VTOL VR

v0.0.17p2

General

  • Fixed: radar error in Akutan
  • Fixed: jumping audio on engine startup
  • Changed landing gear lever to be locked when landed

Units

  • Fixed: Bad AI pilot flying when moving towards formation leader
  • Fixed: Pilots got stuck taxiing back to rearm on assault carrier
  • Fixed: Pilots didn’t taxi to the runway properly after rearming on assault carrier
  • Improved AI Pilot taxi to runway / queuing behavior at airbases
  • Fixed: sometimes player was granted take off while waiting in line behind an AI pilot

F/A-26B

  • Fixed: airspeed gauge was blank before battery on

AV-42C

  • Fixed radio messages in The Island mission 2 when option objective is completed first

Mission Editor

  • Fixed: Double click to edit timed and trigger events
  • Fixed: Double click to select global value
  • Fixed: Double click to select unit group
  • Fixed: Enter and Escape buttons to okay or cancel global value editor
  • Added ability to set hull number for allied ships (defaults to unit ID if not set >0)

Nice F/A-26B “Wasp” manual here:

VTOL VR will be going to 1.0 (leaving Early Access) - from the Developer:

This will probably be the last “Early Access” update for the game. For a while now, the game has had all of the features that I had planned, and more. As you may have seen from the update change logs, a lot of the recent work has been fixing smaller and smaller bugs, to bring the game to a state where you can play through it and have a very unlikely chance of having a problem.

The next time an update is pushed out, it will be Version 1.0, but this is not the end! I still have a lot of plans for this game. This just means that the game will reach a state that I’d call complete, as a polished, single-player VR flight sim, with the potential for hundreds of hours of playtime.

Since it’s a bit of a sandboxy-type game, there’s plenty of room to add more weapons, units, missions, maps, and other content – and I will still enjoy working on those and pushing them out into post-1.0 updates. Of course, there are other huge features that many of you have been requesting, but I’ll have more to say about those in future announcements.

  • Fixed: battery indicator light still works when battery/vehicle is destroyed
  • Changed vertical velocity units to depend on altitude units (ft/min for feet, m/s for meters)
  • Flight warnings will be cleared when battery dies/disconnected
  • Fixed: seat height adjuster works with no battery
  • Fixed: radar error in Akutan
  • Fixed: jumping audio on engine startup
  • Changed landing gear lever to be locked when landed
  • Fixed: incorrect tooltip on Launch Bar switch
  • Fixed: fuel dump could not be turned off when quicksaving/loading while dumping
  • Fixed: detaching external fuel tank at rearming station did not remove fuel from vehicle
  • Fixed: flight warnings stopped working in certain sitations (landing gear, autopilot off, etc)
  • Fixed: jumping audio when shutting down engine
  • Fixed: incorrect “shoot” cue when initially locking an IR or Radar target
  • Fixed: end mission panel texts recorded before a quicksave did not persist
  • Fixed: missing end mission panel texts from certain mission types
  • Reduced “Pull up” warning when flying level at low altitude
  • Removed “Hull” health indicator from HUD
  • Fixed: Reparing did not replace broken canopy
  • Changed desert biome terrain textures
  • Fixed: incorrect initial “Shoot” indication when switching to GBU-12
  • Fixed: hangar/loading scene BGM cuts out before map loading is done
  • Fixed: Background music did not quickload properly
  • Added button to toggle TGP/EOTS gimbal limit line
  • Fixed: rocket launcher CCIP jumped on origin shifts
  • Fixed: Gun CCIP was jittery when TGP locked onto a ground unit in formation
  • Added AWACS commands to comms MFD page
  • Fixed error when attempting to contact closest ATC from MFD, when there are none available
  • Mission background music volume will be lowered while mission radio messages are playing
  • Fixed: error when trying to play a previously downloaded workshp mission after starting the game for the first time
  • Fixed: Incorrect saved loadouts when launching a workshop scenario for a different vehicle than the last one used

AV-42C

  • Fixed radio messages in The Island mission 2 when option objective is completed first

F/A-26B

  • Fixed typos in jettison buttons’ tooltips
  • Fixed: airspeed gauge was blank before battery on
  • Autoset first waypoint for Op:DC mission 3
  • Revised some voice lines in Op:DC mission 1
  • Recreated target practice mission in a different map
  • Added a second freeflight mission in a different map
  • Made AIM-120 single rail compatible with hardpoints 11 and 12
  • Fixed missing “x2” in name of AIM-120 dual rail

F-45A

  • Changed gun door to only open when pulling the trigger
  • Enabled side internal bay mounted AGM-145 in quick flight
  • Fixed: error after quickload breaks TSD
  • Added “Bay Assault” mission to quick-flight
  • Fixed incorrect tooltips in CMS settings

Quickload

  • Fixed quickload error caused by disabling old ship wake effect in 16f2
  • Fixed: Countermeasures refilled after quickload
  • Fixed: instrument lights remained off after quickload even though switch is on

Tutorials

  • Fixed: “Rotate to face landing pads” objective in hover AP tutorial did not complete if player was not in an expected location

Units

  • Fixed: SRAD Truck engaged enemies even when “engage enemies” was disabled
  • Adjusted ship wake appearance
  • Adjusted aero/thrust properties of VLS-launched anti air missiles
  • Fixed: Ships would fire VLS-launched missiles from far out of range
  • Fixed: AI pilots would remain in formation while leader aircraft is destroyed and falling
  • Fixed: “Fire Salvos On Waypoint Radius” on rocket artillery always aimed with zero radius
  • Changed rocket artillery to be able to reload (if allowed) and continue firing if empty in the middle of a fire order
  • Fixed errors with AI pilots’ ground attacks when there are unspawned units
  • Fixed: landing gear was visibly missing at lower LOD levels for F-45 and GAV-25
  • Fixed: AI aircraft which spawned parked had landing lights enabled
  • Fixed: Pilots got stuck taxiing back to rearm on assault carrier
  • Fixed: Pilots didn’t taxi to the runway properly after rearming on assault carrier
  • Improved AI Pilot taxi to runway / queuing behavior at airbases
  • Fixed: sometimes player was granted take off while waiting in line behind an AI pilot
  • Fixed: AI Pilots spawned with 100% fuel despite settings
  • Improved ship path following to fix issues with more complex smooth paths
  • Fixed: MQ-31 landing gear visibly disappeared at lower LOD
  • Fixed: ground unit moving on path sometimes jumps below or floats above surface
  • Changed air units to not explode quickly in the air after death
  • Reduced allied bomber’s nav light flare size
  • Improved ground unit formation movement
  • Fixed: incoming missiles interrupted and ruined some scripted AI pilot behaviors like vertical landing
  • Added visual damage and pilot ejection to allied bomber unit
  • Fixed: drunken E-4 AWACS taxi behavior
  • Fixed: Hitboxes of dead ground units occluded nearby living ground units
  • Fixed: AWACS would continuously call out threats if there is more than one hostile group near it
  • Changed: Ground units will not move to formation until the leader has moved or “Set Formation” is called

ATC

  • Fixed: Akutan ATC authorized pilots to land on runway in wrong direction when approaching from behind
  • Fixed: Carrier said “Welcome Back” when you overshoot and crash
  • Fixed: ATC says “Welcome Back” if you request landing then hover in the air
  • Voice requesting take off from “tower” will contact the airbase/carrier you are landed on rather than the closest airbase (which can be the wrong one in some cases)
  • Voice requests to “tower” will contact the last contacted tower (if there is one) instead of always the closest one

Mission Editor

  • Fixed: Double click to edit timed and trigger events
  • Fixed: Double click to select global value
  • Fixed: Double click to select unit group
  • Fixed: Enter and Escape buttons to okay or cancel global value editor
  • Added ability to set hull number for allied ships (defaults to unit ID if not set >0)
  • Fixed: Proximity trigger always used spherical distance regardless of setting
  • Fixed: cancelling a required objective made it impossible to complete a mission
  • Added ability to import an existing standalone mission to a campaign
  • Unused maps will be deleted from campaign when deleting the last scenario that uses it
  • Changed “Join Unit” objective to fail if the unit is dead or has not spawned
  • Added bezier curve mode for paths
  • Fixed: Cancelling an objective that is a prerequisite for a required objective or final objective made it impossible to complete a mission
  • Added priority and non-target event actions for ground and sea units and groups
  • Fixed: double click to edit path
  • Fixed: F/A-26B unit: HP3 and HP8 select None when editing for the first time
4 Likes

That first ever Mudspike VTOL VR fly-in is definitely going to be a joyous event. :slight_smile:

2 Likes

Yeah…I’m looking forward to that day…

1 Like

Came upon this today. I haven’t been paying attention to VTOL VR but I was “wowed” by how far it has come. This guy did a really nice job showing off the VR sim. Looks like a lot of fun.

2 Likes

The hand gestures as people are talking in that sim are so awesome. It really adds a “personality” to the guy sitting in the cockpit. I love it.

1 Like

Just tried this yesterday (thanks @BeachAV8R). Impressive. Not sure I’m all that hip with the controllers thing however. I did manage to complete AR on the first go.

1 Like

v0.1.0p6

General

  • Fixed: Carrier OLS lights continued to operate after player landed
  • Fixed: light flares were not visible in TGP
  • Added option to disable tap-to-toggle grip
  • Added option to not reset seated position at game startup (recall last setting)
  • Fixed some HUD icon masking
  • Increased nozzle tilt input deadzone when at full tilt or full locked
  • Set nozzle tilt to automatically continue to 0 if left at less than 5deg
  • Fixed: end of ATC name was cut off at end of scrolling label in Comms MFD page

F/A-26B

  • Fixed pilot elbows clipping into body when moving hands across chest

AWACS

  • Added voice profile by Shadow

Units

  • Added refuel ports to E-4 AWACS and KC-49 tanker units

Mission Editor

  • Fixed: tooltip remained if the object that spawned it was disabled before the tooltip was hidden
    Map Editor
  • Fixed: map and filename displayed on right side of toolbar
  • Fixed: could unintentionally move camera when double clicking on menus

Missed a few last week…some real nice changes in the last couple updates! City lights, LSO, carrier lights…etc…

v0.1.0p7

General

  • Adjusted interaction trigger for equipment list in loadout configurator
  • Adjusted interaction trigger for “Launch” button in loadout configurator
  • Fixed: Wingmen/Equipment title did not fit properly in MFD Comms page
  • Fixed: description for “Toggle Grip” setting did not fit space
  • Fixed: Vehicle continues to slide when brake locked on slight slope
  • Fixed: carrier OLS still turned on for player when landed
  • Fixed: End mission panel did not accomodate many results entries (added scrollbar)
  • Updated props in vehicle configurator scene

AV-42C

  • Fixed: arrestor hook goes through ground at deployed angle
  • Fixed: brake lock did not enable at rearming station

F/A-26B

  • Fixed: shader did not light properly with additive lights
  • Fixed: left wing damaged model was visible in equipment config scene
  • Fixed: arrestor hook goes through ground and 4200L tank at deployed angle
  • Adjusted 4200L external tank shape to allow optimal arrestor hook position and not interfere with front gear
  • Fixed: brake locks did not enable at rearming station
  • Set canopy to open when rearming
  • Fixed: landing light was attached to wrong model, causing it to turn with wheel steer

F-45A

  • Set canopy to open when rearming

v0.1.0p8

General

  • Added option to enable arrestor hook collisions
  • Added runway lights to airbases
  • Added collider to Akutan airbase seawall
  • Added street lights to custom map cities at night (WIP)
  • Fixed: APU switch did not switch to off when entering rearming station
  • Fixed: parts of crashed AV-42C prop did not illuminate properly
  • Fixed: Weapons could be armed without battery power (untested)
  • Added MWS (missile warning system) that detects high speed incoming heat signature (replaced placeholder missile warning light)

Units

  • Changed runway lights on allied carrier
  • Fixed: AI Pilots would attack units with no combat role, such as rearming points
  • Fixed: IRAPC’s 8th missile tube had an inverted rail, causing missile to be loaded backwards

v0.1.0p9

General

  • Added city building lights and street-level illumination in custom maps
  • Fixed city building textures UVs at low LOD
  • Fixed: MWS indicator showed incorrect bearing to missile threat
  • Reduced MWS warning volume
  • Fixed broken engine failure warning

v0.1.0p10

General

  • Fixed: sometimes entering rearming station while brakes were locked could cause g-force death
  • Added colored runway threshold lights with landing/takeoff direction
  • Added lighting when using rearming station at night
  • Added joystick sensitivity setting in Options MFD page
  • Increased minimum autopilot altitude from 0 to 15m
  • Fixed: aircraft pitch oscillated with altitude autopilot in some circumstances
  • Fixed: hand pose was slightly offset on certain knobs
  • Tweaked LSO to try to reduce overcorrections when close to landing
  • Changed redout to darken view instead of turning white when using NVG

F-45A

  • Fixed: MWS label appeared over missile launch warning
  • Flipped canopy switch so “Close” is down

F/A-26B

  • Fixed inconsistent materials between engine switches

AWACS

  • Added voice profile by Mercy404
  • Fixed: AWACS reported units that were already shot down but had not exploded

Units

  • Fixed: Downed AI pilot still called missile result (splash/shack/miss)
  • Fixed: Large AI aircraft would swerve on touch down during landing
  • Fixed: AI pilots would take the closest exit from a runway after landing regardless of which side, causing large aircraft to navigate an improper path to the large hangars
  • Fixed: AI aircraft with no equipment system could not refuel at airbase (tanker, AWACS)
  • Tanker aircraft will enable nav-lights when a pilot is approaching for refuel
  • Fixed: tanker would still operate boom to refuel when inappropriate (landing, evading, crashing, etc)
  • Fixed: AI pilots in player group but not in formation with player would fly off track after quickload (possibly caused pilots crashing when quickloading in Op. Desert Cobra 8)

v0.1.0p11

General

  • Fixed: Game settings category would have an empty page if the previous page was full
  • Adjusted game settings layout to allow slightly longer descriptions
  • Fixed: rearming station lights did not appear
  • Increased TGP visibility and locking distance
  • Clear taxiway navigation path if player is airborne or cancelled request
  • Changed “Closest” ATC option in comms MFD page to “Last Contact” since ATCs are already sorted by distance

A/V-42C

  • Fixed: throttle lever was not lit by interior light

F/A-26B

  • Fixed: certain cockpit parts were not lit by interior light

ATC

  • Fixed: ATC in Akutan map didn’t respond to landing request
  • Clear player waypoints which were automatically set when task is complete (catapult, landing)
  • Fixed: player was told to hold short at takeoff runway when it was not being used

Units

  • Fixed: ground unit on path still sometimes sunk below road surface
  • Fixed: VTOL AI pilots sometimes clipped through the ground when about to take off from a temporary landing zone on terrain

Quicksave

  • Fixed: AI pilots got stuck on taxi after quickload
  • Quickload ATC landing request (untested)
2 Likes

The carrier lights look great…

2 Likes

Some guys testing a multiplayer hack…(probably some NSFW language in this). I’d imagine the developer might be working on true MP at some point soon…but who knows. Still interesting to see this…

1 Like

Man I can’t wait to get into this. Preordered my G2 with controllers so I can give this a shot.

So correct me if I’m wrong but you cannot use your HOTAS set-up with this sim, correct? You must use VR game controllers for joystick and throttle?

That’s how I saw it. Someday this may be the norm but, I didn’t care for it.

That’s correct. The game is completely structured around the VR experience. He made an exception for pedals but that was it.

Yes. Most people adapt to it pretty well, and it allows a speed and authenticity to the movements around the cockpit that fumbling for a hardware controller and switching between the VR controls and the hardware HOTAS sometimes gets in the way of. To my surprise, I can actually almost “think” the aircraft where I want it to go with the VR controllers. I think the best combo might be if we get some sort of ring mounted finger controller.

Like PointCTRL?
This has tempted me.

2 Likes

For DCS pointCTRL is just perfect. It obsolete all the other things, except maybe a nice big clunky gear handle you can slap down.

@schurem you have one then, right? Man, I’ve been close to getting on the list (this or a newer/better throttle). How is it as far as set up?

With all my other gadgets (VoiceAttack, seat shaker, etc), getting up and running is already a ‘process’.