Added external manipulators for Caps, Battery Compartment, GPU, Doors and Rotor ties
Improved some manipulators axis to give an intuitive and natural movement
Changed knob manipulators to made possible to spin them with touch controllers
****** SmartMenu still not working on VR! It’s not possible to draw or interact with plugins on VR at moment, we need to wait for further VR updates from Laminar ******
Graphics
Improved basket objects so they work correctly with fog
Fixed missing shadow for Ext_5 object
Airspeed gauge now can go above 140kts (max 165kts)
Climb going past 4000ft is also fixed
Added missing nav light ball mesh on right side
Removed vent windows prefill, it was causing artifacts
Engine:
Refined turbine TRQ, MGT and NG values
FADEC now modulate the fuel in order to keep MGT below max during startup
Flight model:
New airfoils for Main and Tail Rotor
Improved vertical fin incidence angle & airfoil
Improved horizontal stabilizer incidence angle & airfoil, this results in a higher fwd cyclic requirement on cruise like real helicopter
Fixed MR lateral cant angle
MR Flap hinge is now set to correct position acordingly to maintenance manual
Plugin tweak for below ETL taxing, helicopter should maintain the altitude at very low airspeeds
Plugin driven TFE (Transverse Flow Effect)
Improved TR min/max pitches for more realistic pedal hover and flight conditions
Corrected MR blade chord size incorrectly set based on feet unit
Added MR blade twist
Repositioned all flight elements arms with precision acordingly to maintenance manual
Adjusted aft and fwd CG limits
SmartMenu:
Added Flight-Model enhancements (ETL, TFE and Landing Gear friction)
Added failures enhancements now it’s possible to disable them (Hotstart, Transmission overtorque, Tail rotor contact with tail boom)
Added option to remove doors
Removed interaction distance limit
Improved multi-display handling, might fix the non clickable menu when running X-Plane on 2nd monitor
HeliSAS:
Controls now transition from normal to stabilized, no more abrupt changes when turning on/off
SAS light will flash during transition to warn pilot, during this time avoid enabling any SAS feature like heading hold or vertical speed hold
Transition time is available on global.cfg file, default = 5 seconds
Improved PID values from vertical speed hold
Increased altitude hold authority
HeliSAS now disables if a hydraulic failure is identified
Frahm damper dynamics are now disabled for hydraulic failure
Others:
Garmin power is now automatically set to ON during aircraft load with engines running
Fixed ON/OFF commands acting as a toggle
Sound:
Increased gain and added blade slap volume slider back
The terrain around Los Cabos would be an ultralight flyer’s dream. Countless criss-crossing gullies and arroyos. I get this intense low-flying fantasy every we drive into town from the airport.
Since 11.20b1 I have been getting a notice on startup at KLGA about an error in /Custom Scenery/Global Airports. The log file points to a file in /Resources/…/Terminal Kit. I let the updater reinstall “Global Airports” and the folder picked by the Log file. Obviously not a big deal at all. It affects nothing other than the requirement to hit “Understood” every time I fly out of LaGuardia. Just curious if I messed something up of if it is everyone.
I think this is definitely due to the latest update. I am getting similar messages, at various locations. Like you, I just clicked ok and carried on. I haven’t noticed any anomalies in the scenery when this happens.
The “terminal kit” might be a new feature with b1. There’s a blog post about it. Global Airports points to a folder, “/columns”, which doesn’t exist. I am guessing it will on the next update. The only reason I was concerned was that I had made a bunch of changes to my Custom Scenery folder. Thanks for the assist.
Yeah, my thoughts exactly. 720P is not going to cut it in this age of 4k. Still, I’ve had fun in the AOA F-35B so will probably take a chance on this one. You can check out the manual here: V-22 Osprey Extra Downloads - V-22 Osprey - X-Plane.Org Forum
I’ve harped on this probably too much, but it just amazes me when a developer doesn’t put together a quality video to showcase their product. Almost all of the video in that footage is a desert scene, with no real quality scenery in the background, uninspiring camera angles, and not a very good look at the dynamic nature of the flight model. You’ve spent all this time (years!) making this product and you have 90 seconds to show it off to potential customers. I think you’ve got to find someone that knows how to do that and invest in that process to showcase what you’ve built. Aerosoft and Eagle Dynamics are standouts for how to do it right…
Yes and yes. It’s systems rich with some unique features. The 3D modeling is rather bland, but up to the task I think that the Osprey will be probably as good or better, since the developer has been working on it for a while. Fired up the engines and taxied around a bit. Could not quite keep the beast airborne. Must crack the manual I suppose, but heading to bed.
I decided to take a quick hop in VR and that pit is insane. Huge panoramic view out. Finally figured out how to take off, hover, and transition. Will take some skill to land this on a carrier me thinks. Now once again to bed.
Skimming through the manual before bed. I didn’t see anything that moved me one way or the other. I’m curious to hear what Chipwich thinks, as I do have a soft spot in my heart for the Osprey.