First we teach them angled deck and they ignore us, then we say ramp and they laugh at us, then we split superstructure bridges and they fight us etc…
Lol
All I’m thinking about is how cool it would be to fly a Viggen between the hulls…!
Many updates over the past few months - apologies for not keeping up with these - I hadn’t been visiting their Discord channel for a bit:
v1.2.0p1
General
- Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
- Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
- Added setting for joystick/throttle haptic feedback intensity
- Fixed errors thrown by radar
- Fixed: “PATH” label did not indicate path mode correctly in MFD GPS page
- Fixed error when AI pilot fires the last AGM on a weapon mount
F-45A
- Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
- Fixed errors thrown by MFD GPS page
Localization
- Updated Chinese localization file
v1.2.0p2
General
- Set “thumbstick mode” automatically for known controller types
- Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers
F-45A
- Fixed: NAV autopilot altitude and heading did not display properly
Localization
- Removed unnecessary “VTOLVR_Strings-hidden” file
- Updated Chinese localization file
v1.2.0p3
General
- Fixed: controller type detection did not work properly
v1.2.0p4
General
- Fixed incorrect haptic feedback on Quest 2 controllers
- Fixed issues with parking braking behavior
- Fixed: failed conditional objectives don’t show red text in end-mission screen
- Fixed: No fire on engines when destroyed (AV-42C and F-45A)
Units
- Fixed: KC-49 guide lights did not turn off when unit is destroyed
- Fixed: Air units will not fall back to other behavior properly when a tanker they’re attempting to refuel from is destroyed
- Fixed: Air units would not abort landing if the carrier they’re landing on is destroyed
Mission Editor
- Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.
v1.2.0p5
General
- Updated engine switch covers
- Changed master arm switch cover to disarm when cover is closed
- Removed APU switch cover
- Improved NVG effect
- Fixed: “Thumbstick mode” option still appeared for known controllers where it was automatically set
- Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit
- Fixed: AI pilot does not call “shack” or “splash” if they successfully kill a target with guns
- Reduced overactive haptic feedback on WMR controllers
AV-42C
- Fixed inverted normals on cockpit lines
F/A-26B
- Moved Left MFD power knob keep it away from the master arm cover switch
v1.2.0p6
General
- Fixed NVG view in Spectator Cam SmoothLook mode
- Reduced NVG field of view
- Changed HMCS displays to not be affected by NVG
- Changed redout to still have red color with NVG
- Changed redout color to be affected by ambient light intensity
v1.2.0p7
General
- Fixed: hand menu was white in NVG
- Fixed: HMCS simplified HUD elements were affected by NVG
- Fixed: AV-42C NVG had extra brightness left over from old system
- Fixed: intro bridge scene was at night
v1.2.0p8
General
- Fixed: hand menu was not visible
F/A-26B
- Fixed issue causing S-Cam and Vulcan to stop working
v1.2.0p9
General
- Fixed: Mission editor was at night in Akutan
- Added option for fullscreen NVG effect
- Adjusted NVG effect position and IPD
- Fixed: hand menu and HMCS displays were affected by nightvision in S-Cam SmoothLook
- Fixed: Interactable tooltips were affected by nightvision
- Fixed: NVG field of view did not adjust with S-Cam field of view
- Removed slashes from “A/V-42C”
F-45A
- Fixed: dark shading on RPM gauges
F/A-26B
- Speed Autopilot moves throttle
- Tuned throttle PID to reduce oscillation
- Grabbing throttle disengages speed AP
Localization
- Updated to latest zh dictionaries
v1.2.0p10
General
- Fixed blackout/redout effect in S-Cam SmoothLook
- Fixed: Master Caution would glow in the dark and NVG while it was off
- Changed fuel dump switch covers to off-when-closed type
- Set cockpit gauge brightness to be adjustable by instrument lighting controls
- Set CMS count brightness to be adjustable from MFD brightness controls
AV-42C
- Fixed blackout/redout effect
- Changed bay light to red
- Moved MFD Brightness knob
F/A-26B
- Fixed: Master Caution text would glow with instrument lighting
- Set attitude indicator sphere brightness to be adjustable by instrument lighting controls
Localization
- Added keys for fullscreen NVG game option
v1.2.0p11
General
- Fixed: glowing instruments and formation lights could be turned on when the battery is off
- Added tire slipping physics and audio effects
- Disabled wheel brakes on nose wheels
- Fixed: pressing Clear Waypoint before turning on HUD will make waypoint tunnel appear
F-45A
- Fixed: Ejector seat thrusters did not make sound
AV-42C
- Fixed: Could control nozzle tilt on detached engine
v1.2.0p12
General
- Hardpoints can be damaged, disabling or detaching their equipment
- Fixed: impacts did no damage if near a part that is already destroyed
- Fixed: strobe lights worked without battery
F/A-26B
- Increased suspension stiffness
- Adjusted front/rear wheel traction balance
- Fixed: missing fire when vertical stabilizers are destroyed
- Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed
- When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage
- Fixed: vertical stabilizer colliders still existed after being destroyed
- Adjusted some cockpit text/UI brightness to not get blown out in NVG
F-45A
- Adjusted front/rear wheel traction balance
- Removed uneccessary fire when canards are destroyed
Units
- Fixed: F-45A AI unit canopy did not cast shadow
- Fixed: MQ-31 wingtip strobe lights were not attached on right wing
v1.2.0p13
General
- Fixed: aircraft locked into carrier catapult did not turn with carrier
- Fixed: missile launch warnings don’t appear if RWR is disabled
- Added visible laser beams to TGP/EOTS in night vision (currently allied only)
- Reduced unit icon brightness in night vision
F/A-26B
- Tweaked wheel grip settings
- Removed fire when elevons are destroyed
- Adjusted brightness of “pull up” graphic in VSI
- Fixed: mirror was black at night
- Fixed: radar scan line appeared in MFD when changing display range when radar is off
F-45A
- Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed
Units
- Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets
Mission Editor
- Added “Launch” button to fly mission directly from editor main menu
v1.2.0p14
General
- Fixed: TGP laser was visible from TGP view in F-45 and AV-42
- Fixed: TGP laser would blink when locking on a unit with sky in the background
- Fixed: TGP laser was not visible from S-Cam smoothlook
- Fixed: TGP laser and tracking would remain with no battery
- Fixed: player’s aircraft parts on fire would be extinguished after quickload
F/A-26B
- Fixed: other radar tracks did not quickload if one of them was “hard-locked”
Mission Editor
- Added “Launch” button in campaign edit window
Localization
- Updated Chinese libraries
v1.2.0p15
General
- Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
- Fixed: TGP didn’t reset properly when battery is cycled
- Fixed: HMCS displays were not visible in S-Cam smoothlook 4k screenshots
- Added dust kicking up from ground vehicles driving on unpaved terrain
F-45A
- Fixed: EOTS laser was not visible in HMD NVG
v1.2.0p16
General
- Fixed: radar maintained lock with no battery
- Fixed: improved ASM target acquisition to help select the intended target even if it finds other nearby targets first
- Fixed: suspension would extend for a frame before impact
- Fixed: TGP laser is not visible in NVG if S-cam is enabled on any mode except smooth-look
- Returned thumbstick mode option on WMR controllers with both touchpad and thumbstick
- Fixed: faulty “shoot” cue right before guided bomb target enters firing range
Mission Editor
- Added command for AI pilots to fire an ASM on a user-defined path
That is quite the list there.
I found this statement from the developer interesting regarding how the sim calculates RCS:
“I used a shader to precalculate RCS values from various angles, so the RCS is affected by the cross section and the angle of reflection, then as cheese said, we do a dot product of the view direction, with those different direction vectors, weighted by the precalculated RCS values in each direction.”
Cool. Where would we be without the good ol dot product.
In the 17th or 18th century, thereabouts.
Ooooh choppers will be serious fun. I hope he does something similar to the AV42. Large. Heavy and badass.
CH53? Or close? Something air refuelable and able to do the same mission as the AV42.
If I had to guess I would say: Comanche!
Ooh didn’t think of that. That would be a really cool fit as well. I’m imagining flicking a switch to open the weapons bays and seeing them out the corner of your eyes.
Yep I’m sold. I want it.
Hopefully, whatever the helicopter type (fictional or otherwise), we might get the capability to multiplayer in it…
By the way, I posted a link to this game and its demo in my VR freebies thread, and it’s made by the same Vtol Vr guy(s)
Might be worth a look.
You sure Paolo Encarnacion had something to do with that? It looks quite similar to his type of work but I need proof.
Oh Man, a multi-crew Commanche (perhaps with a little better thrust-to-weight ratio, unlike Arma 3’s which apparently was powered by an O-235 from a Cessna 152!) would be freaking amazing to play!
Yeah that was slightly underpowered lol. I’d forgotten about that terror
Update v1.2.0, which contains a few feature updates and a whole bunch of bug fixes, has now moved out of public testing and onto the default version.
Some highlights:
- Fixed overactive haptic feedback on Quest, Quest2 and WMR controllers
- New night-vision effect
- Aircraft landing gear tire slippage
- Fixed many issues with anti-ship missiles
- Japanese translation by hideG
What’s next?
I’ve been doing a lot of work behind the scenes on a side project which is acting as a testbed for official VTOL VR multiplayer. Keep an eye out for updates!
The full list of changes since v1.1.1:
Version 1.2.0
General
- Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
- Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
- Added setting for joystick/throttle haptic feedback intensity
- Fixed errors thrown by radar
- Fixed: “PATH” label did not indicate path mode correctly in MFD GPS page
- Fixed error when AI pilot fires the last AGM on a weapon mount
- Set “thumbstick mode” automatically for known controller types
- Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers
- Fixed issues with parking braking behavior
- Fixed: failed conditional objectives don’t show red text in end-mission screen
- Fixed: No fire on engines when destroyed (AV-42C and F-45A)
- Updated engine switch covers
- Changed master arm switch cover to disarm when cover is closed
- Removed APU switch cover
- Improved NVG effect
- Changed HMCS displays to not be affected by NVG
* Changed redout to still have red color with NVG - Added option for fullscreen NVG effect
- Changed redout color to be affected by ambient light intensity
- Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit
- Fixed: AI pilot does not call “shack” or “splash” if they successfully kill a target with guns
- Reduced overactive haptic feedback on WMR controllers
- Fixed: hand menu was white in NVG
- Fixed: HMCS simplified HUD elements were affected by NVG
- Changed fuel dump switch covers to off-when-closed type
- Set cockpit gauge brightness to be adjustable by instrument lighting controls
- Set CMS count brightness to be adjustable from MFD brightness controls
- Fixed: glowing instruments and formation lights could be turned on when the battery is off
- Added tire slipping physics and audio effects
- Disabled wheel brakes on nose wheels
- Fixed: pressing Clear Waypoint before turning on HUD would make waypoint tunnel appear
- Hardpoints can be damaged, disabling or detaching their equipment
- Fixed: impacts did no damage if near a part that is already destroyed
- Fixed: strobe lights worked without battery
- Fixed: aircraft locked into carrier catapult did not turn with carrier
- Fixed: missile launch warnings don’t appear if RWR is disabled
- Added visible laser beams to TGP/EOTS in night vision (currently allied only)
- Fixed: player’s aircraft parts on fire would be extinguished after quickload
- Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
- Fixed: TGP didn’t reset properly when battery is cycled
- Added dust kicking up from ground vehicles driving on unpaved terrain
- Fixed: radar maintained lock with no battery
- Fixed: improved ASM target acquisition to help select the intended target
- Fixed: suspension would extend for a frame before impact
- Fixed: faulty “shoot” cue right before guided bomb target enters firing range
- Fixed: Certain ship’s hulls would trick radar into thinking the ship was occluded by another object
- Fixed: ASM guidance would sometimes not enter terminal phase if final waypoint was directly on a ship
- Fixed ASM pathing on single target point
- Fixed ASM terrain detection issue causing it to usually crash when pathing over terrain
- Changed CAGM-6 to prioritize units closer to target area for submunitions
- Fixed issue causing certain scenarios’ map to not load when launching from scenario editor main menu
- Allowed anti-ground lock-after-launch munitions such as cluster submunitions, AGM-145, and AGM-161 to target grounded aircraft
F-45A
- Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
- Fixed errors thrown by MFD GPS page
- Fixed: NAV autopilot altitude and heading did not display properly
- Fixed: Ejector seat thrusters did not make sound
- Removed uneccessary fire when canards are destroyed
- Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed
AV-42C
- Fixed inverted normals on cockpit lines
- Changed bay light to red
- Moved MFD Brightness knob
- Fixed: Could control nozzle tilt on detached engine
F/A-26B
- Moved Left MFD power knob keep it away from the master arm cover switch
- Speed Autopilot moves throttle
- Tuned throttle PID to reduce oscillation
- Grabbing throttle disengages speed AP
- Set attitude indicator sphere brightness to be adjustable by instrument lighting controls
- Increased suspension stiffness
- Fixed: missing fire when vertical stabilizers are destroyed
- Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed
- When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage
- Fixed: vertical stabilizer colliders still existed after being destroyed
- Removed fire when elevons are destroyed
- Fixed: mirror was black at night
- Fixed: radar scan line appeared in MFD when changing display range when radar is off
- Fixed: other radar tracks did not quickload if one of them was “hard-locked”
Units
- Fixed: KC-49 guide lights did not turn off when unit is destroyed
- Fixed: Air units will not fall back to other behavior properly when a tanker they’re attempting to refuel from is destroyed
- Fixed: Air units would not abort landing if the carrier they’re landing on is destroyed
- Fixed: F-45A AI unit canopy did not cast shadow
- Fixed: MQ-31 wingtip strobe lights were not attached on right wing
- Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets
- Fixed: AI pilot would slide across ground after parking at an airbase if it took off from a moving carrier
- Fixed: AI aircraft would not select CAGM-6 against armored ground units
- Fixed: Air units don’t turn off nav lights after aerial refueling
Mission Editor
- Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.
- Added “Launch” button to fly mission directly from editor main menu
- Fixed: air units could be commanded to land or rearm at an an enemy airbase
- Fixed: AI pilot doing vertical landing with specified heading would always point nose north
- Added command for AI pilots to fire an ASM on a user-defined path
Localization
- Added Japanese translation by hideG
- Updated Chinese localization file
- Removed unnecessary “VTOLVR_Strings-hidden” file