VTOL VR will be going to 1.0 (leaving Early Access) - from the Developer:
This will probably be the last “Early Access” update for the game. For a while now, the game has had all of the features that I had planned, and more. As you may have seen from the update change logs, a lot of the recent work has been fixing smaller and smaller bugs, to bring the game to a state where you can play through it and have a very unlikely chance of having a problem.
The next time an update is pushed out, it will be Version 1.0, but this is not the end! I still have a lot of plans for this game. This just means that the game will reach a state that I’d call complete, as a polished, single-player VR flight sim, with the potential for hundreds of hours of playtime.
Since it’s a bit of a sandboxy-type game, there’s plenty of room to add more weapons, units, missions, maps, and other content – and I will still enjoy working on those and pushing them out into post-1.0 updates. Of course, there are other huge features that many of you have been requesting, but I’ll have more to say about those in future announcements.
Fixed: battery indicator light still works when battery/vehicle is destroyed
Changed vertical velocity units to depend on altitude units (ft/min for feet, m/s for meters)
Flight warnings will be cleared when battery dies/disconnected
Fixed: seat height adjuster works with no battery
Fixed: radar error in Akutan
Fixed: jumping audio on engine startup
Changed landing gear lever to be locked when landed
Fixed: incorrect tooltip on Launch Bar switch
Fixed: fuel dump could not be turned off when quicksaving/loading while dumping
Fixed: detaching external fuel tank at rearming station did not remove fuel from vehicle
Fixed: flight warnings stopped working in certain sitations (landing gear, autopilot off, etc)
Fixed: jumping audio when shutting down engine
Fixed: incorrect “shoot” cue when initially locking an IR or Radar target
Fixed: end mission panel texts recorded before a quicksave did not persist
Fixed: missing end mission panel texts from certain mission types
Reduced “Pull up” warning when flying level at low altitude
Removed “Hull” health indicator from HUD
Fixed: Reparing did not replace broken canopy
Changed desert biome terrain textures
Fixed: incorrect initial “Shoot” indication when switching to GBU-12
Fixed: hangar/loading scene BGM cuts out before map loading is done
Fixed: Background music did not quickload properly
Added button to toggle TGP/EOTS gimbal limit line
Fixed: rocket launcher CCIP jumped on origin shifts
Fixed: Gun CCIP was jittery when TGP locked onto a ground unit in formation
Added AWACS commands to comms MFD page
Fixed error when attempting to contact closest ATC from MFD, when there are none available
Mission background music volume will be lowered while mission radio messages are playing
Fixed: error when trying to play a previously downloaded workshp mission after starting the game for the first time
Fixed: Incorrect saved loadouts when launching a workshop scenario for a different vehicle than the last one used
AV-42C
Fixed radio messages in The Island mission 2 when option objective is completed first
F/A-26B
Fixed typos in jettison buttons’ tooltips
Fixed: airspeed gauge was blank before battery on
Autoset first waypoint for Op:DC mission 3
Revised some voice lines in Op:DC mission 1
Recreated target practice mission in a different map
Added a second freeflight mission in a different map
Made AIM-120 single rail compatible with hardpoints 11 and 12
Fixed missing “x2” in name of AIM-120 dual rail
F-45A
Changed gun door to only open when pulling the trigger
Enabled side internal bay mounted AGM-145 in quick flight
Fixed: error after quickload breaks TSD
Added “Bay Assault” mission to quick-flight
Fixed incorrect tooltips in CMS settings
Quickload
Fixed quickload error caused by disabling old ship wake effect in 16f2
Fixed: Countermeasures refilled after quickload
Fixed: instrument lights remained off after quickload even though switch is on
Tutorials
Fixed: “Rotate to face landing pads” objective in hover AP tutorial did not complete if player was not in an expected location
Units
Fixed: SRAD Truck engaged enemies even when “engage enemies” was disabled
Adjusted ship wake appearance
Adjusted aero/thrust properties of VLS-launched anti air missiles
Fixed: Ships would fire VLS-launched missiles from far out of range
Fixed: AI pilots would remain in formation while leader aircraft is destroyed and falling
Fixed: “Fire Salvos On Waypoint Radius” on rocket artillery always aimed with zero radius
Changed rocket artillery to be able to reload (if allowed) and continue firing if empty in the middle of a fire order
Fixed errors with AI pilots’ ground attacks when there are unspawned units
Fixed: landing gear was visibly missing at lower LOD levels for F-45 and GAV-25
Fixed: AI aircraft which spawned parked had landing lights enabled
Fixed: Pilots got stuck taxiing back to rearm on assault carrier
Fixed: Pilots didn’t taxi to the runway properly after rearming on assault carrier
Improved AI Pilot taxi to runway / queuing behavior at airbases
Fixed: sometimes player was granted take off while waiting in line behind an AI pilot
Fixed: AI Pilots spawned with 100% fuel despite settings
Improved ship path following to fix issues with more complex smooth paths
Fixed: MQ-31 landing gear visibly disappeared at lower LOD
Fixed: ground unit moving on path sometimes jumps below or floats above surface
Changed air units to not explode quickly in the air after death
Reduced allied bomber’s nav light flare size
Improved ground unit formation movement
Fixed: incoming missiles interrupted and ruined some scripted AI pilot behaviors like vertical landing
Added visual damage and pilot ejection to allied bomber unit
Fixed: drunken E-4 AWACS taxi behavior
Fixed: Hitboxes of dead ground units occluded nearby living ground units
Fixed: AWACS would continuously call out threats if there is more than one hostile group near it
Changed: Ground units will not move to formation until the leader has moved or “Set Formation” is called
ATC
Fixed: Akutan ATC authorized pilots to land on runway in wrong direction when approaching from behind
Fixed: Carrier said “Welcome Back” when you overshoot and crash
Fixed: ATC says “Welcome Back” if you request landing then hover in the air
Voice requesting take off from “tower” will contact the airbase/carrier you are landed on rather than the closest airbase (which can be the wrong one in some cases)
Voice requests to “tower” will contact the last contacted tower (if there is one) instead of always the closest one
Mission Editor
Fixed: Double click to edit timed and trigger events
Fixed: Double click to select global value
Fixed: Double click to select unit group
Fixed: Enter and Escape buttons to okay or cancel global value editor
Added ability to set hull number for allied ships (defaults to unit ID if not set >0)
Fixed: Proximity trigger always used spherical distance regardless of setting
Fixed: cancelling a required objective made it impossible to complete a mission
Added ability to import an existing standalone mission to a campaign
Unused maps will be deleted from campaign when deleting the last scenario that uses it
Changed “Join Unit” objective to fail if the unit is dead or has not spawned
Added bezier curve mode for paths
Fixed: Cancelling an objective that is a prerequisite for a required objective or final objective made it impossible to complete a mission
Added priority and non-target event actions for ground and sea units and groups
Fixed: double click to edit path
Fixed: F/A-26B unit: HP3 and HP8 select None when editing for the first time
Came upon this today. I haven’t been paying attention to VTOL VR but I was “wowed” by how far it has come. This guy did a really nice job showing off the VR sim. Looks like a lot of fun.
Just tried this yesterday (thanks @BeachAV8R). Impressive. Not sure I’m all that hip with the controllers thing however. I did manage to complete AR on the first go.
Missed a few last week…some real nice changes in the last couple updates! City lights, LSO, carrier lights…etc…
v0.1.0p7
General
Adjusted interaction trigger for equipment list in loadout configurator
Adjusted interaction trigger for “Launch” button in loadout configurator
Fixed: Wingmen/Equipment title did not fit properly in MFD Comms page
Fixed: description for “Toggle Grip” setting did not fit space
Fixed: Vehicle continues to slide when brake locked on slight slope
Fixed: carrier OLS still turned on for player when landed
Fixed: End mission panel did not accomodate many results entries (added scrollbar)
Updated props in vehicle configurator scene
AV-42C
Fixed: arrestor hook goes through ground at deployed angle
Fixed: brake lock did not enable at rearming station
F/A-26B
Fixed: shader did not light properly with additive lights
Fixed: left wing damaged model was visible in equipment config scene
Fixed: arrestor hook goes through ground and 4200L tank at deployed angle
Adjusted 4200L external tank shape to allow optimal arrestor hook position and not interfere with front gear
Fixed: brake locks did not enable at rearming station
Set canopy to open when rearming
Fixed: landing light was attached to wrong model, causing it to turn with wheel steer
F-45A
Set canopy to open when rearming
v0.1.0p8
General
Added option to enable arrestor hook collisions
Added runway lights to airbases
Added collider to Akutan airbase seawall
Added street lights to custom map cities at night (WIP)
Fixed: APU switch did not switch to off when entering rearming station
Fixed: parts of crashed AV-42C prop did not illuminate properly
Fixed: Weapons could be armed without battery power (untested)
Added MWS (missile warning system) that detects high speed incoming heat signature (replaced placeholder missile warning light)
Units
Changed runway lights on allied carrier
Fixed: AI Pilots would attack units with no combat role, such as rearming points
Fixed: IRAPC’s 8th missile tube had an inverted rail, causing missile to be loaded backwards
v0.1.0p9
General
Added city building lights and street-level illumination in custom maps
Fixed city building textures UVs at low LOD
Fixed: MWS indicator showed incorrect bearing to missile threat
Reduced MWS warning volume
Fixed broken engine failure warning
v0.1.0p10
General
Fixed: sometimes entering rearming station while brakes were locked could cause g-force death
Added colored runway threshold lights with landing/takeoff direction
Added lighting when using rearming station at night
Added joystick sensitivity setting in Options MFD page
Increased minimum autopilot altitude from 0 to 15m
Fixed: aircraft pitch oscillated with altitude autopilot in some circumstances
Fixed: hand pose was slightly offset on certain knobs
Tweaked LSO to try to reduce overcorrections when close to landing
Changed redout to darken view instead of turning white when using NVG
F-45A
Fixed: MWS label appeared over missile launch warning
Flipped canopy switch so “Close” is down
F/A-26B
Fixed inconsistent materials between engine switches
AWACS
Added voice profile by Mercy404
Fixed: AWACS reported units that were already shot down but had not exploded
Units
Fixed: Downed AI pilot still called missile result (splash/shack/miss)
Fixed: Large AI aircraft would swerve on touch down during landing
Fixed: AI pilots would take the closest exit from a runway after landing regardless of which side, causing large aircraft to navigate an improper path to the large hangars
Fixed: AI aircraft with no equipment system could not refuel at airbase (tanker, AWACS)
Tanker aircraft will enable nav-lights when a pilot is approaching for refuel
Fixed: tanker would still operate boom to refuel when inappropriate (landing, evading, crashing, etc)
Fixed: AI pilots in player group but not in formation with player would fly off track after quickload (possibly caused pilots crashing when quickloading in Op. Desert Cobra 8)
v0.1.0p11
General
Fixed: Game settings category would have an empty page if the previous page was full
Adjusted game settings layout to allow slightly longer descriptions
Fixed: rearming station lights did not appear
Increased TGP visibility and locking distance
Clear taxiway navigation path if player is airborne or cancelled request
Changed “Closest” ATC option in comms MFD page to “Last Contact” since ATCs are already sorted by distance
A/V-42C
Fixed: throttle lever was not lit by interior light
F/A-26B
Fixed: certain cockpit parts were not lit by interior light
ATC
Fixed: ATC in Akutan map didn’t respond to landing request
Clear player waypoints which were automatically set when task is complete (catapult, landing)
Fixed: player was told to hold short at takeoff runway when it was not being used
Units
Fixed: ground unit on path still sometimes sunk below road surface
Fixed: VTOL AI pilots sometimes clipped through the ground when about to take off from a temporary landing zone on terrain
Quicksave
Fixed: AI pilots got stuck on taxi after quickload
Some guys testing a multiplayer hack…(probably some NSFW language in this). I’d imagine the developer might be working on true MP at some point soon…but who knows. Still interesting to see this…
Yes. Most people adapt to it pretty well, and it allows a speed and authenticity to the movements around the cockpit that fumbling for a hardware controller and switching between the VR controls and the hardware HOTAS sometimes gets in the way of. To my surprise, I can actually almost “think” the aircraft where I want it to go with the VR controllers. I think the best combo might be if we get some sort of ring mounted finger controller.