Ah yeah…I have my Aerofly FS 2 icon in the Cliff House…I have no idea how I got it there. LOL…otherwise I would probably have the rest of mine there too.
I’ll talk about DCS as that is the main sim I am using it for (closely followed by X-Plane).
The resolution doesn’t seem great. Trees seem somewhat pixelated.
If I look off to the side, trees and buildings ‘ghost’ as if there is a partial double image. If I roll hard it becomes a blurry mess until I ease up to a slow roll rate.
With the Rift I am not seeing this, or at least, nowhere near as badly.
It is like I really need ASW, or the SteamVR version of it.
If you change the DCS settings then do delete your Users \ (your-username) \ Saved Games \ DCS.openbeta fxo and metashaders2 folders completely with DCS shut down, and then restart it.
If after that it still seems unclear then it might be worth trying this, as it’s a DCS specific alignment bug and I’ve had good success with it.
It might be the case that the fit of the device is not good for you personally, in that the sweet spot of the lenses doesn’t work for you.
Cool - Microsoft did a pretty stupid thing and put the Windows Mixed Reality driver updates as part of the Windows release cycle. For new tech that was just a terrible idea. From 1809 onwards the updates come separate as part of the Microsoft Store set-up, so thankfully this is a one-off.
With all this, don’t get me wrong, in that I think WMR is not good out of the box, there is far too much pain involved in getting it to work that should not exist. Oculus is far better like that, and Microsoft could learn a lot from it.
When it comes to anything game related with Microsoft and PC gaming, it is like they get the guy from Office in a suit to think about the usability rather than the t-shirt wearing Xbox person. I think there are people still traumatized by ‘Games for Windows’ to this day…
That should be ok, it’s because I had it as a ‘Steam shortcut link’ (where you add external apps to your Steam library) and SteamVR just uses that if you want to override settings. It should default to 100% if you don’t have it.
Great… ok, well I just have to wait for the Windows update to finish downloading… I guess it is quite sizeable… I’m at 20% now. I greatly appreciate your help walking me through all this!
Hmm, updating to 1809 caused some issues. It introduced some stuttering with DCS. VR was pretty much unplayable and it was not good in 2D either. Very strange.
I have rolled back to 1803 and everything is smooth again.
The only thing I can think of (and I don’t recommend going through the long update again, especially if it’s ok now) is that perhaps some of the ‘XBox Gaming’ stuff got turned on in Windows 10, with the ‘Game Recorder PVR’ especially being known for causing pauses and lag. https://us.battle.net/support/en/article/92046
The next windows update is due June ish (1H 2019), so they’ll be auto-upgrading everyone to 1809 (1803 is from April 2018), so something to try if they do force the update.
Just press your ‘Windows’ button on your controllers and in the ‘Apps’ menu anything that you’ve got installed or have run through SteamVR will appear, and then you just select it to make it a ‘3D tile’. Resize like this:
I don’t think so, but what I do is just have an enormous ‘Desktop’ 3D tile in my home when I arrive, then I click it and just double tap the DCS icon on my desktop - works pretty well.
OK, well, some success. After applying the Windows update again, I discovered that the Intel Turbo Boost Max software had turned itself on. That turned out to be the cause of the stuttering.
I then was able to get a fairly good experience out of DCS in the O+. I then forced on reprojection for WMR, and that really helped smooth things out.
So now I would say I have similar performance to the Rift. Not quite, but close, and definitely usable for DCS. Thanks again @fearlessfrog for your patience and assistance!
There’s a guy on reddit (people wouldn’t just go on reddit and lie, right?) that claims to work for the HP VR team and has confirmed the following regarding the HP Reverb:
Available Late April.
Available in Europe (for sure the UK, Italy, EU)
Uses DisplayPort connector rather than HDMI
3.5 meter cable (that’s six tenth’s of a hogshead for you imperialists).
Yeah, it’s crazy really. Both the HP Reverb and the Rift S don’t support (allegedly!) the ‘designed for new VR’ Nvidia VirtualLink connector standard. Sort of makes me wonder what that socket will ever connect to if the new HMDs aren’t moving to it. Maybe just a bad timing thing…