Error with ground unit groups broke missions
  • Changed ship wake graphics
  • Added normal maps to carrier deck surface
  • Fixed: carrier arrestor cable hovered over deck while retracting
  • Fixed: altitude warning would sound before climbing above min altitude at takeoff

Mission Editor

  • Fixed: Forcing quicksave while spawning ships would cause ships to not move on quickload

Units

  • Fixed: killing leader of ship group did not hand off the leader’s order to the next promoted leader
  • Fixed soldier LOD
2 Likes

Wow, the clouds look very nice and add substantially to the look and feel of this already excellent sim.

Btw, new guy here. Bought VTOL VR right after reading the extensive review here. I’ve been a flight sim wannabe for decades. Only with VTOL VR have I actually learned enough to take off and land. I’m also dabbling in DCS and IL2 but loving VTOL VR and hoping it will improve with better performance and visuals.

1 Like

Glad you came and joined us after reading the article. I’m a huge fan of VTOL VR - it really feels like a real cockpit and love all the motions required to do things. And I love the attitude of the developer…he constantly plugs away at making it better.

Welcome to Mudspike Pnerd!

Thank you for the welcomes!

I tried the press-and-hold-O-key to see if I could enable those awesome clouds and had no luck. Tried on open beta and release. Also tried shift-O as well. I will take a stumble in the Discord but if anyone has more info, please share.

Secondarily, I noticed my monitor was showing what appears to be a third person view, most likely chase plane view. I had not enabled the spectator camera. Is this normal? I assume anything except first person view will reduce FPS. I was getting between 50-80fps on my Ryzen 3950X and Radeon VII GPU but am always hungry for more.

I haven’t tried it yet…but this is the sort of vague instruction I read:

ADD THIS LINE: USE_OVERCLOUD = True to your game config file and then press ā€œOā€ in game

I did eventually get the press-and-hold-o key method to work. You have to hold it down just before hitting the Launch button and keep it held down through the loading screen until the cockpit view appears. That’s what worked for me anyways. I will try the config file method as well since that will be more convenient.

At first I had very low framerates, around 20, but noticed somehow my supersampling was set to almost 200%. I lowered Steam’s SS setting to 100%, which resulted in an actual SS of around 150% (thank you fpsVR utility). I also reduced some of the cloud slider values on the PC monitor. That got me back to 65-80fps though I don’ know which method made the biggest difference. I will experiment with it more when I have more time but it’s no fun to keep having to switch between googles and flat display. I also updated to Windows 2004 at the same time so I think it has set up an SS value which is being applied additively to Steam’s.

1 Like

Adding USE_OVERCLOUD = True to the cfg file worked. Much easier than holding down the O key so thanks. Anything that requires lifting the goggles is supremely annoying in my setup since I need to swivel my chair away from my desk so I can hit all the switch gear in my VR cockpit.

Some notes: switching to a new cloud preset happens gradually over many seconds so don’t expect instant results. I had to wiggle my mouse around those preset buttons to get them to highlight. If you click when it’s not highlighted, then I don’t think the setting changes. This coupled with the weather latency made me think the presets didn’t work at all for a while. Now that I’ve got it figured out, it’s pretty cool to go from clear to rain to stormy. Beautiful. Besides multiple player, I hope the developer will continue graphics and performance enhancements.

1 Like

Some nice video of the unsupported cloud features. I love the way you can grab that video camera and position it around the cockpit…

1 Like