VTOL VR

v1.1.1p5

Localization

  • Added full Russian text translations

General

  • Fixed: End mission screen rendered behind MFD panels in some positions
  • Fixed: Mission completion time was incorrect if it was completed on the same frame that the mission started on the first try
  • Fixed: End mission display could not be retrieved after quicksave/load after completing mission
  • Fixed: Ship ASM sometimes did not turn correctly after launch

F-45A

  • Fixed: Pressing an MFD layout preset while Recenter page is open would prevent the Game page from opening again

Units

  • Fixed: sea units would decelerate instantly if their target speed is below their current speed
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4 Likes

Nice!! Thats brilliant

Danger close lol

That reminds me, now that I finally own a pair of VR controllers


2 Likes

I know it is not rational but I never liked Nuke mods of any type in any sim


Wheels

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Yeah
the scenario would have to be really tailored to a storyline to make it something I’d really want to mess with. The one scenario that I did enjoy practicing was the low level loft delivery with the MiG-21 in DCS World just for the fact that it was a fun exercise in precision flying


v1.2.0p1

General

  • Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
  • Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
  • Added setting for joystick/throttle haptic feedback intensity
  • Fixed errors thrown by radar
  • Fixed: “PATH” label did not indicate path mode correctly in MFD GPS page
  • Fixed error when AI pilot fires the last AGM on a weapon mount

F-45A

  • Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
  • Fixed errors thrown by MFD GPS page

Localization

  • Updated Chinese localization file

v1.2.0p2

General

  • Set “thumbstick mode” automatically for known controller types
  • Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers

F-45A

  • Fixed: NAV autopilot altitude and heading did not display properly

Localization

  • Removed unnecessary “VTOLVR_Strings-hidden” file
  • Updated Chinese localization file

I wonder if the developer is ever going to do some playable “Red Force” aircraft? That would be an interesting addition to the already superb line up of flyable aircraft IMHO.

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Yeah
that Red Force aircraft carrier is pretty cool looking too
(added bonus
it works as a bottle opener!)


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Or a pitch-mark repair tool
heavy-lift, low orbit, slingshot
tuning fork for aliens (in a galaxy far, far, away)


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That design makes no sense. Love it! :wink:

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Defense contractor has a brother in the steel industry.

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Are you kidding? That’s cool as heck! There’s room on the deck to park every plane in your navy topside and still have launch and recovery ops. Plus there’s room for multiple hangars and a sub pen bellow the landing deck. The real question is
where do you park the damn thing?

All Navy designers hate him. You wouldn’t believe his secret. Click to know what happened next.

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So to my non-engineering eye you can do recoveries while simultaneously launching from the outboard catapults it looks like. That would be fun watching a bolter zip by between you and your wingman
 :rofl:

If you bolter and end up in the drink, presumably there is a deployable scoop under the ship to scoop you up before you go through the propellers.

Plenty of deck space for those R&R days
and rigging a slack-line between the dual bows should work out nicely. On slow days
you can play the game of
"lets run the carrier up and see how far up the destroyer’s butt we can get it wedged into our bow wedge


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I’m no marine designer, but my first impression was ‘great, a catamaran design that doesn’t actually use the full deck, where the limiting weight factor on bolter landings is runway length and that’s been placed in the shortest place possible, with the added bonus that a broken arrestor wire makes the ship run straight-over the dunked aircraft’. Apart from that it, all good. :slight_smile:

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Oh don’t ge tme wrong I agree with you 100%.
I just wanted to make a claim as sensational as that boat design.

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You could put a net between it to catch the plane.

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Or a bit of deck :slight_smile:

I’m not sure if being able to launch the already flying air wing is a thing that’s really a nice to have. I get impression that when a carrier does an op they don’t tend to leave lots of spare aircraft hanging around. The only advantage of the design is that the launch area is a separate from the recovery, and unsure of the value vs cost.

(btw, I’m not serious about any of this, it’s all good fun - I like mech games, and it feels like the sort of thing that could live in those universes, rivots uncounted!)

EDIT: Actually, maybe it could combine with some other carriers, so like a transformer, and this is the ‘pants’ part?

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Or a ski jump!!

1 Like